Meltdown is one of the multiplayer modes in Battleborn where you go head to head in a 5 versus 5 match. Your objective is to guide your minions to the incinerators across the map. The minions will spawn near your base on either side and will follow a set path as the walk across one of the two lanes. The opposing team will do the same and will engage your minions as they will meet your minions a long the way. Each time a minion reaches one of the grinders that team will score a point. The bigger the minion, the more points you will score. There are 2 versions of Meltdown, with the winter update some changes were made to this mode. There is a Classic and Finale version each with there own way of playing out.
The first team that reaches 500 points will win the 30 minute match. If neither team reaches the goal of 500 points before the timer runs out, the team with the most points will win the match.
The first team that reaches the highest score within 20 minutes or a max of 300 points will get an advantage in the final stage. The finale will give a final showdown between the two teams as Ultra minions will spawn on each side. The team with the disadvantage will get no Ultra Minion in the first wave. This will show up as a Ultra Minion version 0.0, each wave the version number increases 1.0 – 2.0 – 3.0 – etc. With this up counting number the power of the Ultra Minion will also increase. The bigger the score difference in the first stage of the match the bigger the advantage in the finale. So the winning team could start with a much higher Ultra Minion like a 3.0 against a team that has no Ultra Minion in the first wave. The Team that gets their Ultra Minion into the grinder wins the match.
Meltdown Game mode mechanics:
- Minions will spawn in waves, each wave will commence every minute. This will happen on the 30:00, 29:00, 28:00 mark. A minion spawn takes a few seconds to complete.
- The big Shards will spawn after two minutes at the 28:00 or 18:00 mark. They will continue to respawn after two minutes of being destroyed.
- Grinders from a team will move to a new location if that team reaches the halfway point of 150 (Finale) or 250 (Classic) points.
- Follow the basic multiplayer guide
- Your main priority is getting your minions to the incinerators. It may be tempting to always fight the opposing team’s Battleborn, you’ll be more successful if you concentrate on the objective.
- Meltdown has 2 lanes, if you are done with 1 lane help out the other lane.
- Constantly farm shards when you’re not wiping waves of minions. Use those shards to build accelerators to speed up your minions, turrets to help defend ground and wipe minion waves, and build super minions that are worth extra points when you can score them.
- Minions drop shards if you destroy them.
- Building a turret doesn’t mean you can walk away.
- The Big Super Minions don’t get across by themselves. Time this so they will meet up with the other minion waves.
- When the opposing team is waiting to respawn get some easy points by buying Super Minions.
- Maintain the logistics buildables at the choke points on your team’s end of each lane. They can make the difference between an organized retreat and a team wipe.
- Just because the enemy team beat you to the half way mark doesn’t mean the match is a lost cause. Their chomper locations will move further back, making it much harder for them to score and easier for your team to catch up.
- Aim for the critical hit spots they do 3x damage on minions. On the small minions, the critical spot is in their center eye. For the Shepherd drones, the critical spots are the “eyes” on their sides. For the Big Super minions, the critical spot is on their back.
- Miko can heal minions, it might be useful to protect the Shepard drone as they give out Overshields or the Big Super Minions.
- Move up with a wave of minions as they spawn or meet cough points, the Shepard drone will also provide you with an overshield.
- Minion bots are worth 5 points, shepards 10 and elite bots 20. Your death is only worth 3. Killing the wave is more important than living.
Meltdown minions for MINREC within his jungle temple Paradise on Ekkunar.
- Coming soon
Paradise Map Overview
Meltdown minions in MINREC’s remote recyling facility in the icy ruins of Bliss .
- Coming soon
Coldsnap Map Overview
Despite a planet-wide Thrall rebellion, Minrec has established a new recycling/appeasement facility in the lower city slums of the Jennerit planet, Tempest. Your team must race against the enemy to hurl minions into the incinerators and cause a meltdown to appease Minrec.
Outskirts has a number of key points you’ll want to be aware of, including…
- Key turrets in the backfield of the map become increasingly important during the second half of the match. Outskirts has very strong sightlines for these backfield buildables, so you’re going to want to keep them up and running.
- You’ll want to build your Super Minions before the enemy grinders move. Getting Super Minions all the way to the back grinders will be difficult.
- Make it a point to claim the second floor of the Mausoleum in the center of the Slums lane. It’s an easy point to defend, and gives you control over the lane if you own it.
Quick and agile characters will be able to use the hanging coffin in the middle of the slums lane to skill jump their way onto the second floor of the Mausoleum, gaining a key strategic point. Long-range characters should use the sniper roosts that sit above each lane as they are easy to defend and offer nice sightlines to the minion waves. Heavy-hitters will want to hang out in the middle of the map and make use of the multiple doorways there to gain access to both lanes and offer quick support where needed. As for stealth characters, they’ll want to spend time in the bottom of the Mausoleum in the center of the slum’s lane. Here it’s easy to break line of sight and confuse your targets when you go in and out of stealth.