Ascendant Studios announced that they will be upgrading Immortals of Aveum to Unreal Engine 5.2. This move will bring a number of visual and performance improvements to the game.
Immortals of Avuem already utilized Lumen and Nanite tech in its Unreal Engine 5.1, however, the developers aim to level up these features.
- Lumen – In UE 5.1, Lumen solved the indoor-to-outdoor lighting transition seamlessly, allowing four lighters to light over 15 levels, and also allowed our modelers to instantly view assets in a variety of lighting scenarios. In 5.2, Ascendant Studios wants to take that even further by improving lighting detail around characters and visual fidelity of animations.
- Nanite – Nanite gave Ascendant Studios unprecedented geometric fidelity, while saving their artists countless hours of setting LODs. In 5.2, Ascendant Studios is looking to further enhance overall game visuals as well as faster geometry calculations that can help further reduce pop in.
Expect more Patch Updates coming to Immortals of Aveum as the studio is working on upgrading the engine. On top of that, Ascendant Studios also mentioned they have begun working in Unreal Engine 5.3 for their next project.