Update 2.10 – Behemoth is Back
- Quick run down of his changes below:
- New Passive: Living Fortress
- Behemoth will gain stacks of damage resistance after a certain damage threshold.
- Each stack lasts for a short time. The main goal of this is to block burst damage during combat.
- As Behemoth gains stacks, his armor will start glowing brighter to inform players he is taking less damage.
- Current tuning:
- +75 Direct Damage to apply a stack.
- 4% Damage Reduction applied per stack.
- Stacks will expire after 4 seconds.
- Stacks max out at 10.
- Traversal: Rocky Roll
- Maneuverability has been increased dramatically to give Bob more control.
- No longer blocked by wildlife.
- Can quickly change directions while in the roll.
- Gravity has also been increased while inside the roll.
- No longer grants 50% damage reduction while inside the roll.
- Rockwall
- The ability has undergone a complete code refactor to assure it will properly work when cast near Hunters.
- Slabs will always spawn at the cursor’s location when casted.
- Minimum cast range was decreased to allow closer casts of the Rockwall.
- Fissure
- Improved consistency when cast near cliffs and hills.
- Lavabomb
- Behemoth is now able to aim the ability until it is casted.
- (Similar to how Goliath can aim rock throw)
- Behemoth is now able to aim the ability until it is casted.
- Tongue Grab
- Improved overall consistency with the ability.
- Targets within the visual effect will be grabbed unless a major portion of the target is blocked by geometry.
- Visual effect will light up when a viable target is inside the effect radius.
- Keep in mind Tongue grab has a travel time.
- New Passive: Living Fortress
Tutorials are now mandatory again
- If you have not played a tutorial, this is now forced before playing a multiplayer match.
- Note: If you have not played a Co-op vs AI match there is now a 3,000 Silver Key reward for completing one match in Co-op vs AI.
Store Content (all live today)
- Weapon Skins
- Lennox Gold
- E.M.E.T. Gold
- Crow Gold
- Kala Gold
- Monster Skins
- Behemoth Gold
- Behemoth Blood Rock
- Behemoth Sandstone
Balance Updates
All Monsters now gain energy when dealing damage to Hunters
- After 3000 damage dealt to Hunters, a Monster will gain 1 bar of Evolve energy.
- This only works when dealing damage to Hunters.
- Armor is not gained when the energy is gained.
Hunters
Lennox
- Autocannon
- Travel speed increased to 240 from 120
- Explosion radius increased to 3 meters from 2.5 meters
Parnell
- Rocket Launcher
- Damage reduced to 83 from 90
Abe
- Stasis Grenade
- Slow reduced to 45% from 50%
- Radius reduced to 14 meters from 17 meters
- Reduced to 13 seconds from 15 seconds
Kala
- Teleporter
- Toss distance increased to 10 meters from 7 meters
- Health increased to 150 from 70
- Activation radius increased to 1.8 meters from 1.3 meters
Bucket
- Turret toss distance increased to 10 meters from 7 meters
Cabot
- Damage Amp
- Capacity reduced to 315 energy from 350 energy
Bug Fixes
- Fixed an issue where the wrong loading screen would display for specific characters.
- Fixed an inconsistency with Goliath’s Leap Smash indicator not properly displaying the correct size.
- Fixed an issue where selecting a preferred role would give the user a random role in Arcade matchmaking.
- Fixed an issue where hunters can shoot through Behemoth Rock Wall.
- Fixed Random Role Preference not actually being random.
- Added Wraith’s missing image to the Deploy screen and Versus screen in co-op matches.
- Accolades have been re-sorted.
- Paladin Parnell’s Rocket Launcher now plays an explosion sound in multiplayer.
- Fixed the incorrect mode being displayed in lobby when joining on a friend.
- Fixed an issue where AI Wraith would not use abilities for long periods of time.
- Loading screen will no longer show Goliath while it’s loading the selected character’s loading screen.
- Bucketfall weapon skin preview has been added.
- Text fixes and character ability clarification and consistency fixes.