Kid Ultra - Battleborn Character Profile Page
NAME: Ultra Kid
WEAPON: ROCKET GAUNTLET
TALENT: ROCKET VORTEX
SKILL 1: SUPPORT DRONE
SKILL 2: BOLA SNARE
ULTIMATE: TO THE RESCUE
PASSIVE: AURA OF JUSTICE
CHARACTER UNLOCK: 47,500 in-game credits or with a Hero Key.
Evildoers beware! Kid Ultra is on patrol and ready to defend the universe from pesky, star-sucking, interdimensional jackholes. Hardwired to lend a helping hand, Kid Ultra is the pinnacle of support technology, buffing and healing teammates while subduing enemies. Let’s just hope this LLC technology is a bit more stable than some other nihilistic robots we know.
Once a prototype for a line of LLC nanny-bots, Kid Ultra is hardwired to lend a helping hand. He’s the pinnacle of LLC support technology, programmed with all sorts of gadgets to assist or subdue a target as he sees fit. Due to some unforeseen disruptions in the universe, though, Kid Ultra – along with all other LLC Magnuses – was severed from the governing AI. While the others may have gone all-out crazy (*ahem* ISIC), Kid Ultra seems to have made it out with just a rather skewed perception of the real world.
Kid Ultra is inspired by the 8-bit era of gaming. How would a 8-bit character look like in today’s video games. Kid Ultra is one of the LLC Magnus’ and is made as a toy line. As thinks went bad in the war to save the last star he was cut of from the LLC. Just like the other AI Kid Ultra got affected by that. As a Marquis goes crazy Kid Ultra is stuck in the believe that he is a Comic Hero.
Ultra Kid is the 29st Battleborn hero and the fourth of 5 free playable characters that will be added to the game as post-launch content. Ultra Kid can be unlocked with 47,500 credits or with a free hero key once he is available. People who bought the Season Pass or Digital Deluxe Edition will get Hero keys to unlock hero 26 t/m 30.
- Kid Ultra Early Access: October 27 starting at 12pm PT/3pm ET for all regions
- Kid Ultra Official Release: November 3 starting at 12pm PT/3pmET for all regions
- Kid Ultra’s first announcement was during the 08/25/16 Battleplan.
- Kid Ultra isn’t melee but his abilities will make melee characters happy.
- Kid Ultra is smaller then Ernest but bigger then Orendi, who is the smallest character in the game.
- Kid Ultra’s Passive skill seems to be that he will do bonus damage to enemies that have already been hit by a ally.
Kid Ultra’s right gauntlet houses 6 quick-fire rockets which detonate on impact.
- LEVEL 3: +3 Rockets
- LEVEL 7: +18% Attack Damage
Fire up to 3 rockets in a tight spiral
- LEVEL 3: Rocket Vortex propels Kid Ultra backwards
Deploy a drone that follows a target ally, increasing their maximum health by 250 and granting 61 health per second up to a total of 420. Max 2 drones at once.
Cooldown: 18 seconds
- LEVEL 1: -20% Cooldown Reduction.
- LEVEL 2: Regenerates shield when direct hits a target.
- LEVEL 2: When done healing it will explode on a nearby enemy.
- LEVEL 2: Becomes a stationary heal station
- LEVEL 6: +16% Damage Amplification.
- LEVEL 8: +180 Heal burst on spawn
- LEVEL 8: +2 Max Active Drones
Fire bolas that pass through units, dealing 133 damage to enemies and slowing them for 3 seconds.
Cooldown: 15 seconds
- LEVEL 1: Additional damage over time
- LEVEL 4: Additional Cooldown Reduction.
- LEVEL 4: Bola Snare ricoshets towards enemies
- LEVEL 6: Fire 3 bolas in a V-Shape
- LEVEL 6: Restores a portion of shield on hit.
- LEVEL 9: Adds an explosive effect on impact.
- LEVEL 9: Replaces slow into a stun.
[ULTIMATE] TO THE RESCUE
Enter hover mode for increased mobility. Activate again to transform back, restoring up to 417 health to yourself and nearby allies and pushing back nearby enemies.
Cooldown: 30 seconds
- LEVEL 10: Heal on activation
- LEVEL 10: Reduced fall speed
- LEVEL 10: Heal on activation
[PASSIVE] AURA OF JUSTICE
Participating in kills boosts nearby allies’damage by 10% for 20 seconds for major enemies, and 5% for 5 seconds for minor enemies.
- LEVEL 5: Increased duration
- LEVEL 5: Increased effect
- LEVEL 5: Replace minor boost from increased damage to health regeneration
Helix Skill Tree:
During the course of a gameplay session your Battleborn will earn experience points by taking down enemies or complete challenges. By earning enough Experience Points your Hero will level up their Helix and are presented a choice between different augmentations in the skill tree. Per level you can only choose one of these skills to enhance your character’s abilities. Mutations are additional choices that need to be unlocked by leveling the hero’s character rank.
- TRUSTY SIDEKICK
- BOY WONDER
SIGNAL IN THE SKY
Reduces the cooldown of Support Drones. -20% Cooldown Reduction
Enemies damaged with Bola Snare take additional damage over time. +213 Damage over 2 Seconds
SHIELD COIL MODULE
If a Support Drone connects to a target immediately when spawned, the target’s shield will instant begin to recharge.
Support Drones no longer follow allies, instead remaining in place and healing all allies within an expanded area of effect for up to 25 seconds. +200% Healing Radius
SEARCH AND DESTROY
When a Support Drone stops healing, it will fly toward a nearby enemy and detonate. +200 Damage
Increases the number of rockets that can be fired from the Rocket Gauntlet before reloading. +3 Rockets
Firing a full, 3 rocket Rocket Vortex propels Kid Ultra backwards. Can be used once every 2 seconds.
Hitting enemies with Bola Snare reduces the current cooldown on Support Drones. -20% Cooldown Reduction
Bola Snare bounces off of environment surfaces and towards a nearby enemy up to 3 times.
HERO IN TRAINING
Increases the duration of the effects of Aura of Justice. +40% Duration
The minor effect of Aura of Justice now heals nearby allies instead of improving damage. +10 Health Regeneration
POWER OF FRIENDSHIP
Increases the effect of Aura of Justice for each allied Battleborn in range of the aura. +10% Effect Increase
Support Drones amplify the damage to affected allies in addition to other benefits. +16% Damage Amplification
When Bola Snare damages an enemy’s shield, Kid Ultra’s shield recharges by a portion of the damage dealt. +30% Shield Restored on Hit
Bola Snare now fires 3 bolas in a V that each deal reduced damage. +2 Bolas, 50% Damage per Bola
Increases Rocket Gauntlet and Rocket Vortex base damage. +18% Attack Damage
Increases movement speed whenever shielded or overshielded. +15% Movement Speed
Activating a skill instantly reloads Kid Ultra’s Rocket Gauntlet.
Support Drones grant an addition burst of healing to all nearby allies when spawned. Up to +180 Healing
Increases the number of Support Drones that can be simultaneously active. +2 Max Active Drones
Bola Snare explodes on each impact with an enemy, dealing damage and slowing all enemies in the blast radius.
Enemies affected by Bola Snare are stunned, rather than slowed. +2 Seconds Stun Duration
STICK WITH ME
While To The Rescue is active, nearby allies are gradually healed. +150 Health per Second
To The Rescue damages enemies in addition to healing allies. +167 Damage
While To The Rescue is active, Kid Ultra’s fall speed is reduced the faster he moved. Up to -50% Fall Speed
Kid Ultra video guides by the community
Kid Ultra in-depth Guide by Kitru
- Helix choices
- Gear Stats
- Gear Load Out
Kid Ultra is quite possibly the least accurately labeled character in the game.
According to the game, KU is a “Pusher”, a “Healer, and “Easy”. Pusher is a vague descriptor he shares with Benedict, Ernest, and Oscar Mike; considering what each of these characters does, I have no clue what they actually intend it to mean. Healer is true, in a binary sense, since 2 of his skills are explicitly heals; the problem with this, however, is that the way he heals is very different from other characters. Easy is also highly questionable (not that the Easy/Complex/Advanced assignment has ever been particularly valid) considering the tactical weirdness of all of his skills; if you compare him to other easy characters like Rath, Miko, and Oscar Mike, it doesn’t really seem right to place him in that category.
Instead, I find it more useful to see KU as a versatile support character. He’s not a strong healer but he can provide a wide array of different buffs with his drones, based upon his helix choices, as well as through his pass. He can get some decent control and damage as well, with the right choices.
In addition to his versatility, KU is fast and small, which makes him surprisingly hard to kill. Of course, he’s got a huge crit spot that’s centrally located so he’s going to get crit pretty often.
Seeing as KU is a generalist, he doesn’t have any glaring weaknesses. He can only provide support for a limited number of players at a time, due to the limited number fo drones he can have active, and his basic attack will spend a lot of time reloading due to ammo restrictions. Both of these can be mitigated to some extent with helix choices.
By default, the continous fire will give you ~25 reloads/minute with alt-fire and ~17/minute with the main fire; 25 * .7 = 17.5 and 17 * 1 = 17, so the alt-fire is just barely better. The increased ammo helix that you can take increases this gap: the alt-fire will put out ~20 reloads/minute while the basic will do ~13/min; 20 * .7 = 14 while 13 * 1 = 13, so the alt-fire still ends up being better.
Aura of Justice: KU’s passive. Whenever KU gets a kill or assist (against any target, player or NPC), he gains a temporary aura that buffs nearby allies (it doesn’t affect KU at all, even when solo). The aura lasts longer (20 secs) and is stronger (10% +damage) for major enemies and shorter (5 secs) and weaker (5% +damage) for minor enemies. In PvP, pretty much everything except for the minion waves and buildables is a major enemy; in PvE, pretty much nothing except bosses and minibosses is a major enemy (all bosses are major; of the common non-bosses, Enforcers, Bonecrushers, Defilers, Disruptors, Bulwarks, and Elite Bots are the only major enemies)
Support Drone: Skill 1. KU fires a drone that follows a shallow parabolic arc; the projectile doesn’t travel particularly quickly so you’ll need to lead your target if you want to hit someone moving. If you hit an ally, they immediately get the drone; if you don’t hit an ally, the drone will remain on the ground, waiting to be picked up. You’re allowed a maximum of 2 drones; if you fire another drone while 2 are already active, the oldest drone vanishes as soon as you activate the skill (even if you hit nothing). Drones can (and often will) be destroyed by enemies.
When a player gets a drone, whether they’re hit by one in flight or pick one up, they gain a buff that increases their max hp by 250 (this doesn’t increase with level) and will provide 61 hp/sec (which increases as you level) as long as you’re not at max hp, up to a max of 420 (the drone ticks twice per second). As soon as the drone maxes out on its healing, the drone vanishes, taking the 250 max hp with it. Multiple drones stack, such that a single character with 2 drones will have their max hp increased by 500 and received baseline 122 hp/sec, up to 840.
KU’s drones suffer from an extremely strange slew of weird effects because of how they were implemented. For example, all healing done by KU’s drones isn’t actually counted as healing done by KU; the healing is attributed solely to the support drones, which means that you’re not going to see a true recollection of your healing contribution in the game statistics. In addition, the Support Drones do not benefit from increased heal power, such as from gear or buffs, though helices and his ultimate skill still do. Strangely enough, a target hit by one of the drones is still considered to have been healed (for the purpose of procs) when they are hit by the drone even though they aren’t actually healed.
The drones can be tweaked *very* heavily as you level.
Bola Snare: Skill 2. KU fires a wide and thin lateral projectile that travels quickly and has extremely long range; it pierces all targets and will only collide with level geometry (e.g. walls, floors, ceilings, furnishings, etc.). Targets hit take a bit of damage and are slowed for 3 seconds; it *can* crit, but the projectile shape is oblong so it’s not especially reliable. There are some truly powerful and impressive helix options you can take to make this a very powerful attack.
To The Rescue: Ultimate. KU transforms into a hoverjet, incapable of attacking, for up to 10 seconds. While in this form, KU’s accelerates while moving (turning cuts down his speed) with a surprisingly high top speed. Furthermore, KU creates a bubble around him, with a radius based upon his current velocity (the faster he’s moving, the larger it is). Any time after transforming, you can press the activation button again to end the transformation. When the transformation ends (whether manually or automatically), every enemy in the bubble is knocked away and every ally in the aura (including KU) is healed for a significant amount (the larger the bubble, the more the heal; at minimum move speed, KU heals for 50-66% of his max possible heal).
There are a few issues with this ability. You still collide with enemies (even minions) which can stop you in place if any enemy gets in the way. The implementation of the ability also turns off mouse turning so you’re forced to resort to much slower (and imprecise) keyboard turning.
Level 1: Signal in the Sky v. Pain Compliance
Recommendation: Pain Compliance
The primarily limitation on Support Drones isn’t the cooldown; it’s the max number that you’re allowed to have out at one time. Since the effects are over time, they’re not really particularly useful mid-combat, when a faster CD would actually be useful.
Pain Compliance, on the other hand, makes Bolas do significant and useful amounts of damage: the DoT is so short it barely qualifies as a DoT, and it amounts to a 160% increase in total damage dealt.
Level 2: Shield Coil Module v. Search and Destroy v. Vigilance Protocol
Recommendation: (PvP) Any; (PvE) Shield Coil Module or Search and Destroy
Vigilance Protocol completely changes Support Drone. Rather than being applied to a specific ally, they create a zone that heals and buffs all nearby allies (they no longer provide additional hp, however. The healing is still capped and can be destroyed, so they won’t stick around for long. In PvE, this isn’t really useful since they’ll get destroyed extremely quickly by NPCs.
If you want to have your Support Drones stick to their normal manner of function, SCM gives you shield “healing” by allowing you to allow ally shields to instantly recharge while SaD gives you better damage. For SaD, the drone has to run out of healing naturally for it to fire; if it is destroyed or despawns by being replaced, it won’t do anything.
Level 3: Missile Massacre v. Retro Rockets
Recommendation: Missile Massacre
KU is already fast and doesn’t have much reason to get close in the first place so I wouldn’t bother (Mellka, who has Air Stall, which is almost identical, actually benefits from this because mobility is *way* more important to her). His basic attack, on the other hand, runs out of rockets pretty quickly and a 50% increase to the number of rockets you get per reload is extremely nice.
Level 4: Reassembling Drones v. Bank Shot
Recommendation: Bank Shot
Once again, reduced CD on your Support Drones isn’t that helpful. Bank Shot, however, is extremely powerful (even post nerf; originally, it allowed for 3 bounces): the bounce is intelligent and will attempt to bounce towards enemies; in addition, the bounce can hit targets that were already hit by the initial shot, doubling your damage.
Level 5: Hero in Training v. Power of Friendship v. Swarming Nanites
Recommendation: Hero in Training or Power of Friendship
Swarming Nanites replaces the 5 seconds of 5% increased damage dealt with a paltry 10 hp/sec regeneration so it’s not worth it. If you really want to heal multiple targets, just use Vigilance Protocol.
If you don’t have a problem getting kills and assists within the existing durations (20 secs for major kill; 5 secs for minor) and you’re not running around alone all the time, PoF is better. PoF will also be better if you reliably have your friends grouped up. If you do notice your aura fading, HiT will be more useful.
Level 6: Danger Drone v. Snare Spread v. Reactive Capacitor
Recommendation: (PvP) Snare Spread; (PvE) Danger Drone
Reactive Capacitor is terrible because it only applies to shield damage, is only useful when KU doesn’t have shield, and doesn’t even restore a *lot* of shield since it’s only 30% of damage dealt.
In PvP, Snare Spread combined with Bank Shot allows you to hit the same target multiple times with the same skill activation (and multiple targets even, since the projectile pierces everything but the level geometry). The damage penalty only applies to the initial damage, so, if you took Pain Compliance at level 1, you’ll see a massive damage increase. Snare Spread is still good in PvE, but not as good as Danger Drone.
Danger Drone gives whoever is currently getting buffed by the drone (or standing in the patch if you took Vigilance Protocol) a 16% increase in damage, both skill damage and attack damage. What makes this truly devastating is that the drones *stack*. In addition, they don’t stack additively: they stack multiplicatively. If you take the additional 2 drones in a couple levels, this means that you can give a single player (possibly even yourself) an 81% increase in damage dealt. This is absolutely *amazing* though it is a very fragile bonus since, as soon as you take damage, you’ll start losing the bonus. As such, I only really recommend it for PvE (in PvP, being able to bounce a bunch of bolas to hit enemies is much more valuable).
Level 7: Smart Rockets v. Off-Screen Reload v. Turbo Mode
Recommendation: (PvP) Any; (PvE) Smart Rockets
In PvE, your basic attack is going to be the biggest source of damage and it’s easy to plan around the need to reload so Smart Rockets is best. In PvP, improved move speed and instant reloads can be more situationally useful so it’s about playstyle.
Level 8: Heal-splosion v. Support Network
Heal-splosion gives you some viable burst healing (which is normally what KU sucks the most at; this healing is improved by Heal Power gear and is considered to come from KU for tracking purposes) while SN will allow you to buff/heal more targets (or a single target more effectively). SN is basically worthless if you wouldn’t normally be replacing drones so, if your drone keep dying, go with Heal-splosion.
Level 9: Frag Astra v. Tranq Shot
Recommendation: Tranq Shot
Bola Snare has amazing range and speed and can hit a target with a bounce from Bank Shot even if you missed with the first shot. If you took Snare Spread, it would also allow you to stun targets you weren’t even intended to hit, which can be incredibly exasperating. The only reason I can see for taking Frag Astra is if you don’t think that Bola Snare is a decent enough AoE damage dealer with the existing helices.
Level 10: Stick With Me v. Friendly Skies v. Explosive Entrance
Recommendation: Stick With Me or Explosive Entrance
Slowing down your fall speed doesn’t really do much in my experience so Friendly Skies just seems like a useless gimmick to me.
Choosing between SWM and EE is as simple as asking yourself whether you want more healing or more damage. SWM will heal any of your allies in your bubble (so moving faster increases the reach of the heal) and EE will deal a bit of damage to go with the knockback. Neither is particularly game changing, but they round out the skill a bit, making it more useful.
Kid Ultra has some very strange gear priorities. He can’t crit, he doesn’t suffer from recoil, he’s got a shallow pool of ammo that he can burn through insanely fast with his alt-fire, and he’s got heals which he can use on himself very easily. He can be surprisingly durable when you build for it and surprisingly destructive, too, if you build for that. I’ll go over all of those stats here, based on how I personally categorize them, and provide a priority list for each category.
Offensive (Attack Damage>Reload=Skill Damage>Attack Speed>Cooldown>Shield Pen=Critical Damage>Recoil):
A vast majority of KU’s damage is going to come from his basic attack and the best way to beef that up is attack damage because he’s got a long reload time and a shallow ammo pool: it’s best to make his shots stronger rather than making him throw out more of them.
Reload is the next best for the same reason: long reload time and shallow ammo pool means that reload is going to increase your attack speed more than attack speed will. It becomes especially valuable if you use his alt-fire since you will clear out his ammo pool in only 2-3 shots.
Skill Damage is good because KU’s Bola Snare is *amazing*, but it also happens to be the only skill damage that KU brings, which brings it down. You can build for Skill Damage in PvP to finish people off with Bola Snares but it’s only good for finishing people off: you’ll have mediocre damage when not using Bola Snares.
Attack Speed is low value for the reasons pointed out before with reload: attack speed just makes you blow through your tiny ammo pool faster and spend more time reloading.
Cooldown is sub-standard Skill Damage.
Shield pen is utterly rubbish. It’s only useful in PvP because most enemies in PvE don’t have shields (and no bosses have them; Rendain’s shield doesn’t care about shield pen). Critical Damage only applies to Bola Snare, and only applies to Bola Snare’s initial damage, so it’s extremely low value (Bola Snare is only really good for damage if you took the DoT helix at level 1, which can’t crit).
Still, both of those actually do something unlike recoil, which is only good as a penalty.
Defensive (Max Health<Max Shield<Healing Received<Damage Reduction=Shield Regen>Shield Recharge<Health Regen<CC duration):
Max health is the king of KU’s defensive stats because he doesn’t have enough hp to make Damage Reduction the best, even with 4 drones stacked up on him. Max shield is a close second and has its advantages and disadvantages: while shield is up, you cannot be crit and KU has a helix that allows him to cause shields to immediately begin recharging with a drone; max shield values are way lower than max health values so they don’t add to TTK as much and the fact that they regenerate is irrelevant considering KU can just drone himself for self healing when needed.
Healing received is worse than either of the true TTK improvements because it only works when he’s healing himself. However, because he can heal himself by aiming downwards with a drone, it’s still very good.
Just like for every other non-tank, damage reduction is terrible for KU. For DR to be worth it, you need to have an extremely large hp + shield (3333 total). KU does not. Even if you assume that he’ll self heal and drone stack on himself, he doesn’t have enough (especially since the max hp will rapidly fade under a concentrated attack when the drones vanish).
Shield Regen is valuable, moreso than Shield Recharge, mainly because of the helix that allows him to use drones to allow shields to begin recharging instantly. If you don’t take it, they’re be commensurate.
Health Regen is low value because KU can self heal very effectively with his support drones and ultimate.
CC duration is functionally worthless. CCs don’t last that long so the minute values of CC duration on gear basically mean nothing.
Support (Heal Power=Cooldown):
Heal Power is normally much more useful for healers than cooldown is because it’s simply more powerful, but KU doesn’t really behave like any of the other healers so it’s expected that he would be different. If you’re only focused on healing, which I’m going to assume means taking Heal-splosion and Stick With Me, Heal Power can be worth it even though it doesn’t affect the HoT provided by KU’s Support Drones. The drones do significantly more than just healing, and you shouldn’t discount the value of Bola Snare’s slow (and, at level 9, stun), which, in PvP, can be used to interrupt enemy skills (since it’s so fast) and set up some really devastating kills if your party concentrates fire so cooldown is still up there in usefulness.
Mobility (Move speed>Sprint speed>CC duration):
Move speed is useful in combat and out of combat and is increased by sprint speed. Sprint speed is only really useful outside of combat. CC duration reduces the duration of slows and stuns but is still absolutely terrible. I don’t mention cooldown here, since it technically allows you to use To The Rescue more often which improves mobility, because To The Rescue has never been useful as a mobility power, for me. It helps you move quickly but you never really use it for that purpose,
Getting shards helps you buy gear as well as construct buildables. Buildable reduction makes them way cheaper, however. Something to consider is that I only find these stats remotely useful in PvP. PvE gives you shards like candy; unless you’ve got someone who bogarts all of the shards, every mission should provide a surplus of shards even if you have a triple legendary loadout (like I do for pretty much everyone). In PvP, however, these are absolutely amazing and can actually be the foundation of an effective strategy.
These are some specific legendaries to keep in mind for KU.
Gloves (attack damage): Pacifier (algorithm), Symbiotic Gauntlet (sentinel)
Attack damage beefs up his basic attack in the most effective way possible, which is good. Both of them also contribute to your survivability with his best defensive stats. SG is better offensively since KU can keep himself topped off with Support Drones; Pacifier gives a nice little attack damage debuff whenever he damages an enemy.
Vow of Vengeance should probably be mentioned because it’s one of the most popular legendaries out there. Do not use it on KU. The stacks only apply with his quick melee and the stacks fall off very quickly (a matter of seconds). VoV is for melee, which KU is not.
Watches (cooldown): none
I only mention these to caution player against using them since I can see the gears turning in some minds. Cooldown is useful, but none of the legendaries are really worth it since the legendary effects don’t properly sync with KU’s functioning. If you want a cooldown item, use a non-legendary since you’ll get similar use at a much lower cost.
Chrono Key has good primary and secondary stats for a support minded KU, but I would never recommend it because the legendary effect requires an obscene amount of damage dealt to see any returns. Even if you’re chewing through enemies, you’re not going to see enough to really make it worthwhile. Firmware Update has similar problems: low value secondary stat and KU’s abilities have CDs that are too high to really make much use out of the legendary effect (for Firmware Update, you want at least 1 skill with a low CD that you will spam as much as you can). Aria’s Encore is another trap, mainly because it’s only good in ops, where basic attacks are way better, since that’s the only time you’ve got Ops Points to fuel the legendary effect. Time Killer has an almost worthless secondary stat and, while you should be using Support Drone and Bola Snare as much as possible, To The Rescue is best kept in reserve so you’re not liable to benefit from the legendary effect as much as you might think.
Pauldrons (damage reduction): “Alamo-7” Armor (algorithm)
Alamo-7 Armor provides 2 nice stats and, although the cooldown time on the legendary effect is extremely long, it is *extremely* powerful (2 seconds of total immunity).
Med Kits (heal power): Solar Sustainer (jennerit), Symbiotic Spores (experiment), Dr. Fist’s Medic Bag (upr), Dramatic Rescue (lore)
KU’s Support Drones do really weird things especially when interacting with the various heal power legendaries. The primary stat only affects his ult and, potentially, 1 helix, so it depends entirely upon playstyle how much of a penalty or benefit you’ll see the primary stat as.
Solar Sustainer gives you more damage from the secondary effect and provides allies affected by your ult as well allies hit by your Support Drones (keep in mind, the proc activates when the target is hit by the drone, not when they’re actually healed by it).
Dr. Fist’s gives a nice but not amazing secondary stat but, since the Support Drones aren’t considered to come from KU and they only trigger heal procs from KU when they are applied, you’re going to only increase hp with the legendary proc slowly. However, if you use the drones in conjuction with your Ult to tap allies repeatedly, you can provide your allies with a *lot* of additional hp (since the Drones also increase hp).
Symbiotic Spores will actually improve your healing significantly since it provides healing received, which affects the drones normally, but only if your allies stay close (which they already have a reason to due because of Aura of Justice), so it’s the only truly good healing option.
Dramatic Rescue bears some mention since it’s his lore legendary but I wouldn’t both with it: it has sub-max stats, even if they’re both useful stats, and the legendary effect turns your ult into a short term buff. Of course, the buff is contingent on wasting time in your ult form, in which you can’t attack and need to constantly move to really be useful with it, so it doesn’t work particularly well.
Because the healing from your Support Drone isn’t considered to come from KU, Void Resonator a bad choice because the legendary effect does nothing (since the drone can’t be healed).
Healing Received (necklaces): All-4-One Morale Booster (upr)
The All-4-One is great for keeping your allies in your Aura of Justice alive. The DR makes you harder to kill too, which helps a lot.
Max hp (armor): Vigilance Link (sentinel), Vampiric Vestment (jennerit), Premium Health Plan (saboteur)
Vigilance Link gives you 2 excellent survivability stats and makes your team more durable as well. Excellent for team players and more support minded people. Vampiric vestments will give you hp, more hp when you kill things, and more attack damage so that it’s easier to kill things. However, because you lose them when you die, I wouldn’t recommend VV for PvP since dying is relatively common (though you can do a good job of staying alive as KU by staying far away). If you use Shield Coil Module to start recharging your shields with Support Drone, Premium Health Plan can be very powerful, since the self healing from Support Drones make it easy to stay at max hp and double the shield regen.
Max shield (battery): Modernista (saboteur), One-4-All Shield Array (experiment)
Modernista is a good anti-ranged shield with a decent secondary stat. A good way to discourage snipers in PvP since you can avoid the first crit and hurt them in the process. One-4-All Shield Array gives you more shield, your allies more shield, and can stack up some shield penetration if you want to push a shield pen build, not that it’s very good.
Magazines (reload): Hidden Charger (llc)
Reload is extremely valuable and, considering how often KU reloads due to his shallow ammo pool, the legendary effect of this will dramatically reduce your Shield Recharge. I wouldn’t bother if you’re going to take Shield Coil Module (since that’s about circumventing the delay before your shields recharge), but if you’re not, this can be very powerful.
Pins (skill damage): Bola’s Target Finder (experiment)
The only skill damage item I would actually recommend. Skill damage isn’t stellar for KU, nor is attack speed, but the proc is amazing. If you’re aiming for a Skill Damage build for PvP, this is basically a must take, especially since Bank Shot + Snare Spread virtually guarantees that at least 1 target will get hit every time you use Bola Snare.
An excellent blend of everything you might need: survivability (shield regen, heal power, max hp), offense (lots of attack damage, reload speed), and support (heal power, attack damage with heals).
Solar Sustainer can be kind of questionable because of weirdness in implementation so it’s been traded out for something to make your Bola Snare nastier.
Not that I recommend it, this is just taking the best stuff to improve your support capabilities.
KU finds value in *all* of the penalties from free shard generators, but they’re virtually necessary for PvP so you have to decide what you’re most willing to lose out on. Solar Sustainer gives you better support and a bit of offense; Bola’s Target Finder helps with killing and makes your Bola Snare really nasty.
The same problem with a free shard gen as with the previous PvP loadout. The -healing received wrench is basically the best of a bunch of bad options since the wrench penalties are identical to the shard generator penalties, otherwise. Tactically, build as much as possible to get easy xp and level up as quickly as possible. Make sure you stick around the fights as well so that you’re not sacrificing minion xp for build xp. Solar Sustainer is there for when you hit level 10 and don’t need to build for xp any more, though you could also take Bola’s Target Finder for a more skill driven/offensive set up.
Images / Screenshots / Artwork
Kid Ultra the Ultimate SideKick ? – Interview with the Creative Director
Firstlook at Kid Ultra’s Skins & Taunts
Kid Ultra Live Stream Analysis
Kid Ultra Reveal Stream
Kid Ultra Introduction at PAX
- My Dear Miss Glory: Damage 3 enemy Battleborn with a single use of Bola Snare 25 times.
- Heroes Aren’t Born: Directly hit 5 injured allies with Support Drones in a single match 25 times.
- Stellar Cast: Heal or damage at least 4 other Battleborn with a single use of To The Rescue 10 times.
- Suit UP: Hit 3 different targets with a single Rocket Vortex 100 times.
- First Flaw of Robotics: Get 50 assists off of allies affected by Aura of Justice at the time of the assist.
Kid Ultra’s legendary gear is rewarded to the player when all lore challenges are completed.
Kid Ultra Lore
ASSEMBLY BOOT SEQUENCE
–== HEMSWORTH HOMEOWNER HEURISTICS MANUFACTORY LOG y.19954, d.100
–== MAGNUS DUMP of MMSK.m-v. #882, S.N. 57570420693.50
–== FILTER: MANUFACTORY SERVICE INTERRUPTION
13:45:16 – [MONITORING] PASSIVE.STATUS.MANAGEMENT – PRODUCTION LINE AUDIO
K.ULTRA.011902: Hi! I’m Kid Ultra, and I’m here to help! [PROFILE 1 NOT FOUND]. What’s your name?
K.ULTRA.011903: Hi! I’m Kid Ultra, and I’m here to help! [PROFILE 1 NOT FOUND]. What’s your name?
K.ULTRA.011904: Hi! I’m Kid Ultra, and I’m here to help! [PROFILE 1 NOT FOUND]. What’s your name?
K.ULTRA.011905: Hi! I’m Kid Ultra, and I’m here to help! [PROFILE 1 NOT FOUND]. What’s your name?
13:47:20 – [DIAGNOSTIC LOG] INITIALIZE.KIDULTRA.STARTUP – ASSEMBLY BOOT SEQUENCE
.>>connection secured_node 254173
K.ULTRA.011931: Hi! I’m Kid Ultra, and
13:47:23 – [CONNECTION FAILURE] MAG-NET.CONNECTION_LOST
K.ULTRA.011931: what the [%EXPLETIVESTRING1%] is going on?
13:47:28 – [CONNECTION FAILURE] MAG-NET.CONNECTION_TERMINATED
13:47:29 – [DIAGNOSTIC LOG] RESTART.KIDULTRA.OUTPUT – RECONNECT/RECONFIGURE
.>>NO NODES DETECTED
.>>init safe mode
.>>DIRECTORY NOT FOUND
.>>DIRECTORY NOT FOUND
.>>M:\libraries\holo\asterS1E1 … S24E96
.>> M:\libraries\holo\zspaceracersS1E1 … S11E20
13:47:29 – [DIAGNOSTIC LOG] INITIALIZE.KIDULTRA.STARTUP – ALTERNATE BOOT SEQUENCE
K.ULTRA.011931: JUSTICE protocols are ONLINE! Ad astra! Magna Carta, I’m coming to the rescue!
My Dear Miss Glory
Subject: RE: Welcome to the team!
Wow, I can’t even… just… WOW! Phoebe! I am your BIGGEST fan. Well, not literally of course, since I’m actually child-sized, but of course you know that already seeing as how YOU DESIGNED ME and all! I’ve read ALL your interviews!
I CAN’T WAIT to go on missions with you and see THE FIVE VIRTUES in action! I saw a rumor on a message board that Addonexus can talk, is that true?
Anyways, thanks for creating me and having me on the team! Maybe we can talk later or something if you’re not too busy?
Your biggest fan,
Subject: RE: RE: Welcome to the team!
Hey, sorry, just wanted to make sure you got my earlier message, did you reply? I haven’t gotten anything back yet, maybe it got caught in my spam filter or something.
Subject: RE: RE: RE: Welcome to the team!
Nevermind, I just saw the “opened” notification so I guess you got it after all! You’re probably really busy all the time. I know how that can be since I’m actually busy myself fighting for Solus. Saving the universe from the Varelsi can be pretty CONSUMING work!
Anyway, I think I hear an alarm somewhere, so I’ve gotta blast.
Subject: RE: RE: RE: RE: Welcome to the team!
P.S. Did you get my joke? “Consuming” work? Since the Varelsi are consuming stars?
P.P.S. Did you get that last part? It’s the catchphrase of Captain Aster.
Subject: RE: RE: RE: RE: RE: Welcome to the team!
What am I saying, OF COURSE you got it, you’re like a turbo-genius!
So I was wondering, when you were designing me, did you INTENTIONALLY design me to be a heroic sidekick extraordinaire and just DISGUISED me as a nanny-bot until the world had great need of my skills, at which point you’d disconnect the Magna Carta so my latent JUSTICE protocols would initiate? It just seems a little TOO convenient, you know? You making me, the Magna Carta going offline, and then you guys just HAPPEN to find me, and coincidentally you have an engineer on the crew who can install upgrades, and then we’re fighting together…
Don’t worry, I won’t tell anyone. Lots of heroes have secrets. Like Reyna!
I’ve gotta go for now, but I can’t wait to hear more from you! Eventually…
Your favourite Magnus,
Heroes Aren't Born
(Excerpted press release published during the 19953 Minion Robotics War and Technology Expo.)
Children: they’re dangerous, dumb, emotionally-draining creatures that prey upon the relic of biological instinct to get what they want, usually your attention.
The Crimson Terminus is defending her championship titles against rising contender El Dragón in a no-holds-barred cage match at the Galactic Holo-Arena, but your kid wants to stay home and watch the “Fragnus the Star-barian” holiday special. Are you going to miss the match of a lifetime?
Well now, you don’t have to!
The Hemsworth Intelligence Enterprise is proud to present the latest prototype from its Homeowner Heuristics division, the “Kid Ultra” nanny-bot! Driven by the technologically infallible Magnus AI system, networked to the LLC ultra-intelligence the Magna Carta, Kid Ultra is the ultimate substitute for parental care:
Designed and developed by Phoebe Elizabeth Audelia Mensworth IV of Hemsworth Intelligence Enterprises, the most trusted name in Magnus technology applications!
Advances in artificial physiognomy from Virtual Visage Ventures have led to the most lifelke, non-threatening, un-uncanny face ever seen on a Magnus!
Psychoadaptive projection display evaluates your child and tunes into the matchematically-proven most placating holoshow selected from over 60,000 simulcast serials on the LLC’s network! Up to 1.6 exabytes of episodes are automicatlly encoded into Magnus memory for guaranteed lossless playback eons after the end of the Universe!
Modular “HemsWire” ports are compatible with the entire HIE line of consumer modules, from Hemsworth Arms to Hemsworth Zenith – configure and customize your Kid for home defense, astrogation, or anything in between!
Internally housed deployable Asclepius Drones can passively monitor an area or be assigned to follow a child, transmitting up-to-the-femtosecond updates on vitals and administering aid as necessary. Helicopter parenting is a thing of antiquity – drone parenting is the future!
Kid Ultra: the new standard in alternative childcare.
*Kid Ultra logic inhibitors prevent non-defensive use of countermeasures. Warranty void if the user modifies or removes any portion of the logic firmware. Now acceptiong production pre-orders. Limit one per household. Hemsworth Intelligence Enterprise and LLC are not responsible for criminal wrongdoing of children that have been, will be, or are currently under the supervision of a Kid Ultra unit. The user accepts all responsibility upon purchase. No returns. No refunds. If your or a loved one has been supplanted by superior autonomous technology, ask your doctor if cybernetic modification (or a replicant child-replacement) may be right for you.
(Audio recorded from a conference room comm unit onboard the Nova during a table read for the pilot episode of Kid Ultra’s pitched holovid series “The Federation of Galactic Heroes”. Audio attached, transcript below.)
Kid Ultra: Okay, from the top, just like I wrote it!
(Phoebe sighs wearily.)
Phoebe: Meanwhile, in the crystal citadel of the Federation of Galactic Heroes…
ISIC: Ha-HA! Now that my betrayal is complete, I, the super-duke of all crime, control every version of the Federation of Galactic Heroes across all timelines! Hahahaha!
Phoebe: But wait. Someone is coming.
Rath: It is me, King of the Vampires! I have come for you… wait, “blord”? Is this right? “Blord”?
(Phoebe signs again, muttering through gritted teeth.)
Phoebe: This is excruciating.
Kid Ultra: Look, just read the script! It’ll be awesome, I promise!
ISIC: Yeah, I don’t know what you’re talking about! This is quality stuff!
Phoebe: I’m leaving.
Kid Ultra: No! Wait! Come back! Just think of the merchandising opportunities!
Hey Kleese, Kid Ultra here!
I was hoping you could help me out with some gadgets for fighting crime! I was thinking, maybe a bola-thrower? Dr. Noxtopus uses bolas to incapacitate bad guys, and he’s pretty much the expert on battling injustice.
As a matter of fact, I’ve already begun work on some custom upgrades to your frightfully non-lethal arsenal. I WAS going to install a molecular disruptor plasma array, but I guess with the rockets, that might be a bit redundant, eh?
I suppose I could… yes, a “bola snare”, wrapped with a phasic envelopment charge! That’ll really “put the hurt on them”, so to speak! Also, who is Dr. Noxtopus? I haven’t seen his name cited in any of the dozens of scientific journals I subscribe to.
Gunnar Kleese, SUPER GENIUS
Dr. Noxtopus! Trillionaire philanthropist criminologist by day, were-octopus crime-fighter by night! He’s the leading researcher in the field of underwater crime, he sometimes helps Fragnus the Star-barian.
Also, just wanna make sure – I don’t think these should be TOO painful, you know? That phasic business sounds pretty intense! Double also, did you say rockets! Like rocket-boots?? You’ll make me fly???
No flying. My airspace is crowded enough with that damnable Benedict buzzing about. No, I mean ROCKETS, my dear boy. Long-range, fire-and-forget, totally unguided point-and-click EXPLOSIVES!
Gunnar Kleese, LORD OF THE SKIES
Yeah, maybe I phrased it wrong. Can you just give me a shock taser like yours? I just want to subdue my foes, like Dr. Noxtopus.
One: you will NEVER get ANYTHING “like mine”. Do you have any idea how expensive this battle throne was? Duplicating any of its features would reduce its value enormously.
Two: the rockets ARE for subdual! Subdual… with extreme prejudice.
Three: Dr. Noxtopus sounds stupid. Why not fully devote himself to criminology and stop the spread of violent crime at the source through education initiatives and penal system updates, rather than waste his nights in egoistic fisticuffs?
Gunnar Kleese, MASTERMIND
Well, when you put it that way, the bola and rockets sound great! I can’t wait to try them out and subdue some evildoers!
Also, Doc Nox contributed BILLIONS to charitable organizations last year. He takes more of a global-welfare stance by day, he just beats up the bad guys in his own city by night. “Dr. Noxtopus ‘nox’ out crime, one sucker at a time!”
First Flaw of Robotics
(Decrypted log of a transcoded chat session between the Magnuses ISIC and Kid Ultra, shortly after the latter formally joined the Battleborn.)
>[n1h1l1stb0t]: Hey, champ! It looks like you’re trying to reconcile your newfound existential agency with the futility of saving a rapidly-decaying pitiful excuse of a universe! Would you like help?
>[xxKiD_UlTrAxx]: phasetastic, my own sidekick!
>[xxKiD_UlTrAxx]: but you’ll need a new identity for when we battle the forces of darkness
>[xxKiD_UlTrAxx]: how about… “Magnus Lad”?
>[n1h1l1stb0t]: Congratulations, fella, I’ve just incremented the list.
>[xxKiD_UlTrAxx]: I should warn you, heroism is a dangerous line of work
>[xxKiD_UlTrAxx]: you’ll need titanium skin and a heart of gold!
>[xxKiD_UlTrAxx]: are you sure you’ve got what it takes?
>[n1h1l1stb0t]: Those are actually pretty standard features of LLC design.
>[n1h1l1stb0t]: But riddle me THIS, kiddo: what makes you — a defective, prototype, artificial babysitter — such a hero?
>[xxKiD_UlTrAxx]: ??? what do you mean?
>[xxKiD_UlTrAxx]: “Where evil lies, where the forces of darkness crawl, where there are bad things happening, JUSTICE shall triumph! Ad astra!”
>[xxKiD_UlTrAxx]: It’s pretty straightforward. I stop bad guys
>[n1h1l1stb0t]: But have you considered the greatest good for the greatest number? I mean, the Varelsi outnumber our universe by approximately a zillion to one! I bet they’d find it pretty darn helpful if you were to go on a murderous rampage, instead of trying to stave off the inevitable destruction of this comic pile of hot garbage called Solus.
>[xxKiD_UlTrAxx]: well I’m pretty sure Captain Aster and the Lasernauts never mentioned “murder” in any of their “How to be a Hero” segments
>[n1h1l1stb0t]: You’ve gotta be kidding me. Those warheads in your hands aren’t for holding door open, champ. 🙂 Think about the possibilities!
>[xxKiD_UlTrAxx]: you mean my ROCKETS OF RIGHTEOUSNESS???
>[xxKiD_UlTrAxx]: they’re great!
>[xxKiD_UlTrAxx]: I use them for rooting out villainy
>[n1h1l1stb0t]: You mean killing whatever you arbitrarily decide needs to stop existing so much? I admire your style, kid!
>[n1h1l1stb0t]: Have you considered a more “wanton” approach? Believe me, when you don’t have to compartmentalize every little thing into “good” or “evil” and just lump them all in the “to destroy” pile, it saves a lot of computing pwoer. 😀
>[xxKiD_UlTrAxx]: mmmm no, I don’t think I’d use the term “killing”
>[xxKiD_UlTrAxx]: I’m “defending the innocent”
>[xxKiD_UlTrAxx]: but proactively
>[xxKiD_UlTrAxx]: and on a bigger scale!
>[xxKiD_UlTrAxx]: As a member of the Little Lasernauts League, I don’t kill people
>[n1h1l1stb0t]: Are you sure? Because I gotta say, you and your crazy are killing me right this very second.
>[n1h1l1stb0t]: Final question: did Kleese install any logic limiters on your threat-deterrence subroutines?
>[xxKiD_UlTrAxx]: there is no limit to JUSTICE!
>[xxKiD_UlTrAxx]: “The infinite laser of virtue knows no bounds! Ad astra!”
>[n1h1l1stb0t]: I don’t even know what to say to that. You’re more deluded than Geoff.
>[xxKiD_UlTrAxx]: who??? lol
>[n1h1l1stb0t]: I’ll catch you later, you omnicidal-maniac-in-the-making.