Interviewed Randy Varnell, The creative Director of Battleborn, about what happend with the level they showed off during the cooperative story presentation. There was some cool stuff in there but the only things we see in the final game are some assets that were re-used. This re-using of assets turned the conversation into a different direction because of one asset that got used in a very strange way. Which resulted into us talking a bit about easter eggs in Battleborn.
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