As you might have seen from the Game Awards Trailer, the new Legend of Zelda for Wii U has a huge environment to play in. Some game critics however think that the The Legend of Zelda Wii U Overworld is just big and lacking interaction. Some say that there is so little you can do that it’s just like the sea in the Wind Waker. Traveling for the sake of traveling.
Sidenote: The Sea within The Legend of Zelda Wind Waker was there to hide loading times. Dump the memory of the old island you visited and load in the next one you are sailing too.
Mister Miyamoto of Nintendo explained that is not the case with this new installment of the legend of zelda. With the series they have always tried to give the players the feeling that they are in a huge world and that there’s plenty of things to do and to discover. With previous Zelda titles Nintendo had to work around the hardware limitations and the world had to be segmented. But with the capabilities of the Wii U the team is able to create environments that are as big as Twilight Princess.
The Legend of Zelda Wii U Overworld has a wide variety of things you can do it’s even possible that you get off track and forget what you were set out to do. You might be heading over to that dungeon one day and stumble onto something else you want to complete. But then again maybe you just want to do that certain dungeon. With this in mind the developers are shaping the game that it’s possible to enjoy the game with the present society standards and play the game in shorter bits and take breaks between events.
The Legend of Zelda Wii U will be getting Amiibo support but Mister Miyamoto was not sharing any further information about that yet.