Evolve Patch 2.3.8 PC & 2.0.8 CONSOLES

Evolve Logo Wallpaper
Evolve Logo Wallpaper

Patch 2.0

Patch Notes:

 Tier 4 Hunters

  • Torvald
  •  Sunny
  •  Slim
  •  Crow

2 New Maps for XB1… April 30th for PC & PS4
Updated Post-Round Replay Controls
Observer Tool
Audio Improvements to Dropship Conversations…there should be more of them playing now
Further Improvements to saving progression

 PC Specific:

  • Added protections against known cheats
  • Made improvements to alleviate of DXGI_DEVICE_ERROR_HUNG

 XB1 Specific:

  • Fixed issue that would keep a player from re-joining a game they were disconnected from
  • Fixed issue that would cause a player to become out of sync with other players in a match if they reconnected to a match

 PS4 Specific:

  • Improved voice chat audio quality
  • Fixed issue where players could sometimes end up in the wrong game mode
  • Fixed issue where the server would not allow players to join in progress
  • Various progression balance changes—Same changes as Xbox One and PC in 1.1

Other Bug Fixes

  • Fixed a crash that sometimes occured if a player disconnected after using Plasma Blast
  • Fixed the tracking dart sound playing for monster when Abe darts wildlife
  • Fixed situations where AI sometimes fell through the world after using Teleport Gates
  • Fix rare crash when AIs would grapple the player
  • Fix rare crash when late-joining a game while another player was using personal shield or cloak
  • Fix rare server crash when a player disconnects while teleporting or gliding.
  • Fixed issue with playable Ebonstar Soldier


  • All Monsters – Minor maintenance and improvements
    • There is now a cooldown after a stealth pounce
    • All monsters can see recent damage on their health bar to help make burst damage visible.
  • Kraken – Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
    • Vortex
      • Cooldown increased by one second.
      • Reduced knockback magnitude.
    • Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
    • Kraken’s flight speed is no longer slowed by Tranqs and Stasis grenades since they pull him to the ground where running speed is affected.
    • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
    • Fixed bug that prevented Kraken from getting pulled down while flying in any direction
  • Wraith – Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
    • Warp speed reduced 25%
    • Supernova duration decreased by 50%
    • Decoy
      • Wraith becomes visible for half a second when shot while cloaked.
      • Increased cooldown time by 2 seconds.
    • Warp Blast
      • Speed reduced by 40%
      • Range no longer levels up.
      • Radius levels up now.
      • Max travel distance set to 30 meters for all levels.
      • Damage increased by 10%.
  • Trappers – Increasing the Trapper’s effectiveness.
    • Mobile arena – Can no longer be heard by the Monster player (equipment sfx and VO callout.) Monster players need to be more aware and see the location of the Hunters rather than just listening for the Mobile Arena audio to know when to run.
  • Markov
    • Arc Mine
      • Damage reduced by 20%
      • Fixed a bug where damage extended past the trigger radius.
      • Health reduced by 75%
      • Arm time increased by one second.
  • Hyde – Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
    • Toxic Grenade
      • DPS increased by 50%
      • Added proximity detonation (works vs airborne Kraken now)
      • Reduced fire rate
      • Reduced lifetime by 15%
    • Minigun
      • Accuracy increased by 25%
      • Damage increased by 20%
    • Parnell
      • Multifire Rocket launcher has better accuracy while jumping and jetpacking
    • Maggie
      • Harpoon Traps – Arm time increased by one second.
    • Griffin
      • Sound Spike
        • Sound sensor detection range increased to 60 meters
        • Now detect stealthing monsters within a 15 meter radius
    • Bucket
      • Guided Missile Launcher damage increased 11%
    • Cabot
      • Rail Cannon
        • Damage reduced by 30%
        • Reload time increased by 25%
    • Val – Increasing her overall effectiveness. Made her Medgun a bit more bursty. This makes capacity and reload perks useful for Val.
      • Medgun
        • Heals 20% faster
        • Consumes ammo 2.5x faster.
        • Takes 50% more time to recharge.
      • Tranq duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
    • Caira
      • Acceleration Field – Cooldown increased by 15 seconds.

Find out more about Patch 1.3

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