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Behind the Mayhem of Borderlands 3 with Inside Unreal

Gearbox Software on Borderlands 3 | Live from HQ | Inside Unreal

Hosts

  • Victor Brodin – Epic Community Manager
  • Brian Thomas – GBX Managing Director of Design
  • Ryan Smith –  GBX Technical Art Director

Content

Brian and Ryan will talk about how Gearbox Software implemented Unreal Engine 4 to their game Borderlands 3.

Written by
I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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1 Comment

  1. Very cool to see how they made it all

    Reply

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