I got my first look at Battleborn’s loot system at Gamescom 2015 during a press briefing where Randy Pitchford told me the first details. The loot in Battleborn is called Gear and these give your character various buffs. The engine that generates these items in the background is a modified loot system from the Borderlands franchise. If you are familiar with that game the Gear in Battleborn is best described as the Borderlands Class Mods. These class mods also boosted and modified various stats and therefore gave you a wider range of possibilities. So just like the loot in Borderlands the Gear in Battleborn is procedurally generated and this gives you almost an endless amount of possibilities.
You can break gear down into 21 different main stats, each represented with their own icon. For example: Gloves = Attack Damage, and a Watch = Cooldown Time. While common gear only provides 1 boost, the other more uncommon gear will provide a secondary boost. This is also where the different factions come into place, because each faction will provide different secondary boosts next to the main boost.
- Attack Damage: Base attack damage
- Attack Speed: How fast you can attack
- Buildable Cost: How much it costs to buy a buildable
- CC Duration: How long crowd control (area of effect) effects will affect you
- Cooldown Time: How long skills take to cool down
- Critical Hit Damage: How much damage is given when landing a critical hit
- Damage Reduction: How much damage you take upon being hit
- Heal Power: How much you heal someone else with a skill
- Healing Received: How much healing you receive
- Health Regeneration per Second: How much health you regenerate
- Maximum Health: How much your health gauge is increased/decreased
- Maximum Shield Strength: How much your shield gauge is increased/decreased
- Movement Speed: Base movement speed
- Recoil Reduction: How much kickback when firing a weapon (only effects firearms)
- Reload Speed: How long it takes to reload a weapon (only effects firearms)
- Bonus Shards per Second: How much Shard you generate per second
- Shield Penetration: How much damage will ignore shields
- Shield Recharge Delay: How long after a shield breaks for it to start regenerating
- Shield Recharge per Second: How quickly a shield will regenerate
- Skill Damage: How much damage is dealt when using a skill
- Sprint Speed: Movement speed while sprinting
Promotes shields and spending shards and using these “MinorStats” : Movement Speed, Cooldown Time, CC Duration, and Sprint Speed
- [MinorStat] for 30 seconds after buying a buildable
- [MinorStat] for 5 seconds after taking shield damage
- [MinorStat] while Shield is depleted
- [MinorStat] while Shield is full
Promotes healing and surviving attacks and using these “MinorStats” : Maximum Shield Strength, Buildable Cost, Shield Recharge Delay and Shield Recharge per Second
- [MinorStat] after surviving for 180 seconds
- [MinorStat] for 3 seconds after taking health damage
- [MinorStat] while under 50% health
- [MinorStat] while health is full
Promotes grunt type skills and using these “MinorStats” : Attack Damage, Attack Speed, Skill Damage and Critical Hit Damage
- [MinorStat] for 15 seconds after destroying a buildable
- [MinorStat] for 5 seconds after completing a reload
- [MinorStat] for 15 seconds after recovering from CC effects
- [MinorStat] for 60 seconds after respawning
Promotes skill use, collecting and critical hits and using these “MinorStats” : Maximum Health, Healing Received, Heal Power and Health Regeneration per Second
- [MinorStat] for 5 seconds after landing a Critical Hit
- [MinorStat] for 5 seconds after collecting a pickup
- [MinorStat] while all skills are on cooldown
- [MinorStat] for 10 seconds after activating a skill
Promotes melee, kills and assists and using these “MinorStats”: Damage Reduction, Reload Speed and Recoil Reduction
- [MinorStat] for 5 seconds after landing a Melee hit
- [MinorStat] for 60 seconds after killing a player or major enemy
- [MinorStat] for 10 seconds after killing a minion or minor enemy
- [MinorStat] for 30 seconds after assisting in killing a player or major enemy
Legendary Gear is the exception on this faction rule set, these can have boosts that normally wouldn’t match and can have unique modifications to them. This is what potentially makes them powerful , but there is also a price you have to pay for it. Because gear comes with an activation cost, so you need to gather shards during your match to get access to your boosts, and the better the stats on your piece of gear the higher the activation cost is.
The Gear is procedurally generated so you can encounter a lot of varieties. You have your Gear that will boost your common stats like more health/shield/attack power/faster shield recharge/etc. you can see the full list in the ‘Main Stats’ tab.
There is your Gear that grants you special abilities, like drop a grenade when you die. Also there is Gear that boosts your shards income rate, making it easier to activate other Gear (or build turrets).
There are various ways to earn Gear in Battleborn.
- Play a (multiplayer) Match
- Defeating a level boss
- Completing Challenges
- Leveling up Character Rank
- Leveling up Command Rank
- Buy them in the shop with ingame credits
Before a match you can pick out which Gear you would like to bring along for that match. With each session you can bring 3 items with you. You can manually select which ones you like or you can create custom presets (loadouts) for your favorite combinations. Within a match you need to collect enough shards to activate each piece of gear.
Shards are the in-match currency. They can only be earned and spent during that single match, after the match ends your recourses will reset just like your helix. Shards can be spent on two things: Activating Gear and building Buildables (Turrets, Support Nodes, etc.).
Shards can be acquired a few ways:
- crystal deposits that you need to break and pick up the pieces. These deposits will respawn during the match.
- Killing NPCs or Player controlled heroes (multiplayer). A small percentage of the shards you gain are also shared with your teammates. If you are killed you won’t drop your shards on death (though it’s been discussed during development).
Activating Gear depends on the piece of Gear, the more Badass your piece of gear is, the more expensive it is to active. There is a quick formula which you can use to determine the quality of a gear roll.
Quality = ( (Value-MinValue) / (MaxValue-MinValue) ) * 10
The majority of items we can simply use the Activation Cost to determine the quality of the item.
- Common: 300 – 420 / Flawed: 0 (won’t work here!!)
- Uncommon: 510 – 714 / Flawed: 300 – 350
- Rare: 660 – 924 / Flawed: 450 – 630
- Epic: 750 – 1050 / Flawed: 540 – 756
- Legendary: 1800 (won’t work here!!)
Example, so let’s say we have a Rare item with an activation cost of 918 shards:
Quality = ( (918-660) / (924-660) ) * 10 = 9.7/10 (a pretty good roll)
If you earned Gear during your play time you will receive an Gear pack. If you come across one of these mid game you won’t have to fight your friends for it. If one of your team members picks up a Gear pack the whole team will get one. At the end of the match you will unlock a random item from your Gear pack. This item will be random for all party members. So you all get to brag over your loot. If a specific Legendary Gear item drops everyone on your team will get a unique roll, so its highly possible you don’t have matching stats.
There will be different kinds of rarity. So you will have your common, unique, rare & legendary gear. Battleborn won’t have the same colors assigned to their gear as previously seen in Borderlands.
Orange = Legendary
Purple = EPIC
Blue = Rare
Green = Uncommon
Grey = Common
Difficult challenges and Bosses grant you a Rare Gear pack and therefore you have a higher chance on getting better Gear. Increasing the game’s difficulty increases the chance on better Gear. So start playing with friends as the game’s difficulty scales depending on the amount of players in the party. You can also set the game from Normal to Hard difficulty or you can enable Hardcore mode. Hardcore mode will set your respawns to zero, so if you die it’s game over, no second chances.
Gear can be earned in the Story Mode campaign and during Multiplayer matches. Gear isn’t tied to a specific mode, so you can use your Story Mode found gear in Multiplayer and vise versa.
With the new Story Operations there now is some Gear that provides unique boosts based on your OPS Points. These special boosts won’t trigger outside of these DLC Missions.
Gear that you found is not tied to that specific Battleborn hero. So if you found a piece of Gear with Orendi you can also use that piece of Gear with all of the other playable characters.
There is Legendary Gear that is specific for an individual hero , you can unlock these by completing challenges with a hero. These Character Legendarisch have an unique boost that only applies to that hero.
There is also Gear that not just boosts your stats and abilities but also those of your team members. For example allies get increased health or shield.
With the releases of the Story Operations Gearbox has added faction specific legendarisch. These will have a unique boost that will only apply to your allies of a specific faction.
Yes, you can sell the Gear that you have no use for. You will gain a little bit of money from this. The feature to trade gear with your friends was mentioned during development, but is currently not present in the game. This might be a possible update in the future if demand is high enough.
Yes, Bosses are able to drop a wide range of legendary gear. Each boss has multiple legendarisch assigned to them. Some will drop on Normal Mode and others only drop on Advanced Mode, Check out the story mode missions for detailed information on which boss drops what kind of gear.
Although this manor has been discussed at Gearbox there are currently no consumables. Loot is earned and it’s yours, so no one-time use Gear.
The only consumables present in the game are the booster packs that grant you increased XP or Loot. There is also a VIP Pass that will unlock everything for you and your teammates.
This depends on a lot of things, because each Battleborn hero is unique. So you could buff the things that your character is good in, or you could buff stats that your character is missing and negate their downfall. It all depends on your playstyle and on the game mode you are playing. Some gear is more useful in PvE and others in PvP. There is Gear that boosts stats like reload speed, but if you are playing a melee character you won’t benefit from this buff. Check out the character profile pages, there are a lot of community guides for each of the heroes in there.
TIP! The best Gear isn’t always the most expensive Gear. A zero cost common white gear with a negative stat can be very beneficial. Make sure the negative stat is one that doesn’t apply to your hero, like Heal Power or Reload Speed. This way you can get a 2 Shards per Second generator at the start of each match.
|Buffs for…||…are Debuffs for|
Here is an infographic created by lowlines