Evolve has gotten a patch update which enhanced the game with the following content.
PC 2.1 PATCH
GENERAL
- Implemented additional security measures and fixes
- AI Hunters/Monsters will now randomize more effectively
ASSAULT
- Fix to hit effects not appearing on personal shields
TRAPPER
- The Trappers Dome will now come down after a small amount of time if the Trapper is not in the Dome
BEHEMOTH
- Fixed an issue with Badge unlocks occurring before the goal was met
- Fixed an issue where AI Behemoth Tongue Grab was not grabbing
GOLIATH
- Fixed an issue where players could use another ability while performing a Leap Smash
- Fixed an issue where breakable objects would stop momentum when Goliath collided with them
- Fixed an issue with Rock Throw damage and splash damage being applied more than once
BALANCE
NEST MODE
- Increased Minion Health
DEFEND MODE
- Increased Minion Health
- The Monster now starts with Full Armor
- Reduced the damage Kraken’s Lightning Strike can do to Generators
CONSOLE(S) MICRO PATCH 2.0.1 & PC MICRO PATCH 2.1.1
GOLIATH
TRAVERSAL STAMINA
- Fully recharges 2 seconds slower when in combat
KRAKEN
LIGHTNING STRIKE
- Travels 1.5 meters per second slower
WRAITH
TRAVERSAL STAMINA
- Fully recharges 2 seconds faster when in combat
BEHEMOTH
STOMACH WEAK SPOT
- Reduced size dramatically
MELEE STAMINA
- Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.
TRAVERSAL STAMINA
- Added a one second delay before traversal stamina begins to recharge after use
- Entering the ball takes 5% more stamina
ROLL
- Reduced Hunter knockback
- Reduced roll damage
- Roll speed is slowed less by stasis effects
ARMOR
- Max armor increased by two bars
- Armor regeneration rate increased slightly
- 25% more armor earned per meat
HEALTH
- Stage 2 health increased by 5%
- Stage 3 health increased by 8%
ROCK WALL
- Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.
- Rock wall is initiated 46% sooner
- Level 1 wall width increased by 50%
- Level 2 wall width increased by 25%
- Level 3 wall width increased by 12.5%
FISSURE
- Can now be aimed until the Fissure effects are triggered
TONGUE GRAB
- Reduced diameter of the world collision
- Increased start radius
- Decreased end radius
- Reduced pause by 50% after a successful grab
- Sped up tongue latch and pull back animations by 25%
HYDE
TOXIC GRENADE
- Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.
TORVALD
AUTOFIRE SHOTGUN
- Damage reduced by 10%
- Reload increased by .25 seconds
MORTAR CANNON
- Damage reduced by 10%
ABE
TRACKING DART PISTOL
- Zeroed out rotation spread modifier when zoomed in
VAL
TRANQUILIZER GUN
- Zeroed out base rotation spread modifier
SLIM
LEECH GUN
- Damage reduced 30%
SPORE CLOUD LAUNCHER
- Increased proximity detonation radius for use against air targets
BUCKET
SENTRY GUNS
- Increased range by 10%
SUNNY
MININUKE GRENADE LAUNCHER
- Damage reduced 25%