Fortnite Patch Notes 1.11

Fortnite Patch Update
Fortnite Patch Update

EA1.7.1 PATCH NOTES

GENERAL

  • BattlEye has been added to our existing anti-cheat detection

BATTLE ROYALE

GAMEPLAY

  • We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
    • Increased Battle Bus movement speed by 50% (from 4000 to 6000).
    • Increased skydiving terminal velocity by 50% (from 4000 to 6000).
  • The final storm safe zone will now close completely instead of holding at a 10 cm radius.
  • Players can now search supply drops without interruption from storm damage.
  • Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
  • Fixed the glider occasionally not auto-deploying at the correct height.
  • Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.

WEAPONS

  • Changes from the Live Update on Oct. 6:
    • Increased Semi-Auto Sniper Rifle damage by 50%.
      • This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
    • Decreased Scoped Assault Rifle damage by 33%.
      • This weapon was too effective at its current role and needed to be scaled back slightly.
    • Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
      • Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.
    • Increased Rocket Launcher reload time by 20%.
      • It’s a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it’s a little too good right now.
    • Increased Submachine Gun damage by 10%.
      • The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We’ll continue to keep an eye on it.
  • Renamed several weapons
    • Renamed ‘Semi-Auto Rifle’ to ‘Assault Rifle (Burst).’
    • Renamed ‘Semi-Auto Handgun’ to ‘Pistol.’
    • Renamed ‘Semi-Auto Shotgun’ to ‘Tactical Shotgun.’
  • Fixed an issue which prevented explosive weapons from damaging Supply Drops.
  • Fixed a bug which caused the pump action shotgun to occasionally double-fire.
  • Fixed a bug which caused grenades to occasionally deal no damage.
  • Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
  • Fixed an issue which caused the weapon reticle to disappear.

DUOS/SQUADS

  • Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
  • Increased health after being revived from the DBNO state.
    • Health increased from 25 to 30.
  • Shields will no longer protect you from damage while in the DBNO state.
    • You will keep any remaining shield if a teammate revives you.
  • Friendly fire damage will now display the appropriate visual hit effects.
  • Fixed squad’s finishing placement displaying the incorrect number in some cases.
  • Fixed an issue which caused tires to bounce DBNO players.
  • Fixed an issue which allowed traps to bounce players in the DBNO state.

UI

  • There is now a Report Player button on the end-of-match screen to report players.
  • Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
  • The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
  • Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
  • Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
  • You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
  • Teammates will no longer show up as eliminated when they are loading into the map.
  • Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.

WORLD

  • Added name labels to the map for existing locations.
    • Tomato Town
    • Dusty Depot
    • Salty Springs
  • Added a few structures near Tomato Town.
  • Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
  • Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
  • Fixed issues which caused trees to float above the terrain.
  • Fixed some trees that previously could not be destroyed.
  • General bug fixes and improvements to the world.

PERFORMANCE

We’re continuously working on optimizing performance, and are actively investigating recent reports of lower frame rates in areas with dense foliage.

  • Fixed multiple issues which could cause a brief freeze in game.
  • Fixed a significant hitch that occurred when the last player was eliminated from the game.
  • Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
  • Reduced hitching on PlayStation 4.

AUDIO

  • Addressed multiple issues which caused sound to only come out of the left or right speaker.
  • Moved Battle Bus ignition audio into pre-game warmup phase.
  • General mix adjustments.

SPECTATING

  • Fixed player directional hit indicators not visible while spectating

SAVE THE WORLD

GAMEPLAY

  • Challenge the Horde
    • Progression is now determined by the players progress in the Save the World campaign
      • If the player has finished Plankerton Outpost 3 in the Save the World campaign, then all of Stonewood and the first three Plankerton zones will be unlocked in Challenge the Horde mode.
    • Quests now have a minimum difficulty rather than a required one.
      • If a quests states: Complete “Challenge 3 in a rating 9 zone,” the challenge can now be completed in any zone 9 or higher rather than in a zone with 9 difficulty specifically.
    • When entering a Tier 1, 2 or 3 zone, all challenges within that zone are now unlocked by default.
      • This will make progressing through the mode quicker.
    • All Outlander fragments now respawn between horde waves.
      • All of the remaining existing fragments are removed and new fragments are spawned at potentially new locations.
    • Outlander Fragments were spawning too far away in Horde mode.
      • Now Outlanders should have more than enough time to gather fragments before each wave.
  • Fixed an issue that caused the evolution choice between Shadowshard and Obsidian to always default to the Obsidian evolution.
  • Fixed an issue which prevented players from storing multiple stacks of building resources and ammunition in their Storm Shield storage.
    • Players can now store multiple stacks of resources and ammunition in their storage again.
  • Fixed an issue that caused players with certain video cards to experience extreme saturation during night sections.
  • Fixed an issue which caused the Smasher to continue to charge for too long if it has broken a piece of the environment or a building and there is nothing to attack within a reasonable distance.
  • Fixed a bug which caused the amount of Fortitude, Offense, Resistance, and Tech shared between party members to be capped to a lower value than intended.
  • Updated Teleporter placement range by increasing starting Teleporter range to 15 tiles, and reducing each Teleporter range upgrade increase to 5 tiles.

HEROES

  • Fixed a bug which caused ‘TEDDY’ and Shock Towers to one-shot monsters at high level, and allowed them to be damaged by effects like bees and poison clouds.
    • ‘TEDDY’ and Shock Tower now use the environmental object damage model rather than character damage model.
      • Increased the health of ‘TEDDY’, Shock Tower, and ‘BASE’.
  • Increased ability damage, health, and shield values on all heroes.
    • All of these values increase depending on the on rarity of hero
      • Increased by 10% every 5 levels, to a maximum of 30% for Uncommon up to 60% for Legendary
    • These values were previously scaling relative to weapons without alterations and were falling well behind the curve at high levels as a result.
    • No change at low levels, gradually scaling up with difficulty.
    • Hero abilities and gadgets will have greater impact on monsters at higher levels.
  • Weapons will deal more damage to monsters quicker at high level.
  • Adjusted enemy health and damage values as a result of the Hero scaling changes
    • No change at low levels.
    • Increases gradually with difficulty.
    • Monsters will damage players slighter slower at high level.
  • When using Bull Rush to charge at a charging Smasher, the ability will no longer be interrupted prematurely.

MISSIONS

  • Fixed an issue which caused the Launcher to appear early in the “Deliver the Bomb” mission when a player joined an ‘in-progress’ zone.
  • Fixed an issue that caused some players to be unable to activate the bomb in the “Deliver the Bomb” missions.

GENERAL

  • Fixed a crash that occasionally occurred when canceling a game rejoin.
  • Re-enabled support for DirectX 10.
  • Fixed several client crashes.

ONLINE

  • Matchmaking Region is now available under the GAME tab in the options menu.
    • This tool shows all available regions and a representative ping value at the time of login.
      • We are working to improve this tool further to refresh ping values.

UI

  • Fixed an issue that caused Homebase Storm Shield power levels to always incorrectly show as 0 out of 10.
  • Corrected a typo in the Challenge the Horde loading screen.
  • Corrected a few typos found in perk names for Scavenger Heroes.
  • Updated names, descriptions, and bonus descriptors for all of the trap and weapon ingredient nodes on the Horde skill tree.
  • Nodes now refer to the Star level of the traps and weapons.
    • Ingredients that you receive from each node are fully listed out.
  • Reworded Teleporter skill tree node description to include placement range.

EA 1.7 RELEASE NOTES

HORDE BASH – SAVE THE WORLD

  • Challenge the Horde
    • Construct Your Fort
      • Enter the Staging Area and build your Portable Horde Fort.
        • Use your custom fort in all Challenge the Horde adventures.
        • Your fort carries over to each new mission!
      • Gather wood, stone, metal and traps for your base from the new Horde mode skill tree.
    • Bring It Into Battle!
      • When your squad is prepared, proceed to the combat zone and face off against hordes of husks!
      • Each zone includes 3-5 challenges, each with increased difficulty.
      • The final hex hosts especially tough challenges for veteran players.
      • Each challenge pits you and your squad up against 10 waves of enemies.
      • Gameplay modifiers are introduced as the waves progress, increasing the difficulty of your foes in a variety of dastardly ways.
        • Certain waves throw a large number of a certain enemy type at you. How many Lobbers, Sploders, or Smashers can your fort handle?
    • Earn skill points to unlock additional resources.
      • Harvesting is disabled in Challenge the Horde zones.
      • Resources are granted at the start of combat, and at the end of each successfully completed combat wave
        • Use these resources to craft weapons, place traps, and expand or repair your fortifications.
      • Nodes in the Horde skill tree increase the amount of wood, stone, metal, trap crafting ingredients, weapon crafting ingredients, and ammo dropped each wave.
    • Every member of the team can bring one Defender, and will start the Challenge with a few free Defender posts.
  • Scavenger Tickets
    • Players can receive Scavenger Tickets and Horde Skill Points upon successfully completing Horde Challenges.
      • Up to six times every 24 hours.
    • Quests grant additional Scavenger Tickets the first time you complete all of the Challenges in each zone.
  • Event Quests / Rewards
    • The new Scavenger Llama in the store holds four new Heroes, and nine new Weapons.
      • Earn the Scavenger currency by completing quests and playing in Horde Bash events.
    • 25+ Quests that allow you to progress through the Challenge the Horde event. These quests include rewards that range from Scavenger Tickets to Legendary Items!
      • Complete the third Challenge in the 15 power Horde zone to earn a choice of Epic Melee or Ranged Scavenger Weapon Schematic.
      • If you and your squad manage to complete the 5th tier in a 70 power zone, you will be rewarded with a Legendary Scavenger Hero of your choice.
    • 20+ Scavenger Quests with rewards that range from Scavenger tickets to a few high-value items!
      • Complete the “Mission Alert!” Quests to earn one Epic Scavenger Hero.
      • Need a Legendary Defender? Complete the quest “Die, Husks, Die! – Stage 8” to earn one!
  • New Repeatable Event Quests
    • Perpetual Storms will award a choice of upgrade ingredients.
  • Introducing four new Scavenger Heroes with several new, never-before-seen perks.
    • Raider Soldier – Close-range combatant with Shockwave and shotgun perks.
    • Gunblazer Outlander – Pistol-packing Outlander adept at scrounging up ammo.
    • Machinist Constructor – Uses the B.A.S.E. to supercharge traps.
    • Energy Thief Ninja – Generates energy by striking foes in melee combat.
  • Limited-time “Mission Alert!” quests reward one Epic Scavenger hero of each class
    • Earned by completing mission alerts (in Horde or the normal theaters) while using a hero of the specified class.
  • All of these new heroes are also available in the Scavenger Llama pack.
  • Nine new weapons introduced with the Scavenger Weapon set. These weapons are much cheaper to craft than usual, but have somewhat reduced durability.
  • Two new Defenders to help protect your fort! Recruit them and get them on the front line, Commander!
  • Each defender can be earned by completing event quests, and found in all the usual Llama packs, (upgrade llama, people llama, etc) even after the event ends.

BATTLE ROYALE

  • Players can now grab pickups through open windows and other openings.
  • Fixed an issue where textures would pop in and out from certain distances.
  • Revival progress is now shown in the UI for the entire team.
    • A large progress indicator now displays while being revived.
  • The death log will now show teammates color correctly.
  • Tweaks to slotted inventory item look.
  • The continue / back buttons on the death and win screens will now say “Return to Lobby.”

SAVE THE WORLD

MAJOR KNOWN ISSUES

  • There is a chance that a player can spawn into a zone with no pickaxe.
  • Husks sometimes spawn in unreachable locations during Encampment encounters.
  • Purchasing the Weapon Transformation node does not unlock Transforming in the Armory.
  • Global chat shows a “Joining general chat” message to players who have communications blocked.

GAMEPLAY

  • The Scavenger Choice Llama is now available in the Loot tab for a limited time.
    • The Scavenger Choice Llama guarantees a choice reward for new Scavenger Weapons and Heroes.
    • The cost to purchase a Scavenger Choice Llama is 1000 Scavenger Tickets.
      • Scavenger Tickets can be earned by completing limited time Event Quests or Challenge the Horde content.
    • Added new Scavenger Items to Collection Book
  • Scavenger Weapon Set is now available
    • Scavenger Launcher will launch a unique trash ball as it’s projectile
  • Updated Daily Quest Objective counts for the following:
    • Daily Destroy (TVs) – increase required number to 20
    • Daily Destroy (Propane Tanks) – increase required number to 10
  • Slow Field Adjustments
    • Reduced range to start at 384 from 512.
    • Range Upgrade 1 and 2 add 64 from 256.
    • Slow starts at 40% and is upgraded to 60%.
    • Cooldown reduced from 300 to 180 seconds.
  • Fixed an issue that was causing the Wall Dynamo trap not to damage Husks.
    • Husks will now consistently take damage in the trap’s range.
  • Triple Tap sniper rifle now uses medium bullets (instead from heavy bullets)
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
  • Updated all Canny Valley and Twine Peaks Quests that had a singular objective of “Complete ‘X’ missions”
    • Now requires players to complete any of a choice of 3 missions.
      • For example: Old Objective: Complete 3 missions in a 40+ zone New Objective: Complete 3 Retrieve the Data, Fight Category 3 Storm, or Ride The Lightning missions in a 40+ zone.
      • Players can choose any of these missions and must complete a total of 3 missions to fulfill the Quest.
  • Fixed an issue where Tier 3 Hydraulic Sniper Rifles would not evolve to Tier 4 Crystal Hydraulic Sniper Rifles.
  • These weapons will evolve normally now.
  • Fixed a bug which caused players to instantly teleport to a Teleport pad when moving it.
  • Fixed an issue that caused weapons which stacked (bottle rockets, etc) not to auto-equip a different weapon once the stack was depleted.
  • Fixed the Shock Phase tactical perk to correctly limit stacking.
    • Currently the perk was giving much more than the intended bonus. This has been corrected.
  • Fixed an evolution issue for the Tier 4 Crystal Maverick shotgun, and all tiers of the Bandit shotgun.
    • These weapons will now evolve normally.
  • Fixed an issue where Mimics would immediately despawn after being activated.
    • Now players should have no issues with Mimics disappearing with their loot.
  • Added a unique new animation for the Hydraulic Hammer’s secondary attack

HEROES

  • New Outlander: Gunblazer Southie
    • Set Phasers to Kill: Increases pistol damage after Phase Shift ends.
    • Extended Magazine: Increases pistol ammo capacity.
    • Static Cling: Shock Tower afflicts targets, dealing periodic damage
    • Llocked and Lloaded [Perk and Tactical]: Llama Fragment drops ammo.
    • Bullet Bonanza [Support]: Chance to find double ammo when looting containers.
  • New Soldier: Raider Headhunter
    • Shell Shock: Increased shotgun damage
    • Critical Blast: Increased shotgun critical damage
    • I Love to Reload: Movement speed boost for a time after reload
    • Adjustable Choke [Support]: Increased shotgun critical chance
  • New Ninja: Energy Thief Mari
    • Vigorous Blade: Gains energy every 4 sword strikes
    • Rebound: Crescent Kick grants energy per enemy struck
    • Vigorous Strikes [Tactical]: Gains energy every 4 melee strikes
  • New Constructor: Machinist Harper
    • Supercharged Traps: BASE increases trap damage
    • Overclocked Traps: BASE increases trap reload speed
    • Tough Traps [Perk and Support]: All traps crafted by party are more durable
  • All missing hats for heroes (rarity) rare and above have been added, as well as all missing backpacks for Epic rarity and above.
  • Created new male Sniper Defender, and female Shotgun Defender.
  • Fixed an issue that was causing the Charged Fist ability to not apply the full 200% damage bonus.
  • Anti-Material charge will now apply the full bonus damage when “Long Arm of the Law” is unlocked.
  • Fixed an issue that caused the Outlander’s Anti-Material charge to stop abruptly when traveling.
  • Now the Ability will go the expected distance.
  • Fixed an issue where the Bull Rush animation would continue to play after being knocked down if the player activated Bull Rush just before getting knocked down.
  • After using the Air Strike gadget, a weapon will now automatically be equipped.
  • Fixed an issue that caused the Anti-Material Charge ability to cancel itself if used without being fully charged.
    • This issue occurred when the Charged Fist perk was equipped.
  • Corrected the stamina cost for the Grenade Cost perk.
    • Using the Frag Grenade ability with the Grenade Cost perk now costs 15 stamina.
  • Fixed an issue where throwing stars were going through Husks without doing any damage.
    • Throwing stars will now damage enemies regardless of angle or distance thrown.
  • Fixed an issue that was causing stuttering while double jumping as the Ninja.
    • Players should now be able to jump around without issue.
  • Slightly boosted the jump height bonus of the Praying Mantis perk.
    • The Praying Mantis perk’s jump bonus didn’t feel like it made enough of a difference. The perk should feel much better now.
  • Flashbang tactical perk description clarified.
    • Frag Grenades now do increased impact damage. When impact limit is reached, enemies are stunned for 2.5 seconds, instead of being knocked back.
  • Fixed an issue that was causing Bull Rush to be able to hit player’s Defenders.
    • Bull Rush will no longer damage defenders.
  • Fixed an issue causing the Wings of the Dragon perk to stop short.
    • Any Ninja that has this perk equipped will now travel the full distance.

MISSIONS

  • Fixed an issue that was causing players to be unable to find Objective B in “Deliver the Bomb” missions.
    • Players should now have no problem finding the objectives.

UI

  • Fixed an issue where the lobby timer would briefly show an incorrect time.
  • Fixed a description typo for the Enforcer Grizzly hero.
  • Clients properly return to the mission select screen when a server timeout occurs while connected to the lobby
  • Improved navigation on the Quest menu when using a controller.
    • Occasionally when switching between menus controller input would be delayed, that is now fixed.
  • Fixed a number of instances of cut off text.
  • Performed many performance fixes in the UI allowing smoother and faster navigation on menu screens.
  • Fixed a rare bug which caused the UI to not display certain components after rejoining a zone in progress.
  • Fixed an issue where disconnecting caused the player to receive a level 1 chest regardless of what chest should have been earned.
    • Now the player will receive the correct rewards even after disconnection.
  • Prevent possible instability if user clicks LAUNCH button in the lobby too many times.
  • Corrected the Faster Exit perk tooltip description to more accurately explain its effects.
  • Fixed an issue where cards would not display the correct color rarity.
  • New background art on Skill Tree pages.

ART/ANIMATION

  • The Horde mode combat map is using a new animated 3D Volumetric Fog technique
    • This tech will add a fog layer to the ground and concave areas of the level without hindering visibility
  • Baseball bats now have a custom alternate swing animation.
  • Fixed an issue that caused the muzzle flash to endlessly loop after firing the Trooper Assault Rifle with alterations.
  • Improved a variety of ranged and melee weapon visual effects.
  • Performed a quality pass on all elemental ranged and melee weapons to have better fitting visual effects.
  • Beehive Husk visual effects have had it’s opacity turned down to improve visibility in bee swarms.
  • Hydraulic Sniper and Shotgun icons are now higher resolution.
  • Added new FX for the Ricochet and Tank modifiers for Horde Bash event
  • Deep water and Lakes have new details added in the water.
  • Water reflections have been improved
  • Replaced an old tree model with higher quality art in the onboarding level.
  • Added more visual variety of survivors that can be saved in the world

AUDIO

  • Hawk and Bull join the conversation with new VO.

ONLINE

  • Players will no longer default to English global chat rooms when failing to find a room available for their language.
  • Fixed a crash that could occur if shutting down immediately after logging in.
  • Faster response to server timeouts when connecting to the server lobby.
  • Improved client and server stability related to outages with various backend services.
  • Fixed a rare issue where party members wouldn’t join a server with the party leader.
  • Improved dedicated server stability by retrying cloud save operations if they fail.
  • Fixed a rare crash while matchmaking.

GENERAL

  • Viewing a Twitch stream and being awarded a viewer quest, and then not logging in for a month could prevent players from logging in.
    • This issue is now fixed.
  • Added ability for console users that are not actively playing game to accept invites from other players.
  • Fixed an issue where players couldn’t apply Fullscreen mode.
    • Now when selecting the Fullscreen option, the setting should apply correctly.
  • V-Bucks earned from playing Fortnite are now spendable on all platforms.
    • Purchased V-Bucks continue to be only available on the platform purchased.
  • Fixed several client and server crash conditions.
  • Fixed a few localization issues.

PC/MAC ONLY

  • The “Backspace” key can now be bound in player input on PC.
  • Fixed an issue where players couldn’t view all available banner categories on PC.
    • Players will now be able to change their banner at will.
  • Changed minimum macOS requirement for Fortnite to 10.12.6.
    • This should help prevent some crashes that players were experiencing.
  • Fixed a crash during shutdown on PC if the player was mid-purchase of real-money products.

XBOX ONLY

Fixed an issue where Xbox emoji’s were breaking chat rooms.

EA1.6.4 RELEASE NOTES

BATTLE ROYALE

  • Balance
    • Adjustments to Assault Rifle.
      • White
        • Increased maximum accuracy by 10%.
        • Increased minimum accuracy by 22%.
        • Increased reload rate by 10%.
      • Green
        • Increased maximum accuracy by 8%.
        • Increased minimum accuracy by 20%.
        • Increased reload rate by 8%.
      • Blue
        • Increased maximum accuracy by 5%.
        • Increased minimum accuracy by 17%.
        • Increased reload rate by 5%.
      • Purple
        • Increased maximum accuracy by 3%.
        • Increased minimum accuracy by 14%.
        • Increased reload rate by 3%.
      • Orange
        • Increased minimum accuracy by 11%.
    • Optimal accuracy is achieved by aiming while crouching without movement.
  • Polish and Bug Fixing
    • Fixed an issue that caused a party to be unjoinable after the Host had left it.
    • Fixed issues with players joining lobbies.
    • Fixed a couple of server crashes.

PS4 ONLY

  • Fixed an issue that caused login failure after completing the login queue.

XBOX ONLY

  • Fixed a frequent rendering thread crash that was seen on Xbox.

EA1.6.3 RELEASE NOTES

BATTLE ROYALE (PVP)

SQUADS

New Duos and Squad match types have been added, alongside Solos.  Play in groups of 2 or up to 4 and fight to eliminate all the other teams!

  • Invite friends to play on your team using the in-game Friends List.
  • Use the “Fill” option to automatically fill your team with other players.
  • When your health falls to zero you’ll be “down but not out” (DBNO).  Your squadmates only have a short amount of time to revive you before your health bar drains.
  • You can see your team members’ status on the HUD, including Health and Shields.
  • Use the map to place location markers which are visible to your team and will display on the compass at the top of the HUD.  Keep an eye out for markers from your squad!
  • Cooperate with team members to build awesome defensive structures!
  • Friendly-fire is enabled, so be careful where you aim!  Intentionally attacking squadmates violates the code of conduct.

The Squad match type (up to four-player teams) is available to play immediately.  Duos (two-player teams) will be activated when there are enough players to support matchmaking in both modes.

SUPPLY DROPS

There is now a chance for Supply Drops to descend from the sky.  These crates contain valuable weapons and items! (Pro-tip: destroying the balloon will make it drop rapidly to the ground.)

NEW WEAPON: SCOPED ASSAULT RIFLE

The Scoped Assault Rifle improves accuracy over the base version, and is best used to engage medium-long range targets.

NEW WEAPON: ZAPOTRON

The Zapotron can be used to fire electric blasts in short bursts, or charged up to release an enormous amount of damage! Fire sparingly, as Cell Ammo is extremely limited. This weapon is only available in Supply Drops.

NEW WEAPON: TACTICAL SUBMACHINE GUN

The Tactical SMG is an effective medium range weapon with high rate of fire.

EXCLUSIVE “CAMO” GLIDER AND UMBRELLA SKIN

Anyone who has purchased a Founder’s Pack before Sept. 21 will receive exclusive Camo skins for their glider and umbrella while descending from the Battle Bus!

GAMEPLAY BALANCE

  • Skydiving and paragliding lateral speeds have been reduced when moving backwards or strafing.
  • Falling damage when landing on slopes is reduced depending on the angle of the slope.  Full damage is applied for horizontal surfaces, and reduced at steeper angles.
  • Foot dust no longer kicks up when crouched, aiming down sights or making small movements.
  • While using Health and Shield items, you can now move your character a short distance without cancelling the action.
  • Increased distance that you can see other players to 275m (was 250m).
  • Greatly increased distance that you can see player-created structures to 275m (was 180m). This fixes issues where players could appear to be floating in the sky, or projectiles would impact an “invisible” distant wall.
  • Additional changes from the Live Update on 9/20:
    • Adjusted Storm safe zones to reduce likelihood of the next zone appearing against the far edge of the previous zone.
    • Reduced falling damage.  Falling damage now begins just above 3 stories, dealing 10 damage. Damage will continue to increase until becoming lethal at 6 stories.
    • Fixed an issue with the Storm safe zone locations.
    • This will on average reduce the amount of long-distance running per match.

WEAPONS

  • Added new weapons:
    • Scoped Assault Rifle
    • Zapotron
    • Tactical Submachine Gun
  • Added new Cell Ammo type for use with the Zapotron.
  • Added stars to each weapon’s icon to indicate the level of rarity.
  • Grenades now drop in stacks of 3 (was 1).
  • Increased Grenade maximum stack size to 10 (was 5).
  • Reduced Shield Potion maximum stack size to 2 (was 5).
  • Increased ammo stack sizes found in loot.
    • Shells increased to 5 (was 4).
    • Medium Ammo increased to 10 (was 6).
    • Heavy Ammo increased to 6 (was 4).
    • Rocket Ammo increased to 2 (was 1).
  • Submachine Gun now fires 50% faster, but accuracy is reduced (compared to Tactical SMG).
  • Increased Grenade Launcher projectile velocity to 2750 (was 2000).
  • Minor movements will now have reduced impact on weapon spread.
  • Hit feedback at long distances appears immediately instead of being delayed.
  • Added new tracers that better reflect the behavior of instant hit weapons.
  • Added the ability to immediately interrupt shotgun reloading.
  • Sniper Rifle
    • Improved the sniper projectile visuals.
    • Added new sniper scope visuals with distance marks.
    • Fixed sniper rifle projectiles not playing impact effects at hit location.
    • Fixed sniper projectiles being destroyed too early under some network and collision conditions.
  • Muzzle-blocked reticle is now colored red instead of white.
  • Fixed muzzle-blocked reticle becoming blocked by players.
  • Fixed handgun not firing consistently when tapping very quickly.
  • Fixed weapon fire interrupting reload on weapons that individually reload bullets.
  • Fixed tracers going to unexpected locations when not hitting any collision.
  • Fixed reticle size not displayed accurately in certain display resolutions.
  • Additional changes from the Live Update on 9/20:
    • Increased sniper rifle projectile speed by 25%.
    • Increased weapon accuracy.
      • This is roughly a 50% increase in accuracy in the ‘worst-case’ scenario.  Accuracy in best-case scenario (while crouched, aimed, and immobile) is unchanged.
      • Increased accuracy while running.
      • Increased accuracy while shooting full-auto.
      • Increased accuracy while hip firing.

MINIMAP

  • If you’re caught inside the storm, a second line will appear on the map showing the shortest path to safety.  Better run!
  • The storm now shows as purple on the minimap, with hazard lines indicating that it’s not generally a good idea to stay in the storm.
  • You can now place map markers on the fullscreen map which are visible to team members.  Choose a location using the mouse or controller movement stick, then place the marker using the Fire button. To remove the marker, use the Target/Aim button.
  • The size of player indicators were increased to make them easier to see.
  • Player indicators are now shown when on the Battle Bus or while Spectating.
  • The fullscreen map now becomes slightly transparent while your player is moving.

UI

  • Many aspects of the UI were updated to accommodate squad gameplay.
  • The HUD now displays your team member names along with their Health, Shields and whether they’re “down but not out” (DBNO) or have been eliminated. This is also visible for the team you are spectating.
  • The kill feed text has been updated with better use of colors and fonts.
  • Many icons for weapons and items have been improved.
  • Added a Code of Conduct button to the menus.
  • Placeholder buttons have been added to the Matchmaking for Leaderboards and Stats.  These will be implemented in a future update.
  • Fixed not being able to access the in-game menus while waiting to deploy from the Battle Bus.
  • Fixed elimination screen not indicating when you are eliminated by yourself.
  • Fixed various formatting issues with existing text in the game.
  • Fixed reticle being displayed while skydiving.
  • Fixed visual alignment issues with certain HUD elements.
  • Fixed some issues with fullscreen map when ALT+TAB-ing in Windows.

INVENTORY

  • Ammo now appears in your inventory and can be dropped.
  • Building Materials can be now dropped by double clicking on them in your Inventory.
    • Controller support will be added in a future update.
  • Weapons, Items and Building Materials can be now be dropped by dragging them to the Recycling Box on the Inventory screen.
  • Traps have been moved to the Resources section of the Inventory screen.
  • Fixed bug where inventory could display more slots than were actually available.

GENERAL

  • Fixed various issues that could cause the game to crash.
  • Added an indication of time left in the warmup lobby to the taskbar icon on Windows.
  • Spawned loot will now spread out a bit farther from their container.
  • Updated the tips displayed on the Battle Royale loading screens.
  • Fixed the Storm safe zone continuing to shrink after the game had ended.
  • Fixed camera moving away from Battle Bus during network lag.
  • Eliminated camera pops when your player initially spawns into the world.
  • Fixed “You cannot do that now” appearing while holding down the Reload button.
  • Fixed “Unable to Improve Building” appearing when clicking right stick on a controller.
  • Fixed Shield Potion use being cancelled by pressing the button multiple times.

AUDIO

  • Fixed landing footstep sounds playing unexpectedly while walking or sprinting around.
  • Added new ambient audio for rivers and lakes.
  • Improved volume balance and spatialization for medium and distant gunfire.
  • Added a whoosh when you start skydiving, and reduced wind whistling sounds.
  • Fixed audio being received from camera location instead of player location.
  • Footstep audio volume now falls off more smoothly with distance.
  • Increased distance the player can hear structures being demolished.

WORLD

  • Improved some chest and loot spawn locations.
  • Fixed distant chests appearing as orange boxes.
  • Fixed various collision issues with the landscape and buildings.
  • Fixed some underground basements being inaccessible.
  • Fixed issues with some trees floating above the terrain.
  • General bug fixes and improvements to the world.

VISUALS

  • Fixed player damage effects not showing at the actual hit location.
  • Fixed spark effects appearing at the wrong location when destroying placed walls.
  • Improved Glider and Umbrella animation.
  • Improved the Pump Shotgun animation.

CONTROLLER

  • Improved aim assist on controller.
  • Greatly reduced speed of lowest stick sensitivity setting, and increased speed of highest stick sensitivity setting.
  • Fixed issues with grenade toss when using a controller.
  • The “Reset Building Choice” gameplay option now works while using a controller.

SPECTATING

  • Minimap is now visible while spectating.
  • Added Total Kills, Players Remaining, and Storm Timer to the HUD while spectating.
  • Team members are now spectated first, if you are eliminated.
  • If the player you’re spectating is eliminated, their assailant will now be spectated (rather than a random other player.)
  • Spectator camera now correctly matches the viewed player’s gameplay camera.
  • Smoothed out spectator camera movement.

SAVE THE WORLD (PVE)

GENERAL

  • Fixed multiple client crashes.
  • Fixed multiple server crashes.
  • Fixed a rare issue that caused some players to be unable to play the Save the World mode when connected to Twitch.

GAMEPLAY

  • Fixed an issue where the Teleporter and Banner gadgets would hover over empty space and are instead destroyed.
    • This prevents these two gadgets from being used to keep players in a “death loop”.

MISSIONS

  • Lok’s Book of Monsters
    • The Floating Freaks quest will remain after the Mutant Storm Event ends and will unlock after Stonewood Storm Shield Defense 3 quest has been completed.

UI

  • Playing a Survive the Storm mission in a grey zone results in no XP gained.
    • Players will now be given a notice before playing a Survive the Storm mission in a grey zone
  • Fixed an issue that caused players to see zero XP earned after a mission, even though all XP was actually earned. Players should see the proper amount of XP earned at the end of a round.

AUDIO

  • Fixed an issue causing the Hydraulic Rocket Launcher to be heard from long distances.

PS4 ONLY

  • Fixed a crash caused by sending a friend invite on PS4.
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I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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