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Borderlands 4 Dev Diary: Making a Vault Hunter

BEYOND THE BORDERLANDS #1 | Making A Vault Hunter | Borderlands 4

Gearbox Software Developers tells how they design the Vault Hunters for Borderlands 4 and what goes into the design process. Where the ideas come from, how they execute on them, and what the goals are when making a Vault Hunter.

Hosts

  • Greame Timmins: Creative Director
  • Lin Joyce: Managing Director of Narrative
  • Adam May: Art Director
  • Nick Thurston: Lead Game Designer
  • Anthony Nicholson: Senior Project Producer

Key Takeaways

  • Vault Hunters are treasure hunters who live on the edge and embrace the chaos.
  • Anyone at the studio can pitch a Vault Hunter. Multiple pitches can blend together into one Badass Vault Hunter.
  • Multiple departments in the studio influence the character design.
  • Meeting community expectations and then exceeding and surprising them.

Hidden Details

  • New Artwork
  • Amon Skill Tree Sneak Peek
    • Cybernetics (Green Tree)
    • Passive: Tempered Lightning (5)
      • When Amon activates his Action Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a duration, dealing Shock Melee Damage.
      • Activating an Action Skill while active partially restores the Duration of all Forgedrones.
    • Augment: Storm of Swords
    • Vault Hunter Trait: Forgedrone?
  • Button to max out a skill
  • Character LVL 50
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I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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