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Echoes from the Borderlands – S1E7

Episode 7 - Side Quest: "The Guns of Borderlands" | Echoes from the Borderlands

Greetings, Vault Hunters! In this episode of Echoes From The Borderlands, we are talking about The Guns of Borderlands! Host Joel Watson is joined by Lead Weapons Artist Asia Hawkins, Art Director Jimmy Barnett, and Lead VFX Artist Ash Lyons!

Speakers

  • Joel Watson – Creative Producer
  • Asia Hawkins – Lead Weapons Artist
  • Jimmy Barnett – Art Director
  • Ash Lyons – Lead VFX Artist

Hidden Morse Code

  • “If you’re gonna spew spew into this” – Wayne’s world quote
  • “There is no gene for fate” – Gattaca quote

Topics

  • 00:00 – Intro
  • 01:00 – Is the number of guns just a digit or does it impact gameplay?
  • 03:00 – How are weapons designed?
  • 05:35 – What comes first; Form or Function?
  • 07:15 – What is weapon design?
  • 09:45 – When does VFX come in?
  • 13:10 – The Borderlands weapon system isn’t really replicated by others?
  • 14:30 – Which weapons made you excited?
  • 17:20 – Do design rules restrict weapon design?
  • 19:30 – Have we put any real objects into the weaponry?
  • 21:15 – Will any Nerf gun work for Borderlands?
  • 22:30 – How do the various elements of design come together?
  • 24:47Pandora’s Box Advert
  • 25:35 – Are there any weird things, you got away with?
  • 26:30 – How did “Guns with Legs” happen?
  • 28:15 – How much freedom does VFX have?
  • 30:50 – Are you still surprised by the end result?
  • 32:00 – Is the story impacting weapon design or the other way around?
  • 33:45 – How actively are you thinking about the manufacturer themes?
  • 35:00 – Do you have favorite weapon manufacturers?
  • 41:10 – Ash, tell me about Black Sabbath, Nickelodeon, and Eliza Frank
  • 44:30 – Do the weapon manufacturers ‘ CEOs impact gun design?
  • 46:50 – Do the Vault Hunters impact weapon design?
  • 48:00 – Do Skill Trees impact weapon design?
  • 50:00 – Is Gearbox hiding secret synergies?
  • 51:35 – What really amplified weapons through the series?
  • 53:20 – How did new hardware change your job?
  • 56:00 – Is there pressure to outdo the previous game?
  • 58:00 – Does the story support weapon design?
  • 58:20 – Does anyone know how The Bane came to life?
  • 1:00:10 – Is there a personal stamp on the franchise?
  • 1:05:00 – Trivia
  • 1:05:50 – Marcus Impression

My Reactions

  • 25:35 – I never knew the word ZAP appeared in one of the shock effects

Behind the Scene Heroes:

  • April Johnson
  • Dakota Warren
  • Robert Fernandez
  • Hannah Terry

Music

Wandermine – Get out of my head

Written by
I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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