Battleborn - Kelvin - Eldrid Hero

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Battleborn Kelvin

Kelvin - Battleborn Character Profile Page

Battleborn - Kelvin - Eldrid Hero

About

NAME: Kelvin
FACTION: Eldrid
ROLE: Defender

WEAPON: Ice Fists
TALENT: Ice Form
SKILL 1: Sublimate
SKILL 2: Chomp
ULTIMATE: Ice Wall
PASSIVE: Permafrost

Characteristics

Controller Brawler Advanced
Health: 2034
Health Regeneration: +7.0
Shield: 0
Shield Regeneration: -20/Second
Shield Regeneration Delay: 0 Seconds

About Kelvin

LOGO ELDRID BATTLEBORNThere are many strange beings in Solus, but the ice golem Kelvin is definitely one of the strangest — a single consciousness emerging from a colony of extremophilic microorganisms. Rescued by Miko, Kelvin now fights for the Eldrid to preserve what’s left of the cosmos.

Kelvin is an ice golem

Trivia:

  • Development Name:
  • Character Concept: 
  • Character Designer: 
  • Character Concept Artist: 
  • Voice: J Michael Tatum

Abilities

WEAPON

Battleborn - Kelvin - ice fistsICE FISTS:

Kelvin’s primary attack deals 60 damage with a series of melee strikes, while his secondary attack pounds the ground, dealing 79 area of effect damage.

Upgrades

  • LEVEL 1:  4th melee hit slows enemies
  • LEVEL 7:  Increased push back effect with pounding

TALENT

Battleborn - Kelvin - ice formICE FORM:

Kelvin’s dense crystalline ice shape is exceptionally durable, allowing him to soak up damage for his team.

Upgrades

  • LEVEL 1:  Increased health regeneration
  • LEVEL 1:  Increased max health
  • LEVEL 7:  Increased health regeneration near allies
  • LEVEL 7:  Health regeneration  boost for killing or assist  kill a battleborn

ABILITES

Battleborn - Kelvin - SublimateSUBLIMATE:

Kelvin becomes a cloud of frigid air for 3 seconds, greatly increasing movement speed. Touching enemies deals 69 damage and stuns them for 2 seconds.

Cooldown: 23 Seconds

Upgrades

  • LEVEL 2:  Increased shield strength
  • LEVEL 3:  Increasing movement speed
  • LEVEL 3:  Create an icy trail that slows enemies
  • LEVEL 6:  Increased duration when damaging major enemies
  • LEVEL 8: Increased health regeneration
  • LEVEL 8: Cooldown reduction

Battleborn - Kelvin - ChompCHOMP:

Bite an enemy, dealing 75 damage plus 15.0% of their max health up to 500. If the target is killed, Kelvin gains permanent health. Instantly kills minor enemies.

Cooldown: 5 Seconds

Upgrades

  • LEVEL 2:  Increased movement speed
  • LEVEL 2:   Deal bonus damage
  • LEVEL 4:   Life steal
  • LEVEL 4:   Damage convers to shield strenght
  • LEVEL 4: Increased damage against slowed enemies
  • LEVEL 6: Grants sublime cooldown reduction
  • LEVEL 9: Cooldown reduction
  • LEVEL 9: Increased damage

Battleborn - Kelvin - Ice Wall[ULTIMATE] ICE WALL:

After a 1 second delay, Kelvin creates an impassable Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement.

Cooldown: 48 Seconds

Upgrades

  • LEVEL 10:  Cooldown reduction
  • LEVEL 10:   Increases wall length
  • LEVEL 10:   Nearby enemies are slowed

Battleborn - Kelvin - Permafrost[PASSIVE] PERMAFROST:

Every time Kelvin completes any skill, he temporary gains 98 shield strength.

Upgrades

  • LEVEL 5:   Increases  bonus shield
  • LEVEL 5:   Damage reduction

During the course of a gameplay session your Battleborn will earn experience points by  taking down enemies or complete challenges.  By earning enough XP Points your Hero will level up and gets presented a choice between two different augmentations  in the Helix skill tree. Per level you can only choose one of these skills to enhance your character’s abilities.

Kelvin’s Helix  skill trees:

  • FROST GIGAS
  • ICY SENTINEL
  • MUTATIONS

LEVEL 1

  • THE BIG CHILL

    Increases Kelvin’s health regeneration. +7 Health Regeneration per Second


  • COLDCLOCK

    Every fourth melee hit applies a brief slow to nearby enemies. +1 Second Slow Duration


  • DENSITY (Unlock Rank 3)

    Increases Kelvin’s maximum health. +360 Max Health

LEVEL 2

  • QUICK BITE

    Damaging an enemy with Chomp increases Kelvin’s movement speed for a short time. +30% Movement Speed for 2 Seconds


  • STRONG WIND

    Increases the bonus shield strength imparted by Permafrost when Kelvin activates Sublimate. +50% Permafrost Shield Strength


  • DIFFUSION (Unlock Rank 5)

    Chomp deals bonus damage equal to 3% of Kelvin’s current health

LEVEL 3

  • SWELLING WIND

    The longer Kelvin remains in his Sublimate form, the more his movement speed increases. Up to +60% Movement Speed


  • ICEMAKER

    Replaces Sublimate’s stun effect with an icy trail that slows enemies. +3 Seconds Slow Duration

LEVEL 4

  • MASTICATION RESTORATION

    A portion of health damage dealt by Chomp is returned to Kelvin as health. +23% Life Steal


  • SLOW FOOD

    Chomp deals increased damage against slowed enemies. +25% Damage


  • SHIELD SNACKER (Unlock Rank 7)

    30% of the damage dealt by Chomp is returned to Kelvin as shield strength.

LEVEL 5

  • ICE VI

    Increases the bonus shields imparted by Permafrost. +20% Shield Strength


  • GAINEDBLUE ICE

    Kelvin takes reduced damage when Permafrost is active. +30% Damage Reduction

LEVEL 6

  • WINDCHILL

    While Sublimated, damaging major enemies increases the skill’s duration. Up to +3 Seconds Duration


  • CONSUME

    Killing an enemy with Chomp drastically decreases Sublimate’s cooldown time. -5 Seconds Cooldown Time

LEVEL 7

  • GROUPTHING

    Kelvin’s health regeneration rate increases when he’s near allied Battleborn. +7 Health Regeneration Per Second


  • ICY FORCE

    Increases the push back effect of pounding the ground.


  • ICEHEART

    Killing or assisting against an enemy Battleborn increases Kelvin’s health regeneration rate. +150 Health Regeneration over 3 Seconds

LEVEL 8

  • HIBERNATION

    Kelvin regenerates health faster while Sublimated. +21 Health Regeneration Per Second


  • WINDY SEASON

    Decreases Sublimate’s cooldown, allowing more frequent use. -20% Cooldown Time

LEVEL 9

  • OVEREATER

    Reduces the cooldown of Chomp, allowing more frequent use. -20% Cooldown Time


  • SAWTOOTH

    Increases Chomp’s maximum health bonus damage. +15% Damage

LEVEL 10

  • WALLED IN

    Reduces Ice Wall’s cooldown, allowing more frequent use. -20% Cooldown Time


  • ABSOLUTE ZERO

    Enemies in close range of an Ice Wall are slowed. +3 seconds Slow Duration


  • GREAT WALL

    Increases Ice Wall total length.

Guides

Kelvin Video Guides by the Community

Kelvin Tips

  • Kelvin in-depth Guide by Kitru
  • Chomp is your initiator and your finisher but do not obsess about getting player kills with chomp.
  • Constantly chomp minions for instant gratification.  Quick bite saves lives.
  • Ground pound is almost a guaranteed hit and does massive damage to a crowd.
  • Only use regular melee if attacking a single target you know you are going to hit consistently.
  • Staying in the fight longer is far more important than doing more damage in the fight. Kelvins main job is not to deal damage but to peel for his team – body block, stun, damage sponge, main target of most team fights. If you are using offensive gear on Kelvin, you are doing it wrong.
  • chomp deals great damage against players but due to its low cooldown you can use it now and then get a minion since it will permanently increasing your maximum health
  • ice wall has a long cast time use it predicatively

Media

Images / Screenshots / Artwork

Videos

Kelvin’s Skins & Taunts Preview

Kelvin Lets Play

Lore Challenges

  • BITE-SIZE WONDERS
    Deal 80,000 damage with Chomp.
  • THAT’S AN ICE SHIELD
    Absorb 50,000 shield damage.
  • MIKO ARE ALL MY FRIENDS
    Play 3 matches on the same team as Miko.
  • THE BEST DEFENSE IS DE FENCE
    Stun 50 enemies with Ice Wall
  • MICRO MACRO MIST ME
    Stun 3 enemy Battleborn with Sublimate simultaneously, 10 times.

Reward

Kid Ultra’s legendary gear is rewarded to the player when all lore challenges are completed.

Kelvin Lore

Bite-Sized Wonders

_______________________________________________________________________________

SPECIES CONTACT REPORT
BY: researcher miko
DATE: 19921.37
TOPIC: we have found them
_______________________________________________________________________________
we have sought. we have found a remnant.

they are many. they are one. a great city but constituted as one voice.

in the remains of the Ooran darkening, they are parts. parts of a whole. many and small. microscopic, yet congregating in clouds and mist.

wondrous.

we must with them speak.

they exist as the many in the frozen dark and yet thrive. cold yet not frozen. we will call them ‘kelvites’.

they are many, yet they speak as one. this is incorrect. yet they persist. we will call this one ‘kelvin’.

they are not yet as ‘kelvin’ a whole. we will help make them one-and-many, restored again.

we are mikollopria. we remember.

green, green, yellow, red.

The Best Defense Is De Fence

|| UPR LOGBOOK / REPORT, ENTRY #223590727101
|| USER: Captain Trevor Ghalt
|| SUBJECT: Day Four
|| DATE: y.19958, d.225

Captain Trevor Ghalt, recording this log entry in hopes that whoever finds it might find something amusing about our frozen butts out here.

I’ve been hunting rogue Varelsi parties on Bliss with one of our newer Battleborn recruits, a being named Kelvin. Thus far, I’ve been quite impressed by Kelvin’s quick decision-making, lethal cold, and his heartwarming protective attitude. This time, though… maybe a tad much.

We’ve been tracking down Varelsi hunter patrols here, and have had a few close calls in heavy fights. Guess all that made Kelvin a bit jittery. Some indigeneous fur-covered rat-thing jumped out from behind a rock, and Kelvin… well, he got a bit over-protective.

Best I can tell, the ice walls around us are thirty feet thick, and not melting any time soon. Also, signal to the outside is poor.

Here’s to hoping Kleese gets out of his pilates appointment early, or that my new buddy Kelvin here stops being afraid of snow burras before I run out of rations or heating cells.

:: TREVOR GHALT ::

That's an Ice Shield

__________________________________________________________________________________________________

–== From the desk of P.E.A.H. IV
–== “A Task to Occupy the Mind”
–== On this, the 342nd day of 365, 19957th year by the Standard Codex Reckoning Calendar
__________________________________________________________________________________________________

Dear universe.

(No, bother. Scratch that. Too emotive.)

Dear space and time.

(No, still too pithy.)

Dear future self who may remember how terrible (and terribly boring) the times were in the days following the fall of Penarch.

(Better!)

I have acquired a new friend – friends, I should say. Two individuals in need of my aid and renowned talent for uncovering the secrets of the wily Aztanti!

My first new friend is the noted Eldrid “combat botanist” (so they say) named Miko, and I must say meeting Miko has been far more enthralling than watching the few reports available from the Arcfleet holonet.

My second new friend is a rather cold and shapeless entity, upon whom Miko has affixed the name “Kelvin” (though I still insist “Icy Cloudburst” is more appropriate!). Kelvin is the fellow in need of my help.

As Miko has described to me, Kelvin isn’t a cloud at all… well, he is, but not in the sense of “cloud” clouds. Kelvin is a swarm of microscopic sentients who (when swarmed together) can produce some semblance of single-mindedness in thought and speech. They (He? It?) are capable of transferring energy on the cellular level, rendering the areas around them immensely cold, and even icy at times.

Kelvin’s dilemma is this: he has no stable relatable shape, which makes it difficult for him to communicate well with beings around him.

So.

Miko has asked me to help find a suitable endoskeleton to which the colony can bond, making it possible for Kelvin to manifest in a consistent physical form. I have suggested a number of known alloys to Miko, but she (it?) says Kelvin does not like the “taste” of metal. Likewise, plastic and plastic hybrids seem to be as enjoyable to Kelvin as sleeping on befouled styrene would be to me.

I have one more thought.

Aztanti relics from Bliss!

The ancients of that planet have left dozens of temples and relic caches on the planet, and those artifacts have survived for tens of thousands of years without decaying under the planet’s brutally frigid climate.

Also, Aztanti relics are known to light up beautifully in response to nearby energy sources!

Furthermore, many of the relics that have survived are the remains of skeletal Aztanti “guardians” – golem-like beings which the civilization seems to have had a penchant for constructing.

I’ve decided to send an expedition to recover one of these Aztanti relic skeletons for my icy friend, and we’ll see how well he takes to it!

Off to Bliss!

Addonexus, ho!

~~~ Phoebe ~~~

Micro Macro Mist Me

_______________________________________________________________________________

–== From the desk of P.E.A.H. IV
–== On this, the 348th day of 365, 19957th year by the Standard Codex Reckoning Calendar
_______________________________________________________________________________

Success!

After several days of searching, our expedition has recovered a suitable Aztanti relic skeleton for my new friend Kelvin. The kelvite colony seems to be bonding incredibly well to the strangely-imbued stonework, and we could not be more pleased with the results!

Kelvin now inquires as to the overall shape he should present. I preferred something more pleasant and rounded, like those new “MX.Elite_Bot” (or as I like to call them, “fat toddler”) minions by Minion Robotics, but Miko disagreed. A few hours and several unfortunate hands later (turns out, Miko is an absolute beast at poker), we both agreed that Miko’s suggestion was more appropriate for the current needs of the universe.

And now, Kelvin has taken a shape suitable for a galaxy at war, something intimidating and more imposing.

Miko believes the bestial form hearkens to the look of the “dragons of Bliss”. (Frankly, I think he looks like a great Lorrian toad-goat.) Still, Kelvin seems pleased, so that’s that, I suppose.

~~~ Phoebe ~~~

Miko Are All My Friends

(Progress report on Kelvin’s universal translator plug-in, recorded by Gunnar Kleese. Audio attached, transcription below.)
Kleese: Chief Science Officer’s log. After a not-insignificant amount of tinkering and mad scientisting, I believe I’ve stumbled upon a solution for Kelvin’s… communication problem. The being is so telepathically powerful that tuning into his particular frequency should be no problem at all. And if I’m right – oh, listen to me, of course I’m right – we’ll be having polite conversation with our new, terrifying associate by suppertime tomorrow. Thanks, science! “You’re welcome, Mr. Kleese!”

Now then, let’s give it a go. Kelvin, please come here for a moment…

(There is a loud roaring sound from off-mic.)

Kleese: Yes, I’m sure whatever you said is VERY interesting and compelling, but just – just come over here for a second.

(Another roar, more subdued.)

Kleese: Very good. Now then… turn this dial here, adjust this doohickey… give me a level, won’t you?

(A clear and steady voice comes from off-mic, speaking in an incomprehensible alien language.)

Kleese: Not… quite. Maybe here?

(The voice is replaced with intense retching noises.)

Kleese: No, that’s definitely wrong. Let me try one more adjustment…

(Retching noises fade into a clear and strong voice, mid-verse.)

Kelvin: “I am the winter of your discontent!”

(Kelvin sighs, relieved.)

Kelvin: I am indebted to you, fellow.

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