Borderlands Behind the Scenes Full Panel – PAX South 2015

The Gearbox team at PAX South discusses Borderlands and the creation process surrounding the first two games.

Get behind the scenes on the  Borderlands franchise during the Pax South 2015 Panel. As  development team talks about  the past, present and future of Borderlands. So grab something to drink because for the next hour you  we will be sitting down with:

Borderlands History

  • The panel starts of with  the origin story of Borderlands.  Matthew  talks about  the problems they encountered and that needed to be  solved in order  to create a some of the ideas   of Borderlands. How they build a prototype in order to get some of the game mechanics working. As RPG elements were new to the first person shooter genre ,  gearbox and 2k needed to teach the player how to some of these elements work. This is how Claptrap made it’s way into the franchise.
  • Randy  tells  how they got involved with 2K Games. And  continues by telling how the design process of the game started . How the art style changed and how Matt fixed the Skag problem.
  • Mikey & David talk about some of the voices in the game. How Claptrap got to be who he is. And there is the story about how Scooter was brought to life.

Borderlands Q&A

  • With all the different races, boudy typed, genders, disabilities. Is it’s Gearbox Software’s mission to be as inclusive  as possible during character design ?
  • Can you give us any more detail or backstory on Zero?
  • Who is responsible responsible for T.K.  Baha’s  dead ?
  • Will you bring back the Underdome run by Scooter & Ellie ?
  • Will 4 Players Couch  co-op  have the ability  transfer there save file ?
  • Is  Pandora a place where people go to reinvent there  self ?
  • What’s the hardest part of designing  ?
  • Where do the crazy ideas  come from ?

Borderlands  Future

  • Live gameplay with James & Joel  of Lady Hammerlock DLC. James Lopez shows of   the Skill Tree Aurelia   the Baroness.
  • Randy tells about how big the team has grown during the development of Borderlands & Borderlands 2. And how this affects the future of the Borderlands franchise.

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