Borderlands 4 is the first featured game on Game Informer since the relaunch. The site sits down with some devs talking about creating the world of Borderlands 4 and how players can interact with the environments.
Developers
- Graeme Timmins – Creative Director, Borderlands 4
- Andrew Reiner – Global creative executive officer
- Anthony Nicholson – Senior Product Producer
Breakdown
- Borderlands’ starting point was blending the Halo and Diablo games.
- GBX really discovered their game and Storytelling through the BL1 DLCs and doubled down on that with Handsome Jack in BL2.
- Borderlands 3 leveled up the gunplay and the moment-to-moment action
- Borderlands 4 is leveling up both the FPS and RPG sides of the game, and removing barriers that players would previously encounter in the franchise, and creating a seamless experience.
- Main missions give direction, but you will encounter a ton of side missions and activities to immerse yourself in the world and score new loot that way.
- Borderlands 4 has a lot of open-world features, but GBX didn’t set out to create an open-world game.
- Rift Champions (in the blue bubbles) and other World Events (Airshipwreck)
- Customize your vehicle with different looks and handling.
- Upgrade your Storage Deck Upgrades with tokens you earned from activities.
My Perspective
Good to hear how the Developers leveled up the games throughout the franchise and what they are executing on this time.
There are some nice info drops in this Developer Interview; however, I discovered that stuff by analyzing the gameplay we have seen from the BBF Event, and already added that to the site.
But why does Zane have a Thresser called Sophie locked up and why do we need to free it?