Status effects are temporary modifications to the characters in the game that alter various conditions of the character’s original set of stats. These modifications can eider be an advantage to the character by providing increased health, shield, speed, etc. or hinder the character by deceasing these properties on the character’s stats. Status Effects come into play when heroes or enemies use special powers or abilities. Another way to encounter status effects are by collecting orbs in the story mode, these pickups provide the player with a small boost to aid them in their quest.
What does CC stand for ?
A common gear related question in Battleborn is: “what is cc?” Well on the Battleborn Gear you can find CC Stats, this stands for Crowd Control. These are the status effects shown below.
Status Effects:
Blind
The Blind status effect temporary obstructs the field of view of the character. As to black bars will crush your vision, leaving just a tiny crack to gaze through. This makes navigation a lot harder and hitting a target almost impossible. Blind does not affect the character in their movement or abilities. Heroes like Benedict could use their skill “Lift Off’ to evade the situation at hand.
ABILITIES
FLASHBANG
Caldarius: Fires a grenade that deals a large amount of damage and blinds enemies for 1 sec.
SKILLS
I HATE YOUR PRETTY EYES (LVL2)
Orendi: Enemies hit by Nullify are blinded for a short time. +1 Second Blind Duration
Cloak
The Cloak status effect makes things invisible for other characters to see the object. This effect last a brief moment on heroes or is only relevant at longer distances for objects.
ABILITIES
STEALTH GENERATOR
Oscar Mike: Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect.
HOLOTWIN
Deande: Cloaks Deande and deploys a decoy (20% health, 25% damage) to fight in her stead for 8 seconds. Upon death or expiry the decoy explodes for 20% damage.
STEALTH STRIKE:
Shayne: Shayne cloaks for 5 seconds. When the cloak expires or is cancelled, Aurox crashes down, dealing 181 damage to the area around Shayne.
SKILLS
STEALTH SCRAP (LVL1)
Ghalt: Cloaks deployed Scraptraps, making them virtually invisible at range.
HOODUNNIT (LVL2)
Marquis: Predatory Strike owls on the battlefield are cloaked
Hasten
The hasten effect increases the movement speed of the affected targets (Allies).
Knock Back
The Knock Back status effect works similar to the Push Back effect as targets get pushed away. The difference with the knock back effect is that when the target that got pushed away hits an object in the environment it gets stunned for a brief moment. Making this effect a lot more powerful as opponents can be targeted towards walls and other objects.
Knock Up
The Knock up status effect temporary lifts the inflicted character up into the air for a brief moment. This action prevents the inflicted from running away as they cannot control their movement while mid-air. This makes the inflicted feel kinda powerless and intensifies the situation that could result in panic and thereby giving you the upper hand.
ABILITIES
[ULTIMATE] HEDRONIC ERUPTION:
Attikus: Attikus hurls 10 shockwaves of energy over 5 seconds that each deal 113 damage to enemies in front of him. Fully Charged: Enemies are also knocked into the air.
MANSFORMATION
Montana: Stomp the ground, dealing a large amount of damage and knocking up nearby enemies. Montana takes reduced damage for 8 seconds after.
CATALYTIC SMASH
Rath: Rath unleashes a shockwave dealing a large amount of damage directly ahead.
[ULTIMATE] TAG TEAM:
Shayne: Summons Aurox at target location, dealing 79 damage over time. After 5 seconds, Shayne teleports to Aurox damaging and knocking nearby enemies into the air.
SKILLS
GATHER NO MOSS (LVL2)
Boldur: Boldur continues to dash forward after hitting an enemy with Boldurdash, allowing him to hit multiple enemies. Enemies are now Knocked Up instead of Pushed Back.
THE OL’ ONE-TWO (LVL2)
Montana: Montana knocks nearby enemies into the air at the end of Lumberjack Dash.
Pull
The Pull effect sucks targets towards itself (the point of origins) trapping the affected in its force for a brief moment.
Push
The Push status effect temporary pushes the inflicted character away from the infliction point. This effect good for territorial gameplay and keeping a safe perimeter.
ABILITIES
POUNCE:
Attikus: Leap to a target location, dealing 310 damage and pushing back enemies where Attikus lands. Fully Charged: Deals 465 damage to shields.
BOLDUR DASH
Boldur: Leap forward, damaging and pushing back enemies on impact. RUNE POWER: Unleash an EMP at the end of the dash, damaging nearby enemy shields
GRAVITIC BURST:
Caldarius: Launch yourself forward. At the end of the dash deal a large amount of damage.
BURST DASH:
Deande: Deande charges forward, dealing 200 damage and pushing back enemies. Hit enemies are weakened, lowering their attack damage by 30%.
LUMBERJACK DASH
Montana: Montana dashes and collides with an enemy, dealing a large amount of damage and knocking them back. If the hit enemy hits an object or ally, they are stunned for 1.0 seconds.
PHOTONIC WARD
Reyna: Deploy a large energy dome that immediately knocks enemies out of the area, and continues to block enemy fire from entering or exiting for 6 seconds.
[ULTIMATE] WRATH OF THE WILD:
Thorn: After a brief charging period, hurls a massive energy bomb that explodes dealing a large amount of damage and pushing enemies backward.
SKILLS
MAKE SOME ROOM (LVL2)
Benedict: On activation, Liftoff pushes nearby enemies away.
PUSH IT PUSH IT PUSH IT (LVL2)
Montana: Increases the knockback effect on Lumberjack Dash. +40% Knockback
DISMISSED! (LVL2)
Orendi: Adds a push effect to Nullify.
RADIANT GALE (LVL4)
Ambra: Enemies hit by Solar Wind are blown away, being repeatedly pushed back.
RITUAL OF REPULSION: (LVL6)
Ambra: Replaces Solar Wind’s directed channel with two slams to the ground with Ambra’s staff. Enemies all around Ambra are pushed back with each slam.
KINETIC BURST (LVL6)
Caldarius: Increases Gravitic Burst’s push back effect.
THOUGHT REJECTION (LVL6)
Orendi: Enemies hit by Paradigm Shift are pushed back.
GROUND ZEROED (LVL10)
Caldarius: When Caldarius strikes the ground with Aerial Assault, nearby enemies are pushed back.
Reveal
The Reveal status effect temporary exposes the cloaked heroes that have into stealth mode.
ABILITIES
PRIORITY TARGET:
Reyna: Reyna’s Glove can fire a homing blast that deals damage, reveals the target’s position and tags the enemy to take extra damage for a few seconds.
SKILLS
BURNED AND BUSTED (LVL1)
Orendi: Shadowfire Pillar reveals all cloaked enemies in the area.
SWISS CHEESE (LVL2)
Whiskey Foxtrot: Enemies hit by Scrap Cannon are revealed and take increased damage from Whiskey Foxtrot’s Tactical Rifle. +15% Damage for 4 Seconds
TARGETING OVERLAY (LVL3)
Toby: While zooming Toby’s Railgun, all enemies (including cloaked enemies) are revealed in the scope.
AGILE ANOMALY (LVL6)
Ambra: Sunspots can reveal enemies and have increased range. +50% Area of Effect Radius
WALLHAX.EXE (LVL10)
Marquis: Bindleblast shots can now pierce world terrain to strike targets. Enemy Battleborn are revealed in the scope.
Silence
Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. Giving you the upper-hand in 1-on-1 battles as the most powerful actions are placed in these special abilities. Silence can also be very effective in team fights as they prevent the enemy from using their special abilities in combination with each another. For example a healer that cannot do his job keeping the team up is almost useless on the battlefield.
SKILLS
PREPARATION (LVL1)
Phoebe: Enemies hit by Blade Rush will be marked and silenced by the last strike of Phoebe’s primary melee combo. +3 Second Silence Duration
BLEAK QUIET (LVL4)
Galilea: Desecrate field silence enemies inside the field.
CATALYTIC FLASH (LVL4)
Rath: Catalytic Smash silences enemies on impact. +3 Seconds Silence Duration
Slow
The Slow status effect temporary reduces the afflicted units Movement Speed and Attack Speed by a percentage of their current speeds.
ABILITIES
TEMPORAL DISTORTION
Marquis: Alter the flow of time in a targeted area for 6 seconds, slowing all enemies who are inside of the time warp.
CLOUD OF SPORES:
Miko: Throw a spore sack that explodes on contact, dealing a large amount of damage to enemies and slowing all enemies in the blast radius.
HAILSTORM
Montana: Loads a specialized ammunition that slows enemies hit. Adds armor that reduces damage taken.
SKILLS
COLDCLOCK (LVL1)
Kelvin: Every fourth melee hit applies a brief slow to nearby enemies. +1 Second Slow Duration
HOBBLING STRIKE (LVL1)
Mellka: Enemies hit by Claw Lunge are slowed for a brief time. +3 Seconds Slow Duration
HOBBLING SPIKE (LVL1)
Mellka: Enemies hit by Spike are slowed for a brief time. +3 Seconds Slow Duration
VICIOUS STRAIN (LVL1)
Miko: Intensifies the slowing effect of Cloud of Spores. +100% Slow
SLOWING STRIKE (LVL1)
Rath: Crossblade slow enemies on impact. +3 Seconds Slow Duration
SWAMPFOOT (LVL1)
Thorn: Enemies damaged by Blight are slowed for a short time.
STAGGERING POUNCE (LVL2)
Attikus: Enemies damaged by Pounce are slowed. +3 Seconds Slow Duration
WIND CHILL (LVL2)
Benedict: On activation, Liftoff slows nearby enemies. +1 seconds slow
PHASE DISTORTION (LVL2)
Phoebe: Phasegate creates a field at Phoebe’s target destination that slows nearby enemies. +6 Second Slow Duration
LOCKDOWN (LVL2)
Reyna: Reyna’s Laser Pistol and Plasma Pulse briefly slow enemies marked withPriority Target. +3 Seconds Slow Duration
STUNNING BLOWS (LVL3)
Boldur: When Boldur is unarmed, his primary melee attacks slow enemies. +3 Seconds Slow Duration
HEADSPLITTER (LVL4)
Boldur: Enemies hit with Axe Toss are slowed. +3 Seconds Slow Duration
SORRY I BROKE YOUR LEGS (LVL4)
Toby: Enemies damaged by Arc Mines are slowed. +3 Seconds Slow Duration
SILENT STRIKE (LVL5)
Deande: For 3 seconds after exiting stealth, Deande’s attacks slow enemies for a brief time. +3 Seconds Slow Duration
HOBBLING SHOT (LVL5)
Ghalt: Tactical Shell slow enemies on impact for a brief time. -25% Movement Speed for 2 seconds
IRE’S ECHO (LVL6)
Deande: Increases the damage dealt by an exploding holotwin clone. Enemies caught in the blast are slowed. +15% Damage, +3 Seconds Slow Duration
GRAVITIC ANOMALY (LVL7)
Caldarius: Gravitic Burst slows enemies on impact. +3 Seconds Slow Duration
SPIN TO SLOW (LVL7)
Rath: Rath’s primary melee combo finishing spin slows enemies. +1 seconds slow duration
INESECAPABLE FATE (LVL8)
Galilea: Desecrate fields slow enemies. -30% Movement Speed
BIG TRAP (LVL8)
Ghalt: Increases the radius of Scraptrap’s stun effects and the shrapnel charge blast radius. +40% Area of Effect
CEASE AND DESIST (LVL9)
Marquis: Intensifies the slowing effect of Temporal Distortion, further reducing enemy movement speed. +30% Slow
BULLET BUFF (LVL9)
Montana: Intensifies Hailstorm’s slowing effect, further reducing enemy movement speed. If Firestorm augment is active, its damage over time effects are lengthened. +100% Slow or +2 Seconds Duration
HOLY CRAP, CONCUSSIVE STRIKE! (LVL10)
Oscar Mike: Enemies damaged by Airstrike are slowed for a short time. +3 Seconds Slow Duration
COLDCLOCK (LVL10)
Toby: Enemies damaged by Core Discharge blasts are slowed. +3 Second Slow Duration
Stun
The Stun status effect temporary stops all actions of the inflicted character which will take a down state. This is one of the most powerful status effects as the inflicted character isn’t able to move, attack of use special abilities.
ABILITIES
[ULTIMATE] BLINK STORM:
Deande: Upon activation, Deande unleashes a flurry of 10 strikes directly ahead of her, stunning enemies and dealing 50 damage per hit.
SHIELD THROW
Galilea: Galilea throws her Greatshield, dealing 240 damage and stunning the target for 2 seconds.
SCRAPTRAP
Ghalt: Deploys a trap to a target location, stunning nearby enemies for 2 seconds and then exploding dealing 133 damage. A maximum of 2 traps can be deployed simultaneously.
[ULTIMATE] ICE WALL:
Kelvin: After a 1 second delay, Kelvin creates an impassable Ice Wall for 7 seconds that will stun nearby enemies on spawn and block movement.
LUMBERJACK DASH
Montana: Montana dashes and collides with an enemy, dealing a large amount of damage and knocking them back. If the hit enemy hits an object or ally, they are stunned for 1.0 seconds.
SKILLS
CONCUSSIVE SMASH (LVL1)
Rath: Catalytic Smash’s no longer produces a shockwave that knocks targets into the air, but stuns enemies on impact if they have recently been hit by Crossblade.
HOLD IT RIGHT THERE! }:0 (LVL4)
ISIC: Enemies hit during Plasma Dash are stunned. +2 Seconds Stun Duration
SPORESHOCK (LVL4)
Miko: If Cloud of Spores hits an enemy directly, that enemy is stunned rather than slowing all enemies in the blast radius. +2 Seconds Stun Duration
HOLDING IT DOWN (LVL4)
Shayne: Instead of pulling targets, Fetch now stuns enemies on impact. +2 Seconds Stun Duration
SORRY I BROKE YOUR WRISTS (LVL4)
Toby: Enemies damaged by Arc Mines are stunned. +2 Second Stun
IMPACT CRATER (LVL10)
Ambra: On impact, Extinction Event stuns nearby enemies. +2 Seconds Stun Duration
Wound
The Wound debuff has been modified during the July 20, 2016 Patch. While previously only available to Galilea now multiple Battleborn heroes have this debuff equipped in their arsenal.
Wound now reduces healing, health regeneration and lifesteal received by 60% of any affected target. The wounded target now have a unique third person visual effect to indicate that they will receive reduced healing. This visual indication is shown as red hearts that have a breaking animation as you can seen on the screenshot below.