So I just wrote an article about how much Battleborn has to offer with just the single player. Well, the math wizards over at Gearbox had a little spare time and went berserk on crunching the numbers as there are a lot of possibilities.
Battleborn Heroes
So there are 25 Playable heroes, and each Battleborn has 10 levels in his/her Helix skill tree. With each level, you have the option to choose from 2 skills. This gives you a total of 1024 ways to play each base hero.
Level up
As you rank up your character you can unlock mutators these grant your hero 5 alternate skills. If we factor these into account then we get up to 7776 ways to play each fully ranked-up hero. If you had a single 30-minute play session for each combination, you would need to play Battleborn non-stop for 162 days to encounter all of them.
Team up
Battleborn features 5 player co-op and with 25 heroes this will result in 6.375.600 team combinations for the Story Mode. If we multiply that with the 7776 ways to play each hero, you get 49.576.665.600 unique combinations that you can encounter in the story mode. If all the people on earth would jump into a session in the game, they could potentially all have a unique setup.
Exploding Head Game
Well if we go over to Multiplayer (PvP) you have a 5 versus 5 scenario. These potential combinations there are just mindblowing. According to the math wizards, there are more combinations possible in multiplayer than stars in the universe.
Xyceres
6.375.600 possible team combinations assumes that the order you pick your heroes is important. Removing order from the consideration leave only 53,130 combinations
MentalMars
Yeah the match is shown in the trailer. but it like 25x25x25x25x25
Xyceres
It’s 25x24x23x22x21 and it would be right if the order the heroes are chosen in mattered.
Kristopher Holmberg
People do understand that “not identical” and “different” aren’t the same thing right?
I’d be interested if people decided to do meaningful math — but that’s not what they did.