Alani - Battleborn Character Profile Page
WEAPON: Water Bolts
SKILL 1: Riptide
SKILL 2: Geyser
CHARACTER UNLOCK: 47,500 in-game credits or with a Hero Key.
Alani, a member of the Eldrid faction who was raised as a healer, but forced to be a warrior, and is all that remains of her order after Rendain’s Jennerit Imperium stole the oceans from her world. As a warrior from a planet with vast seas, Alani’s attacks and abilities revolve around her power to control water to dish out pain, or heal her fellow Battleborn.
Alani is the 26st Battleborn hero and the first of 5 free playable characters that will be added to the game as post-launch content. Alani can be unlocked for Playstation 4 users who participated in the Open Beta with a free hero key once she is available. People who bought the Season Pass or Digital Deluxe Edition will get Hero keys to unlock hero 26 t/m 30. Other players will have to unlock Alani by playing the game and grinding some credit in order to claim this hero. Find out how to unlock all the other Battleborn heroes in this overview.
- Development Name: WaterMonk
- Character Concept: Anthony Nicholson
- Character Designer: Grant Kao
- Character Concept Artist: Erik Doescher
- Voice: Jill Harris
- Alani has some inspiration coming from the Avatar waterbenders, she is a big burst healer and there might be some surf’n involved.
- When Alani levels up she might say “ding”, which is a term used in MMORPGs when leveling, but is mostly known in Blizzard’s World of Warcraft.
- Alani is also the name of Anthony Nicholson’s daughter.
Alani is a support class. She acts as an attack-healer hybrid that brings a new dimension to the game where the better you are at attacking, the better you become at healing. These two roles use one system that allows you to “fill” your passive ability, which directly affects your heal power, through landing hits on enemies. There are quite a few augmentation decisions that allow the choice between heavier healing ability and damage, as well as the addition of crowd control effects. All of these things come together like a tidal symphony of power that makes Alani a true force of nature.
Alani hurls water bolts using Ket, her order’s martial art. Successful hits increase stacks of Osmosis. Torrent deals a 63 base damage.
- LEVEL 7: Increased Attack Speed.
- LEVEL 7: Torrent hits increase Cooldown Time on all skills.
Envelops a single friendly target in water, healing them. If untargeted, Wellspring heals Alani for half the amount. Heal amount is increased by Osmosis stacks.
- LEVEL 3: Increased Healing
- LEVEL 1: Heal friendlies.
- LEVEL 4: Add Slow effect.
- LEVEL 4: Pools burst and deal damage over time.
- LEVEL 4: Alani rides the wave.
- LEVEL 6: Generates Osmosis as Alani stands inside the wave.
- LEVEL 9: Increases the duration of Riptide’s trail of water.
- LEVEL 9: Increases the distance Riptide travels.
- LEVEL 1: Heal allies.
- LEVEL 2: Torrent projectiles bounce between enemies bound by Geyser.
- LEVEL 2: Damages nearby targets
- LEVEL 6: Generates one stack of Osmosis per enemy knocked into the air.
- LEVEL 8: Reduced eruption time.
- LEVEL 8: Increased damage.
- LEVEL 8: Increases Area of Effect Radius
Marks a target enemy or location, summoning a water dragon that deals up to 167 damage and 251 damage over 4 seconds to enemies caught in its wake.
Cooldown: 60 Seconds
- LEVEL 9: Add a slow effect.
- LEVEL 9: Resets all skills that are on cooldown.
- LEVEL 9: Heals allies.
Successful hits with Torrent hone Alani’s connection to the water, generating up to 3 Osmosis stacks and increasing the healing power of Wellspring.
- LEVEL 3: Torrent projectiles travel farther.
- LEVEL 3: Increased movement Speed.
- LEVEL 5: Temporary Increased attack damage.
- LEVEL 5: Increased maximum Osmosis healing bonus, but reduces the minimum Osmosis healing bonus.
- LEVEL 5: Temporary Damage Reduction
Helix Skill Tree:
During the course of a gameplay session your Battleborn will earn experience points by taking down enemies or complete challenges. By earning enough Experience Points your Hero will level up their Helix and are presented a choice between different augmentations in the skill tree. Per level you can only choose one of these skills to enhance your character’s abilities. Mutations are additional choices that need to be unlocked by leveling the hero’s character rank.
- RUNNING RIVER
- STORMY SEAS
Riptide’s pools heal friendly targets over time. +51 Health per Second
Nearby allies are healed when Geyser erupts. +360 Health
Torrent projectiles bounce between enemies bound by Geyser.
While a target is affected by Geyser, a portion of damage dealt to the target is dealt to nearby enemies. +15% Damage Shared to Nearby Targets
Torrent projectiles travel farther.
Increases the minimum healing amount from Wellspring. +15% Healing.
KINETIC DIFFUSION (Unlock Rank 7)
At maximum Osmosis stacks, Alani moves faster. +30% Movement Speed
Riptide slows enemies that are hit by it. +3 Seconds Slow Duration
RIDE THE WAVE
Alani rides her Riptide wave, launching her forward along its path.
WAVE SHOCK (Unlock Rank 3)
Riptide Pools burst and deal damage over time to enemies standing inside the radius. +54 Damage per Second
Obtaining an Osmosis stack temporarily increases Alani’s Torrent damage. +15% Damage for 3 seconds
Healing with maximum Osmosis stacks reduces the amount of damage the target takes. +30% Damage Reduction for 6 seconds
EXTREMOPHILE (Unlock Rank 5)
Increases the maximum Osmosis healing bonus, but reduces the minimum Osmosis healing bonus. +25% Increase and -33% Decrease
Increases the attack speed of Torrent. +20% Attack Speed
GO WITH THE FLOW
Torrent reduces the cooldowns of all skills on every hit. -0.5 Seconds Cooldown Time
Reduces Geyser’s eruption time. -30% Eruption Time
Increases Geyser’s area of effect. +25% Area of Effect Radius
PRESSURE VALVE (Unlock Rank 9)
Geyser’s deals increased damage to enemies. +15% Damage Increase
Increases the duration of Riptide’s trail of water. +3 Seconds Duration
Increases the distance Riptide travels. +50% Increased Distance
Standing in the Emergence whirlpool slows enemies greatly. Up to 5 Seconds Slow Duration
The Emergence whirlpool heals allies. +150 Health Per Second
TRANSPIRATION (Unlock Rank 12)
Casting Emergence resets all other skill cooldowns.
Alani Guides by the Community
Kid Ultra in-depth Guide by Kitru
- Helix choices
- Gear Stats
- Gear Load Out
I love Alani. She is, by far, my favorite character by an incredibly wide margin. She’s also very different from pretty much any support character you will ever play.
First things first, the biggest difference between Alani and the other support characters is that she must be played aggressively to be played effectively. If you aren’t in the thick of it, dishing out almost as much damage as you are healing, you’re under-serving your allies. Because Torrent hits are how she stacks Osmosis, the more Alani hits, the more she’s able to heal. On top of that, all of Alani’s other healing is attached to abilities that also deal damage. She is, quite literally, designed to heal and dealing damage and work best when doing both.
Secondly, you cannot focus on a single aspect of Alani and succeed. If you focus on her healing like you would Miko, you’re going to have worse healing and terrible damage. If you focus on her control like you would Kelvin, you’re going to have worse control. If you focus on her damage like you would any attacker, you’re going to have worse control and terrible healing. Alani is a generalist that gets better at each of her roles when you’re doing all of them simultaneously. Each of her functions synergizes with the others.
Alani’s greatest weaknesses are her slow movement speed (not as bad as it used to be, but she’s still on the slow end) and her low hp. The only character with a shorter TTK than her is, I believe, Mellka. And Mellka is ridiculously mobile so she’s harder to hit. Alani goes squish very easily. Thankfully, you can still be pretty durable since she can heal herself with Wellspring.
Torrent: Alani’s basic attack. It’s fast, hits pretty hard considering its speed and her role(s), doesn’t reload, and, very importantly, has no recoil or reduced accuracy. If you line up your reticle on a target’s crit spot, you can just leave it there and continually crit. It’s ranged, but only mid-range so you’re going to have to be reasonably close to the action. Also, the projectile speed isn’t stellar so you’ll have to lead a bit on shots at the far end of your range.
Osmosis: Her passive. Has 3 charges max, each of which require 3 hit with Torrent. Hits against invulnerable targets and immune locations on enemies (like Brute/Beastmaster shield) still generate Osmosis stacks even though they don’t deal damage. All that matters is that you hit the target, not that you deal damage.
Wellspring: Her alt-attack. Can be used with no Osmosis stacks whatsoever for an absolute pittance (50-70 depending upon level, which is a joke when you consider that it’s not a continuous effect like Miko’s heals). Should really only be used at max Osmosis because that’s when it’s truly efficient and effective (660-800). If you do 9 attacks then use Wellspring, you’ll actually have better healing/sec than if you just spam Wellspring (which aligns with what I said earlier about attacking making you a better healer). If you don’t have a target, it heals Alani for half as much as it normally would and gives her the benefits of anything that Wellspring normally provides the target. Very importantly, it does not have the same range as Torrent and is, in fact, shorter.
Riptide: Skill 1. Does a bit of damage, pushes back enemies a little bit (not that much; you’ll barely notice it on players, especially if they’re running at you), and leaves a puddle that speeds up you and your allies. The duration of the puddle begins when it’s first created so the full size puddle you see doesn’t last as long as you think it will. Also, the puddle starts beneath your feet so, unless you’re using it while moving backwards, it will automatically give you the move speed buff.
Geyser: Skill 2. Used to be amazing; now it’s crap. The bind only applies to enemy players so, in PvE, it’s basically a knock up. The damage is pathetic and the size is pretty insignificant. It also has about a 2 second delay from when you place it and when it activates.
Emergence: Ultimate. Alani’s only pure damage ability. Throws a great big water snake; wherever or whoever (it can hit both allies or enemies) it hits gets a little mark and, a few seconds after marking, a water snake explodes up to deal initial damage and leaves a great big puddle that continues to deal damage. When you’re throwing the snake, it’s a big, slow, and heavy projectile that follows a ballistic arc; if you have melee friends or people are about to run past you, it will often mark them instead of who you actually wanted to, so make sure you’re clear before using it.
Level 1: Soothing Mist v. Splash Zone
Both of them make your skills heal. Both of them are legitimate choices. Soothing Mist gives your already very useful and most often used skill a bit more; the value of this gets better when you get your level 9 helix too. Splash Zone makes Geyser not suck so much and provides more healing in a burstier way; it can make Geyser useful in PvE and help out when a melee jumps you in PvP.
Level 2: Pressure Gradient v. Surface Tension
Recommendation: Surface Tension (but only barely, and both of them suck)
This is a wasted level. Both of these helices require a bound target to do anything, which means they both do absolutely nothing in PvE. Pressure Gradient does nothing unless you’ve got 2 target bound, and Surface Tension requires there be enemies near a target that you have bound; both of which are pretty useless since the bind only lasts 1 second. Take Surface Tension because that will at least allow your allies to get a bit of AoE benefit when they attack your bound target.
Level 3: Pressure Wash v. Kinetic Diffusion v. Overflow
Pressure Wash increases the range of your Torrent, which is very nice, though not as nice as you might think because all of Alani’s skills are mid-range so, with this, your Torrent ends up extending further than your skills do, which can be bad. It’s decent in PvP when you’re trying to engage a melee as far away as possible to get as much time attacking them as you can before they start on you or when you’re trying to take care of a runner.
Kinetic Diffusion makes you way faster. Probably one of the fastest characters in the game (based just off of movement speed), but only when you’re at max Osmosis. So you’re either quick like a bunny or using your heal. If you’re good about attacking, you’re going to be at max Osmosis most of the time anyway, but it’s still something to consider.
Overflow makes your Wellspring stronger. Even though it says it increases the minimum healing amount of Wellspring, it really just increases your Wellspring overall. Boring but effective.
All 3 of these are very legitimate choices and highly useful; this is, quite possibly, the most balanced helix level in the game. Pressure Wash is for universally better offense; Kinetic Diffusion is for conditionally better avoidance and/or gap closing; Overflow is for straight up healing.
Level 4: Wet Blanket v. Wave Shock v. Ride the Wave
Recommendation: (PvP) Wet Blanket or Wave Shock; (PvE) Wave Shock
Let me start by saying that Ride the Wave is terrible. It gives you a bit more mobility, but the fact that it’s forced mobility with really weird and unreliable collision detection means that you’re liable to end up using Riptide less efficiently and less often or putting yourself in danger every time you use it. Take it once just to goof around (it looks really cool) but never touch it again.
Wet Blanket and Wave Shock is a decision between damage and control. Personally, I side with Wave Shock because it’s really good damage (that only gets better at level 9): awesome in PvE and does great wave clear in PvP (especially if you take Soothing Mist as well, which will heal your minions while killing theirs). Wet Blanket is purely for PvP (since slows in PvE are kinda worthless and enemies are liable to stand in your puddle the entire time) and is what you want when fighting players because players aren’t liable to stay in your little doom puddle for long; it’s not as good since they nerfed slow to no longer affect attack speed.
Level 5: Karakafruit Express v. Extremophile v. Full Saturation
Recommendation: Full Saturation
Karakafruit Express is total junk since you’re liable to spend most of your time either trying to get full Osmosis stacks to heal (at which point you don’t really care about damage) or at full Osmosis (at which point KE does nothing).
Extremophile is irrelevant compared to Full Saturation because of math. First off, both of them are only really useful at full Osmosis; in fact, at low Osmosis, Full Saturation is actually better, but that’s kind of irrelevant. Secondly, in combat, when you really need to heal someone because they might die, Full Saturation is way better: 30% DR means that the target’s TTK is increased by ~43% for 3 seconds (which is fast enough for you to get another full stack of Osmosis if you’re quick and they’re still in danger); 43% > 33% so FS wins on that count. Furthermore, Full Saturation doesn’t waste anything on overheal: if they’ve only taken 600 damage and your Wellspring would heal them for 900, Extremophile would beef that up to 1200 and waste even more while FS would just make them take less damage. 30% DR is always useful if the target is in combat (since, if you’re out of combat, you can just spam your crappy non-Osmosis Wellspring until they’re topped off).
The only reason to take Extremophile instead of Full Saturation is if you’re trying to finish off Alani’s Wellspring lore. Once that’s complete, it’s always Full Saturation.
Level 6: Channeling v. Refresher
Channeling requires you hit an enemy with Geyser so you have to be in combat and you have to be accurate. Also, Geyser is on a longer CD.
Riptide can be used out of combat for healing/buffing so you don’t need to be in combat to benefit from Refresher. Refresher provides 1.5 stacks of Osmosis when you initially get it. At level 9, you’ll be able to get all 3.
Level 7: Whitewater v. Go With The Flow
Let me start this by saying that, personally, I go for Whitewater every time, but it’s not because it’s outright better than GwtF; it’s because that’s how I prioritize Alani’s capabilities.
Whitewater makes you Torrent faster, which means more single target damage (since a majority of Alani’s ST damage is through Torrent now) and more healing (since a majority of Alani’s healing is through Wellspring). GwtF gives you skills back faster (super fast, in fact), which means more control and better AoE damage. Both are truly excellent choices.
Level 8: Aquifer v. Pressure Valve v. Ol’ Trustworthy
Recommendation: Aquifer or Ol’ Trustworthy
Pressure Valve is a joke. No one uses Geyser for damage because the damage it deals is pitiful.
Aquifer means that you don’t wait as long for the knockup to happen, so players have less time to notice it and you don’t have to lead/predict as much. Ol’ Trustworthy means that you don’t have to aim as precisely and can get more targets. Take it based on how you use Geyser. Neither is particularly game changing though so, if you can’t decide, don’t worry: it won’t matter much.
Level 9: Stagnant Pools v. Water Proof
Recommendation: Stagnant Pools
Water Proof barely changes anything. Unless you’re fighting at really long ranges or underestimate distance a lot, it’s not going to do anything. Stagnant Pools, on the other hand, makes every aspect of Riptide better: you have longer to speed up your allies (and slow your enemies with Wet Blanket), Wave Shock will do twice as much damage, Soothing Mist will heal twice as much, and Refresher provides twice as much Osmosis. There’s no question here.
Level 10: Undertow v. Transpiration v. Deepsong
This is going to be kind of controversial. Many people will say that Transpiration is the automatic and only choice to make here. I don’t see much use in it because Alani is way less skill based than she used to be and her skills are now much more conditional than they used to be so you’re not liable to need them back to back, but some people swear by it and I can see their argument. Personally, I do Undertow for screwing with enemy players (Incursion/Capture) and Transpiration for PvE and Meltdown (the healing is significant on minions and can give them a nice 4 second window of drastically increased survival since it’s healing over time).
Undertow and Deepsong are both legitimately useful. The area for Emergence is really big. Undertow means you can slow down a bunch of players and keep them in Emergence’s damage patch for longer (and make them easier to hit and harder for them to run away). Transpiration heals a lot of people for lot of hp: 150/sec is 600, and it is extremely easy for your entire party to be in it.
Alani is an attacking healer so it behooves you to have both offensive and support stats. She’s also super squishy, so she gets a lot of benefit from certain defensive stats and negligible from others. I’ll go over all of those here, based on how I personally categorize them, and provide a priority list for each category.
Offensive (Attack Speed>Attack Damage=Skill Damage>Critical Damage>Cooldown>Shield Pen>Recoil=Reload):
Because attack speed makes Alani both a better attacker, better supporter, and, with GwtF, better controller, attack speed is the absolutely best stat for Alani to stack. This should be your #1 priority for any traditional loadout.
Attack damage is valuable as well, but not as much as attack speed, because a vast majority of Alani’s damage comes from Torrent.
Skill Damage is interesting. I recently learned that, in addition to augmenting the damage of Alani’s skills, it also (counterintuitively) increases the strength of Alani’s heals, both Wellspring and through her attacks. As an offensive stat, skill damage is meh because Alani’s damage is so heavily loaded on Torrent but the fact that it does double duty as heal power and skill damage pushes up its utility.
Crit damage is almost as good as attack power because the values got beefed up so that, if you’re extremely good about getting crits (which is very easy since Alani has no recoil), crit damage will contribute more.
If you take GwtF, cooldown is next to worthless but, if you use Ww, cooldown has some worth. Still, not much.
Shield pen is utterly rubbish. It’s only useful in PvP because most enemies in PvE don’t have shields (and no bosses have them; Rendain’s shield doesn’t care about shield pen). Still, it actually does something unlike recoil and reload. Recoil and reload are only useful as penalties to take on gear since they do absolutely nothing to her.
Defensive (Max Health<Max Shield<Healing Received<Damage Reduction<Shield Recharge=Shield Regen=Health Regen<CC duration):
Max health is the empress of Alani’s defensive stats because she has so little hp that, unlike everything else here, it has an extremely noticeable impact on her TTK. Max shield is a close second and has its advantages and disadvantages: while shield is up, you cannot be crit (though you can’t really stack enough shield to make it withstand more than a couple blows); max shield values are way lower than max health values so they don’t add to TTK as much and the fact that they regenerate is irrelevant considering Alani can self heal and has natural regen.
Healing received is worse than either of the true TTK improvements because it only works when she’s healing herself. However, because she can heal herself easily and for impressive amounts, it’s still very good.
Just like for every other non-tank, damage reduction is terrible for Alani. For DR to be worth it, you need to have an extremely large hp + shield. Alani does not. Even if you assume that she’ll self heal, she doesn’t have enough.
Shield recharge and regen are only useful to Alani if she’s got other gear with max shield on it. You’ve pretty much got to be building for shield for it to be useful, it’s more of a gimmick stat to take. If you don’t have shield, these are complete and total junk stats that you can ignore.
Health regen is on par with the shield support stats because Alani already has health regen (thanks to being an Eldrid) and can self-heal extremely well. Health regen is also absolutely tiny, so you’ll never really notice it in combat (and, when out of combat, non-Osmosis Wellspring spam is going to give you more than you could ever get with gear).
CC duration is functionally worthless. CCs don’t last that long so the minute values of CC duration on gear basically mean nothing.
Support (Heal Power=Attack Speed>Skill Damage>Cooldown):
Alani’s primary and most useful support is as a healer, so heal power is awesome; attack speed is basically on par, however, because attack speed equates to healing *more often*, which is better given that Alani has really big heals by default so you’re liable to end up wasting some on overheal.
Skill power increases the size of your heals as much as attack speed increases the speed of your Wellspring; speed wins out over potency though for previously mentioned reasons.
Cooldown time will give you a bit better support but not that much. If you really want to help by spamming abilities, take GwtF and a bunch of attack speed gear.
Mobility (Move speed>Sprint speed>CC duration):
Move speed is useful in combat and out of combat and is increased by sprint speed. Sprint speed is only really useful outside of combat. CC duration reduces the duration of slows and stuns but is still absolutely terrible.
Getting shards helps you buy gear as well as construct buildables. Buildable reduction makes them way cheaper, however. Something to consider is that I only find these stats remotely useful in PvP. PvE gives you shards like candy; unless you’ve got someone who bogarts all of the shards, every mission should provide a surplus of shards even if you have a triple legendary loadout (like I do for pretty much everyone). In PvP, however, these are absolutely amazing and can actually be the foundation of an effective strategy.
These are some specific legendaries to keep in mind for Alani.
Med Kits (heal power): Emulan Tincture (lore), Solar Sustainer (jennerit)
Emulan Tincture is probably the best med kit for Alani since it makes her a better healer (heal power and a HoT on Wellspring), not to mention it also has the best of all stats: attack speed. Solar Sustainer is excellent as well, though, because heal power, attack damage (good, but not as much as attack speed), and allies who stand in your Riptide heal puddle gets you both a nice little damage boost.
Gloves: Symbiotic Gauntlet (sentinel), Pacifier (algorithm)
Attack damage beefs up Torrent, which is good. Both of them also contribute to your survivability with her best defensive stats. SG is great because it’s pretty trivial to keep her at max health and double that attack damage increase while Pacifier gives a nice little attack damage debuff whenever she damages an enemy, which she should be doing all the time. Personally, I err on the side of Symbiotic Gauntlet because I like hp more than shield and the attack damage debuff is kind of weak (only 10%).
Vow of Vengeance should probably be mentioned because it’s one of the most popular legendaries out there. Do not use it on Alani. The stacks only apply with her quick melee and the stacks fall off very quickly (matter of seconds). VoV is for melee, and, while Alani likes to get close, she is not a melee character.
Swords (attack speed): Stolen Edge of Arcvynorr (sentinel), Vow of Zealous Fury (heliophage), Orbital Tracking Spike (llc)
VoZF is the gold standard of attack speed legendaries: the stacks last an extremely long time and are easy to acquire, and it provides an excellent stat in addition to the attack speed. It’s kind of a ♥♥♥♥♥ to get, though, because Rendain drops it. And Rendain sucks (longest mission in the game and he’s the very last boss). SEoA is much easier to get and is almost as good: the stacks aren’t effectively unlimited like VoZF’s but can be stacked faster if you’re in combat and quick about it (which you’ll need to do because they fade); move speed is, in my book, worse than crit damage though, but that’s personal preference.
Orbital Tracking Spike is only mentioned because it’s got useful stats (attack speed and shield) though the additional attack speed is conditional upon you standing still… which can easily get you killed and you’re not liable to do often. This is more of a sniper legendary though I can see some people liking it (or using it until they get one of the other 2).
Skill Damage (pins): Bola’s Target Finder (experiment)
The gold standard of skill damage legendaries. Attack speed (amazing) in addition to skill damage and a bonus effect that makes enemies take more damage after being damage by your skills.
Crit Damage (goggles): Vigilant Power Scouter (sentinel), Poor “M-Pulse” Controller (algorithm)
VPS gives you a lot of hp in addition to that crit damage and gives you a big bonus to your next attack’s damage when you do crit. If you chain crits, it’s a truly impressive increase to damage. PMC gives you move speed (nice but not stellar) and turns crit kills into explosions. It’s amusing but not that effective since the critsplosion is pretty mediocre. Does make her a bit more AoE viable with her basic attack (which is the only attack she has that can crit).
Cooldown: Chrono Key (sentinel), Firmware Update (algorithm)
Chrono key has good stats and used to be absolutely amazing before they increased the 500 damage to 2000 damage, but, while Alani has good damage, she doesn’t have nearly enough for this to make a huge impact; heal power is nice though so, if you’re going for a pure heal power loadout, this could have a place. Firmware Update is decent and, if you take GwtF, you might actually be spamming your skills enough for this to have an impact, especially if you want to use Emergence a lot (good way to minion clear in PvP).
Max hp: Vigilance Link (sentinel), Vampiric Vestment (jennerit), Pain-2-Gain Re-Knitter (upr)
Vigilance Link gives you 2 excellent survivability stats and makes your team more durable as well. Excellent for team players and more support minded people. Vampiric vestments will give you hp, more hp when you kill things, and more attack damage so that it’s easier to kill things. However, because you lose them when you die, I wouldn’t recommend VV for PvP since dying is relatively common (and Alani is a popular focus target). Since Alani doesn’t have a shield and does have strong self heals, P2G is probably the best single survivablity item: you’ll be able to double the hp contribution easier than with VV and it brings some DR with it to boot.
Max shield: Modernista (saboteur), Voxis Core (jennerit)
Modernista is a good anti-ranged shield with a decent secondary stat. A good way to discourage snipers in PvP since you can avoid the first crit and hurt them in the process. Voxis Core is amazing for dealing skill damage since it makes AoEs deal 15% more damage, in effect, and skill damage is a secondary stat.
General PvE: Emulan Tincture, Symbiotic Gauntlet, Vow of Zealous Fury
A nice blend of everything. Lots of attack speed and attack damage, a bit of +hp and +healing.Pure healing: Emulan Tincture, Chrono Key, Bola’s Target Finder
Lore legendary with the best of the heal power legendaries that aren’t med kits. Because Skill Damage improves your healing, Bola’s Target Finder gives you more healing than another heal power legendary and it even comes with some attack speed (and increases damage dealt to make Chrono Key more viable).Pure damage: Bola’s Targeting Finder, Symbiotic Gauntlet, Vow of Zealous Fury
Replace that pansy healing power with skill damage and additional damage upon dealing damage with a skill. You’ll still be healing well because Alani is like that, but you’re gonna be pretty beastly on damage.General PvP: Erratic Shard Extractor (-reload), Emulan Tincture, Vow of Zealous Fury
Shard extractor so that you can afford the legendaries. Could probably replace the VoZF with a blue sword if you want to reduce the price a bit.
Fast Leveling PvP: Erratic Shard Extractor (-reload), Erratic Tempestian Cred-Stick (-reload), Emulan Tincture
Build as much as possible to get easy xp and level up as quickly as possible. Make sure you stick around the fights as well so that you’re not sacrificing minion xp for build xp. Emulan Tincture is there for when you hit level 10 and don’t need to build for xp any more.
Images / Artwork
Firstlook at Alani’s Skins & Taunts
Alani Let’s Play
Pax East 2016 Interview with Randy Varnell
- Another Million and We’re Even
Kill Ambra 5 times.
- Helician Hellraisers
Play 3 matches on the same team as Galilea.
- Song of the Emula
Deal 3,000 damage with a single Emergence, 10 times.
- The Lifeguards Have Given Up
Affect 5 players with a single Riptide, 25 times.
- Time Blurs in the Depths
Heal 800 health with a single Wellspring, 50 times.
(Excerpted recordings, captured from the intranet VOIP comms terminal installed in Alan’s quarters aboard the Nova. Audio attached, transcript with timestamps below.)
[19958.105 // 17:04:54]
(Alani clears her throat.)
Begin recording, voicemail attempt #26.
Hey Galilea, it’s Alani, just leaving this message in the hope that you have some time to… no, that’s not right.
[19958.105 // 17:09:32]
Hey Galilea, it’s Alani! Let’s get together soon. I’m free all… the… time… ugh.
[19958.105 // 17:12:16]
Hey, Galilea! I THINK I’ve got SOME free time in my schedule for you… I could TRY to fit you in.
[19958.105 // 17:15:21]
[19958.105 // 17:16:03]
[19958.105 // 17:16:49]
[19958.105 // 17:17:27]
Wassup, giiiirl?! — Nope, nope.
[19958.105 // 17:25:01]
Dearest Galilea — I hope this missive finds you in good health and kind spirit. Henceforth… ugghgh…
[19958.105 // 17:39:59]
Galilea, HELP! There’s a monster in my tank! Come save me, and bring some snacks, so maybe we can watch a holodrama together afterwards?
[19958.105 // 17:54:11]
(Alani, speaking in an unconvincing deeper voice.)
This is Ghalt. I’m assigning you to guard Alani’s quarters. I know you’re super best friends and all, so I think it’s best that you two hang out as much as possible.
[19958.105 // 18:06:02]
Hey, Galilea. It’s Alani. I missing hanging out with you. Let’s get together soon. Bye.
Save to drafts.
Another Million and We're Even
|| UPR AUTOTRANSCRIPT: 12 of 19
|| USER: Captain Trevor Ghalt
|| TAGGED: BATTLEBORN INITIATIVE Entrance Interviews
|| SUBJECT: Claudia Ambralia Divia
|| DATE: y.19958, d.14
GHALT: This session will cover—
AMBRA: Stated for record, both I and Verod Rath have been promised full amnesty and total non-liability for any actions taken while under the orders of the criminal usurper Lothar Rendain.
GHALT: You don’t have to open every interview with that.
AMBRA: Just good housekeeping.
GHALT: Last time, you mentioned an incident that earned you some flak from Rendain.
AMBRA: Ah. Yes. I was the ranking priestess aboard the ship Meistar, returning from the oversight of a shard harvest in the Kalokk system. We received orders directly from Rendain to reroute and assist a reservoir fleet orbiting a world we knew then only as 627.88.
GHALT: It got a new name since?
AMBRA: It already had one — Akopos. It was a freshwater ocean world, an astounding rarity even when the universe was larger. It was an ideal source for the fleet, a “no brainer” as you lowborn seem to luxuriate in saying. Unfortunately, the fleet commander made a jarring discovery as he began the siphon — 627.88 was less uninhabited than previously thought.
GHALT: Why did they need your help?
AMBRA: Some of the planet’s native population took issue with the confiscation of their oceans and attacked the gravity siphons. They showed unusual control over the water — summoned rogue waves and whirlpools up from calm seas. The fleet wasn’t equipped to pacify a non-compliant world. So my Sisters and I were instructed to neutralize any resistance, without dragging us into a long invasion campaign.
GHALT: You found a diplomatic solution.
AMBRA: We boiled them. And sterilized our drinking water in one motion.
|| AUTOTRANSCRIPT END
|| UPR AUTOTRANSCRIPT: 13 of 19
|| USER: Captain Trevor Ghalt
|| TAGGED: BATTLEBORN INITIATIVE Entrance Interviews
|| SUBJECT: Claudia Ambralia Divia
|| DATE: y.19958, d.15
AMBRA: Stated for record—
GHALT: They know.
AMBRA: You’re uncomfortable.
GHALT: Last time you admitted to wiping out an entire planet’s population. Yeah, I’m uncomfortable.
AMBRA: It was Rendain who gave the order! My refusal to act on it would have meant nothing. Their vaporized blood is on his hands. Or fogging up his windows, perhaps. Anyway, the aren’t all gone. There was one…
GHALT: You encountered a survivor?
AMBRA: After. Right after. She must have sneaked aboard the Meistar while we were near the surface, preparing for the ritual. Whatever her goal was at the time, she accidentally found herself in the safest place she could be. With the finest seats in the house, too.
GHALT: She saw her whole culture destroyed — at your hands.
AMBRA: It was—
GHALT: Rendain. Sure.
AMBRA: But we paid for his crime. This girl… I have never seen grief tempered by such a fearsome will. She nearly tore the ship apart as she came for us, drowned my Sister one after another. She surged over them like the ocean itself.
GHALT: You’re here to talk about it.
AMBRA: I was on the bridge, watching this storm of a girl dismantle my entire retinue. Even though I knew I could defeat her. I was transfixed by the sight. By the time she reached me, I had made my decision: I offered her the ship, in exchange for my escape. Whatever her reasoning may have been, she accepted.
GHALT: And Rendain held you accountable for the loss of the ship.
AMBRA: The ship didn’t matter to him, nor did the Sisters who died on it. He was revolted that I had surrendered. But he didn’t see ser. She was a hellraiser, the like of which I had not seen since… long before.
GHALT: It almost sounds like you respect her.
AMBRA: I do. I even gave her a ribbon off my cloak.
|| AUTOTRANSCRIPT END
Time Blurs in the Depths
(Personal log recorded by Alani from her quarters on the Nova regarding the struggle to save Solus and the philosophy of light and dark. Audio attached, transcript below.)
It’s not that I miss Akopos, exactly… The texts state clearly that its sea lives on in the members of my order, so… I guess it’s just me. I am that sea.
But the spaces are gone. There was a cove, at the edge of the Undersky, where I used to go when I… when I didn’t have room for anyone else. I would go there for quiet, and for stillness… and sometimes I would let my light dwindle to nearly nothing. Our star was far away, and we relied on the Syl — the glow from our skin — to light our way in the darkness.
My teachers said that light and dark were not enemies, but friends. All friendships need balance to work. Total darkness would be as cruel as blinding light. But it didn’t feel that way to me. Darkness was the same as quiet, and I liked quiet.
So, I would let my Syl ebb, to the point where I couldn’t even see the rock a few feet away. But there was a point where it would go no further. A glimmer always remained. Extinguishing it entirely went against the current of the body… against all instinct.
Now I have joined the fight to save Solus, the last glimmer in the silence, and I see that instinct in all of us.
Song of the Emula
(Excerpt from text, “3rd Hne Of Emula, Discrete”, recovered from a Codex seedpod regrown in the new archive on Ekkunar.)
The Bluemother is the song of the Emula, the light of our minds. She is the darkness low in the water. She is the haze of mist which rises from the waves under the warm sky. She is the gentle wave that soothes our slumber. She is the mighty torrent which crumbles the rock.
She is the connection within us, and from us to that which is beyond.
The Bluemother is [translation error — best match: “custodian”] of our Way between the Mantle and the Firmament. She knows the currents, the climes, the tides. She is the Pelagic Gestalt.
She is not Here.
She is not Now.
She is ever-changing. She is Change.
She is the Path Between, and the Way to Come.
She is the Path that Was, and the Flowing Way of [translation error — best match: “a dried riverbed which one day might flow with water again”].
Stone moves. But stone does not reshape itself. Inflexible and intractable. Stone must change to flow, and in doing so, loses its sense of self.
Air moves without patience; erratic and eccentric, dissipating even as it flows and fills. Air holds no identity outside of the emptiness it fills.
Water is perfection. The Bluemoth is perfection. Water flow and bends, without needing to change. Water fills, but joins and connects, retaining its One-ness.
Water can change, growing hard to become strong, or soft to take flight. Water joins and separates, soothes and suffocates.
The Bluemother is in the water. The Bluemother is the water.
The ebb and flow of One-ness.
To be like water.
To be Emula.
To be with the Bluemother.
The Lifeguards Have Given Up
What’s the status on the new girl, Alani? Whenever I ask where she is, people just shrug. But, like, the same shrug every time. There’s no incoming or outgoing messages on her account, but her “Drafts” folder is nearly full. Where is she?
Why are you asking me? I don’t run a daycare, Trevor. I’m busy managing the fight for the very future of our reality. Remember that?
SCIENCER PRIME Gunnar Kleese
Oh man. Oh MAN. That is a horrible image. You. In charge of children. I need a minute.
Okay, but really, this is — nope, still dealing with that. Hold on.
Just find out where she is.
Internal sensor scans — which are definitely not powerful enough to reveal that you’re writing these messages in a bathrobe — show her in the 80,000 liter isolation tank on the lower aft deck. What in the Great Event Horizon is she doing in there?
JUDGMENTAL PANOPTICON Gunnar Kleese
She probably feels more at home in water. She’s got the gills and everything. Maybe it’s like when we found Miko spooning that cabbage in the pantry.
I took some samples from the tank while Alani was on-mission, and this is going to blow your untrained mind out through your sinus cavity; the water is no longer simply hydrogen and oxygen, but a colloidal suspension of virus-grade nanorobotics!
I cannot identify the nanotech’s manufacturer or original source, but I have confirmed that it is inorganic, and the only explanation for its presence that I haven’t ruled out is that is is coming from Alani herself. There also appears to be a positive correlation between the self-reproductive activity in the nanotech and the bioluminescence observed from her ritualistic dermal abrasions. Tattoos, I think I’ve heard youth call them.
JUDGMENTAL PANOPTICON Gunnar Kleese
Is it a security risk?
It shouldn’t be. While it bears the framework of a pathogen, the replication process seem to halt well below the saturation level required for rampant transmission, and remains dormant when not in her immediate presence. I theorize that this nanovirus was once unleashed on her homeworld, Akopos; by whom, or to what ends, is beyond my considerable wisdom. Somewhere in their history, its control vector must have been hijacked by the survivors and, over time, integrated into their society. It certainly explains the girl’s power to weild water as both a weapon and a panacea.
Careful, Kleese. You almost sound like a scientist.