Gearbox Software Developers tells how they design the Vault Hunters for Borderlands 4 and what goes into the design process. Where the ideas come from, how they execute on them, and what the goals are when making a Vault Hunter.
Hosts
- Greame Timmins: Creative Director
- Lin Joyce: Managing Director of Narrative
- Adam May: Art Director
- Nick Thurston: Lead Game Designer
- Anthony Nicholson: Senior Project Producer
Key Takeaways
- Vault Hunters are treasure hunters who live on the edge and embrace the chaos.
- Anyone at the studio can pitch a Vault Hunter. Multiple pitches can blend together into one Badass Vault Hunter.
- Multiple departments in the studio influence the character design.
- Meeting community expectations and then exceeding and surprising them.
Hidden Details
- New Artwork
- Amon Skill Tree Sneak Peek
- Cybernetics (Green Tree)
- Passive: Tempered Lightning (5)
- When Amon activates his Action Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a duration, dealing Shock Melee Damage.
- Activating an Action Skill while active partially restores the Duration of all Forgedrones.
- Augment: Storm of Swords
- Vault Hunter Trait: Forgedrone?
- Button to max out a skill
- Character LVL 50