Evolve Stage 2 Patch 2.11

Evolve Stage 2 Patch
Evolve Stage 2 Patch

Update 2.09

Elder Kraken Visual Effects Clarity Pass

  • Lightning Strike and Death Spiral had a clarity pass to remove some of the visual clutter they would create during combat.

Accolade tab added to the Profile card

  • This shows all possible accolades for the selected character on the profile card.

Weekly Store Updates (all are released on patch day now)

  • Hunter Skins
    • Val Monarch
    • Abe Maneater
  • Weapon Skin
    • Hyde Sword set
    • Tech Sgt. Hank Predator set
    • Rogue Val Valkyrie set
  • Monster Skins
    • Gold Kraken
    • Gold Wraith
    • Gold Gorgon

Balance Updates

Dev Insight: This balance patch had a pretty big focus on Monster perk balance and making sure the perk scaling on perks was not so drastic between the Monster perk upgrades. We also made some adjustments to the solo player matchmaking bonus and took another look at Paladin Parnell after his first week out on Shear.

Monsters

Minor Perks

  • Brawler
    • Climb Speed to 13%| 15% | 18% from 10% | 14% | 18%
    • Stamina Recharge to 4.5% | 5% | 6% from 3% | 4.5% | 6%
    • Damage Resistance to 3.5 | 4.5% | 5% from 3%| 4%| 5%
  • Fast Climber
    • Climb 22.5% | 27% | 30% from 15% | 22.5% | 30%
    • Traversal 6% | 7% | 8% from 4% | 6% | 8%
  • Heavy Armor
    • Damage Resistance decreased to 5.5% | 6.5% | 7.5% from 4% | 6% | 8%
  • Haste
    • Movement Speed to 10% | 11% | 12% from 7.5% | 10% | 12.5%
  • Unstoppable
    • Armor regen to 25% | 30% | 35% from 15% | 25% | 35%
    • Damage Resistance 3.5% | 4% | 5% from 3% | 4% | 5%
  • Savage Nature
    • Climb Speed to 10% | 11% | 12% from 6% | 9% | 12%
    • Feed Speed increased to 18% | 19% | 20% from 13% | 17% | 20%
    • Smell Range increased to 18% | 19% | 20% from 13% | 17% | 20%
    • Sense bonus increased to 18% | 19% | 20% from 13% | 17% | 20%
  • Hunger
    • Feed Speed to 32.5% | 35% | 37% from 27.5% | 32.5% | 37.5%
    • Movement Speed to 5.5% | 6.5% | 7% from 5%| 6% | 7%
  • Enhanced Senses
    • Pounce Damage to 28% | 29% | 30% from 15% | 25% | 30%
  • Leg breaker
    • Damage over time to 6 | 7.5 | 8 from 5 | 7 | 8

Major Perks

  • Speed Climber
    • Climb Speed to 40% | 42.5% | 45% from 35% | 40% | 45%
    • Traversal Speed to 7.5% | 8.5% | 10% from 6% | 8% | 10%
  • Scale Armor
    • Damage Resistance decreased to 8.5% | 9% | 10% from 8% | 10% | 12%
  • Insatiable Hunger
    • Feeding Speed decreased to 50% | 65% | 72.5% from 40% | 60% | 80%
    • Movement Speed decreased to 8.5% | 9.5% |10.5% from 8% | 9.5% | 11%
  • Mutated Haste
    • Movement Speed to 14% | 15% | 17% from 13% | 15% | 17%
  • Crippling Attack
    • Slow Debuff to 25% | 28% | 30% from 20% | 25% | 30%
  • Feral Instincts
    • Climb Speed to 18% | 19% | 20% from 10% | 15% | 20%
    • Feed Speed to 30% | 35% | 40% from 25% | 32.5% | 40%
    • Smell Range to 28% | 29% | 30% from 20% | 25% | 30%
    • Sense bonus to 28% | 29% | 30% from 20% | 25% | 30%
  • Mutated Senses
    • Smell Range to 55% | 60% | 70% from 50% | 60% | 70%
    • Sense bonus to 55% | 60% | 70% from 50%| 60% | 70%
    • Pounce 58% | 60% | 65% from 55% | 60% | 65%
  • Endurance
    • Stamina recharge to 15% | 16% | 17% from 13% | 15% | 17%
  • Mutated Claws
    • Damage over time decreased to 14 | 15 | 17 from 13.5 | 15 |19
  • Fly Swatter
    • Damage over time decreased to 7.5 | 8.5 | 9 from 8 | 9 | 10
  • Mutated Recovery
    • Cooldown reduction decreased to 12% | 13% | 14% from 10% | 12.5% | 15%

Superior Perks

  • Deadly Brawler
    • Climb Speed decreased to 17% | 19% | 23% from 15% | 20% | 25%
    • Damage Resistance to 6% | 7% | 8.5% from 5% | 7% | 9%
  • Plated Armor
    • Damage Resistance decreased to 12% | 13.5% | 15% from 12% | 14% | 16%
  • Evolved Haste
    • Movement Speed to 19% | 21% | 23% From 17% | 22% | 23%
  • Unkillable
    • Armor Regen to 40% | 50%| 60% from 35% | 50% | 60%
    • Damage resistance decreased to 8% | 9.5% | 11% from 8% | 10% | 12%
  • Unending Endurance
    • Stamina Recharge increased to 18% | 19% | 21% from 16% | 18% | 20%
  • Evolved Claws
    • Damage over time decreased to 24 | 25 | 28 from 23 | 26 | 30
  • Ferocious Bloodlust
    • Climb Speed increased to 28% | 29% | 32% from 20% | 25% | 30%
    • Feed Speed increased to 56% | 58% | 62% from 50% | 55% | 60%
    • Smell Range increased to 38% | 39% | 42% from 30%| 35% | 40%
    • Sense Bonus increased to 38% | 39% | 42% from 30% | 35% | 40%
  • Grounder
    • Damage over time decreased to 19 | 20 | 21 from 19 | 21 | 23
    • Thrust reduction decreased to 12% | 15% | 18% from 10% | 15% | 20%
  • Paralyzing Attack
    • Slow Debuff to 36% | 38% | 40% from 30% | 35% | 40%
  • Evolved Recovery
    • Cooldown Reduction reduced to 16% | 17% | 19% from 16% | 18% | 20%

Hunters

Jack

  • Repulsor
    • Reload delay increased to 1.5 seconds from 0.5 seconds
  • Dev Insight: We like how strong the Repulsor feels right now but felt it needed to recharge just a bit slower to give Monsters some wiggle room during those close fights where Jack shines.

Slim

  • Heal burst
    • Incap healing reduced to 250 from 300
  • Dev Insight: Simply put his incap healing was allowing Slim excel in almost every situation in combat. We wanted to give Monsters a longer chance to punish Slim once they break through his healing.

Paladin Parnell (Parnelladin)

  • Mutagen Shotgun
    • Damage per pellet reduced to 8 from 11
    • Spread reduced to 3 min 5 max from 5 min 10 max
  • Heal Burst
    • Cooldown reduced to 15 seconds from 20 seconds
  • Righteous Fury
    • Duration reduced to 13 seconds from 15.5
    • Removed self damage when activating Righteous Fury
  • Generyst Rocket
    • Launcher spread reduced to 1 min 6 max from 0.1 min 10 max
    • Incap healing reduced to 140 from 190
  • Dev Insight: We wanted to move Paladin Parnell a bit away from the strong team healing and really focus on his strength of being one of the best medics at self sustain. The Mutagen Shotgun also received a damage nerf but we felt it needed to feel much more consistent in order to help Paladin recharge his heal burst cooldown faster.

Hank

  • Shield Projector
    • Reload delay increased to 1.5 seconds from 1.2 seconds
  • Shield Burst
    • Self shield value reduced to 500 units from 545 units
    • Team shield value reduced to 450 units from 500 units
  • Dev Insight: Hank has been performing exceptionally well at all levels. Sporting a +60% win rate at high and low level, we felt he needed to be brought back a notch with 2.09. We are focusing mainly on the Shield Burst to bring down his overall power a bit.

Renegade Abe

  • Penitence
    • Damage over time reduced to 17 from 19
  • Corrosive Grenade
    • Damage over time reduced to 10 from 11
  • Nerve Toxin Dart
    • Damage over time reduced to 28 from 30
  • Dev Insight: Renegade Abe has quite a lot of hidden strength. With all the utility and post-Dome damage he brings we felt he needed one more pass to see where he lands after 2.09.

Parnell

  • Super Soldier
    • Duration to 13 seconds from 15 seconds
  • Dev Insight: We like that Parnell is a strong pick right now but felt he was just getting too much value out of the duration of Super Soldier.

Kala

  • Shield Burst
    • Other Support shield increased to 600 from 550
    • Self Support shield increased to 600 from 500
  • Dev Insight: Kala is an interesting character that we’ve had our eyes on for the last few weeks. We’re starting slow here with some Shield Burst changes to help her survive through Dome fights for longer.

Solo Matchmaking Bonus

  • Rank 2 Solo Player bonus (2 party / 2 Solo)
    • Max Health bonus to 12% from 15%
    • Strafing Speed bonus decreased to 6% from 8%
    • Movement Speed bonus 6% from 8%
    • Jetpack Recharge 6% from 8%
  • Rank 3 Solo Bonus ( All Solo Players)
    • Health bonus decreased to 20% from 25%
    • Strafing Speed bonus decreased to 10% from 12%
    • Movement Speed bonus decreased to 10% from 12%
    • Jetpack Recharge 10% from 12%

Bug Fixes

  • Removed extra subtitles that were not spoken on Deepest Dark.
  • Fixed an issue where the dropship timer would disappear for the monster after Emet uses his dropship beacon.
  • The UI will properly update to show available characters and skins after purchase in the character select screen.
  • Invite button for a fifth player in co-op has been removed.
  • Fixed an issue where the monster player will be unable to select their abilities after evolving.
  • Fixed Gorgon Spider Trap fast run speed.
  • Fixed an issue where the hunters will face the wrong way after being revived.
  • Fixed non-Deepest Dark reavers having red trials despite running at regular speeds.
  • Fixed an issue where the deploy screen will not show the correct monster after customizing the slot in solo.
  • Fixed Wraith’s Decoy video in the character select screen showing old functionality.
  • Fixed an issue where the hunter team can see what the monster player selected when swapping roles in character select.
  • Fixed an issue where Elder Kraken’s Chain Lightning sound is extremely loud.
  • Fixed an inconsistency with Quantum Caira’s tutorial VO and text.
  • Lennox Plasma Lance multiplier now displays the correct values.
  • Fixed various text issues across the game.
  • Fixed stuck bots teleporting.
  • Fixed a roach spot in Distillery near the orange chemical vat.
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