Counterplay Games was founded with the singular desire to create games focused on high levels of personal mastery, rewarding players for the time invested with our titles. They get to accomplish both with Godfall and the hugely exciting PlayStation 5 hardware.
It’s their goal with Godfall is to reforge fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher. Namely, Godfall is uniquely one-part gear-driven and one-part player-skill driven. The game retains the desire for offense-oriented, mastery-driven combat, rewarding you with head-turning, powerful loot that then inspires your next set of character builds.
Godfall’s third-person melee combat is fluid, dynamic and interactive, embracing offense over defense. While many games these days create one-off cat-and-mouse challenges for players, Counterplay Games want to broaden combat encounters with enduring replayability. In Godfall you can expect satisfying one-against-many enemy encounters along with challenging head-to-head boss fights.
Godfall was designed from the ground up with co-op in mind. You can play the entire game solo, duo, or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Counterplay Games’ goals for co-op are stronger together, and fun for all.