New Skill Tree Announced
Today I bring you an overview of Amara’s Enlightened Force Skill Tree. This 4th skill tree is part of the Designer’s Cut DLC package which also contains a new standalone game mode called Arms Race.
Phaseflare Action Skill
The Enlightened Force Skill Tree comes with the Phaseflare action skill. This lets you summon an elemental Orb which you then can slam around the combat zone. The Orb will do damage on impact but also deals Area-of-Effect damage. Throughout the skill tree, you can get different variations of this action skill. You upgrade the Phaseflare to heal allies, shoot projectiles, or automatically follow you around. Each variation has its own pros and cons.
Unlike Amara’s other action skills the duration of the Phaseflare is pretty long. It provides you with an ability to control a zone. The gameplay is a bit slower as you have to position yourself and the Orb but it is fun and gives you new ways to play the game.
Melee and Cryo Damage
This 4th Skill Tree also adds a new element to Amara’s arsenal. You are now able to equip the Cryo element and with the Enlightened Force Skill Tree, you can also take advantage of that element. Because there are multiple skills that are triggered when you freeze an enemy.
Amara’s Enlightened Force Skill Tree already has you slamming an elemental Orb around and doubles down on it as you have multiple passive skills that boost your melee damage.
Enlightened Force Skill Tree
STARTING ACTION SKILL
- Phaseflare:
- Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. Meleeing the Orb causes it to fly forwards towards an enemy and damage them. Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.
- Pressing the action skill button causes the Orb to return to Amara.
- Impact Damage: 4682
- Area Damage: 936 per second
- Duration: 30 seconds
- Cooldown: 48 seconds
TIER 1 SKILLS
- Trust in Yourself:
- Whenever an enemy breaks Amara’s shield, she gains increased Reload Speed, Charge Speed, and Weapon Swap Speed for a short time. This effect is doubled if Amara’s shield is broken by a melee attack.
- Reload Speed: +4%
- Charge Speed: +8%
- Weapon Swap Speed: +16%
- Duration: 24 seconds
- No Mistakes in Nature:
- Whenever Amara inflicts a Status Effect on an enemy, she gains increased Melee Damage for a short time.
- Melee Damage: +13%
- Duration: 12 seconds
- Heavy Rain:
- Amara’s weapons gain increased Projectile Speed and Splash Damage.
- Projectile Speed: +14%
- Splash Damage: +7%
TIER 2 SKILLS
- Glow Up: [Action Skill]
- Instead of dealing Splash Damage to enemies, Amara’s Orb grants nearby allies Health Regeneration. Amara can also melee the Orb to send it to a downed ally, granting them a Second Wind.
- Impact Damage: 5175
- Healing: 1035 health per second
- Duration: 34 seconds
- Cooldown: 28 seconds
- Go with the Flow:
- Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.
- Gun Damage: +7%
- Movement Speed: +3%
- Duration: 16 seconds
- Unweave the Rainbow:
- Amara deals Bonus Damage of her attuned element whenever she deals Melee Damage or Splash Damage to frozen enemies.
- Bonus Damage: 11% of damage dealt
- Ebb and Flow
- Whenever Amara kills an enemy with a melee attack, she gains a portion of the damage dealt back as health.
- Life Steal: 21% of damage dealt.
- Cold Hearted [Action Skill Element]
- Converts Amara’s Action Skill to Cryo Damage.
TIER 3 SKILLS
- Shooting Star: [Action Skill]
- Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. When you melee the Orb it will fly forwards towards an emeny and damage them wihich also increases the amount of Overall Damage the Orb deals to enemies. Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged. Pressing the Action Skill Button again causes the Orb to return to Amara.
- Impact Damage: 3697
- Area Damage: 739
- Duration: 26 seconds
- Cooldown: 44 seconds
- Combo Breaker:
- Killing an enemy with Melee Damage has a chance to reset Amara’s Action Skill Cooldown.
- Reset Chance: 20%
- Expedite: [Action Skill Augment]
- Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.
- Cooldown Rate: +30% per enemy killed
TIER 4 SKILLS
- Joyful Freedom:
- After activating her Action Skill, Amara gains increased Melee Damage for a short time.
- Melee Damage: +14%
- Duration: 12 seconds
- Burn Both Ends:
- After activating her Action Skill, Amara gains Increased Threat for a short time, drawing the attention of all enemies in a huge radius.
- Whenever Amara is dealt damage by an enemy, she gains Increased Damage for a short time. This effect stacks.
- Damage: +1%
- Max Stacks: 15
- Duration: 8 seconds
TIER 5 SKILLS
- Light Fantastic: [Action Skill]
- Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy. Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage. Pressing the Action Skill Button causes the Orb to return to Amara.
- Impact Damage: 3081
- Area Damage: 616 per second
- Duration: 24 seconds
- Cooldown: 44 seconds
- Body and Mind:
- Kill Skill. Amara’s melee attacks deal Bonus Splash Damage for a short time.
- Splash Damage: 634
- Duration: 12 seconds
- Free the Soul:
- Kill Skill. Whenever Amara kills a frozen enemy, splinters fly out from that enemy and home to nearby enemies, dealing Cryo Damage. This skill has a short cooldown.
- Damage: 6161
- Cooldown: 3 seconds
- Atman
- Amara gains increased Skill Damage.
- Skill Damage: +9%
TIER 6 SKILLS
- Clear the Mind:
- Kill Skill. After killing an enemy, Amara ignores the enemies’ Elemental Damage Resistance for a short time. This does not affect Elemental Immunity.
- Duration: 8 seconds
Amara’s Skill Tree
Check out Amara’s Full Skill Tree