During the development of Borderlands 2 Game Informer got the first look at the game. As they got to check out the upcoming hit from Gearbox Software they also interviewed some of the staff members from the audio department.
Raison Varner, audio lead for Borderlands 2, talks about the process of designing monsters for Borderlands and how the team is able to mix and match different animal noises to create the sound for a whole new creature.
Let’s deep dive into the sound creation for the Bullymong from Borderlands 2 and the Rakk from the original Borderlands.
Btw. check out this interview I did with Raison Varner about audio design on Battleborn and his contribution to Tales from the Borderlands