Hero Points in Tiny Tina’s Wonderlands lets you specialize your character in certain aspects. It’s like a character sheet where you spent your points on very classic [Dungeons & Dragons] attributes. These Hero Stats influence your damage abilities and cooldowns.
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It all Starts With Your Backstory
At the start of Tiny Tina’s Wonderlands, you not only pick your character class and customize its appearance, but you also get to choose a dramatic backstory. Were you raised by Elves or perhaps are you the village idiot?
Your backstory acts as the starting point on how well your hero excels in each of the 6 attributes. After you have selected your backstory, you are free to spend your first 10 hero points.
Having 10 Hero Points in an attribute means that it doesn’t have a positive or negative impact on your character. So if you have less than 10 points your character will be lacking in that department. This means that for example, your magic spell takes longer to recharge.
So your lore will define the strengths and weaknesses of your starting stats. Your choice could give you a jump start in the direction you are aiming for. Choose your origin story wisely Fatemaker!
Hero Points Attributes
There are 6 different attributes in Tiny Tina’s Wonderlands; Strength, Dexterity, Intelligence, Wisdom, Constitution, and Attunement. Each of these attributes influences how well your character will perform in certain aspects. The Max points are affected by your backstory.
The Strength attribute influences your Critical Hit Damage. This is great for dealing massive damage.
- +1.25% Critical Hit Damage per Hero Point
- Max 31 Hero Points
- Max 38.75% Critical Hit Damage
- Best for: Clawbringer, Brr-Zerker, Stabbomancer
The Dexterity attribute influences your Base Critical Hit Chance. This sounds like every weapon has a crit chance and increasing your Dexterity allows you to increase the chance to prox that.
Dexterity is a multiplicative multiplier, while usually, this is a good thing, this doesn’t work well with low stats which Critical Hit Chance is. With a maxed-out Dexterity, actually, only get a 10% increased critical hit chance.[SOURCE]
- +2% Critical Hit Chance per Hero Point.
- Max 31 Points.
- Max +64% Critical Hit Chance
- Best for: Stabbomancer, Spellshot, Spore Warden
The Intelligence attribute influences your Spell Cooldown Rate. Since Spell act like mini-skills, increasing your cooldown rate would allow you to cast magic spells more frequently.
- +1% Spell Cooldown per Hero Point.
- Max 31 Hero Points
- Max +31 Spell Cooldown
- Best for: Spellshot, Graveborn
The Wisdom attribute influences your Status Effect Damage. Dealing the right Elemental Damage can ascent your damage to a higher level. Increasing your Status Effect Damage can be very beneficial in the end game.
- +2% Status Effect Damage per Hero Points.
- Max 30 Points
- Max +60% Status Effect Damage
- Best for: Stabbomancer, Graveborn, Blightcaller
The Constitution attribute influences your Maximum Health/Ward. This is great if you want to create a tanky character.
- +2.5% Maximum Health/Ward per Hero Point.
- Max 28 Points
- Max +70% Maximum Health/Ward
- Best for: Brr-Zerker, Clawbringer, Graveborn
The Attunement attribute influences your Action Skill Cooldown Rate. Your action skill is something that defines your character, it’s their ultimate move and being able to quickly get that ability back is a big win.
- +1% Action Skill Cooldown Rate per Hero Point.
- Max 35 Points
- Max +35% Action Skill Cooldown Rate
- Best for: Spore Warden, Brr-Zerker, Blightcaller
Hero Points FAQ
You get a Hero Point each time you level up in Tiny Tina’s Wonderlands. When you reach LVL20 you even get an extra bonus Hero Point. You will keep getting Hero Points until you reach Max Level.
For DPS go for Strenght and Wisdom. Also, pick up action skill or spell cooldown depending on your build.