Immortals of Aveum had a panel during San Diego Comic-Con that featured two developers of Ascendant Studios. They shared a behind-the-scenes look at the game’s characters, world, and development.
Panelists
- Lucy James – Host
- Julia Lichtblau – Associate Art Director
- David Bogan – Senior Art Director
Timestamps
- 00:00 – Intro
- 01:10 – Julia, what got you started in the industry and at Ascendant Studios
- 02:59 – David, What got you to jump onto this new project?
- 04:25 – Immortals of Aveum Reveal Trailer
- 07:45 – David’s backstory and excitement about joining Ascendant Studios
- 08:54 – General Kirkan Cosplay by Alicia Marie appears on stage
- 09:33 – Julia what is your role working on the game?
- 10:00 – What is Immortals of Aveum?
- 11:28 – What excites you about Immortals of Aveum?
- 13:28 – Lore Cinematic that introduces Jak to the stakes
- 17:17 – What’s the driving force in the story?
- 19:30 – Where do you start on world-building?
- 21:12 – What inspired the visual language?
- 23:50 – What are Laylines and how do they work?
- 24:50 – How does magic work in Aveum and what restrictions did you need to set up?
- 26:55 – How do you design the world of Aveum?
- 28:10 – How do you add to the world beyond the main characters?
- 32:10 – David can you talk a bit more about World Building?
- 33:40 – Binding Stone Cinematic
- 38:17 – Can you tell us more about the tone of the game
- 39:55 – What are the group of people called the Masks?
- 41:24 – What challenges did you encounter during recording during the pandemic?
- 43:58 – Behind The Scenes Mocap recordings
- 46:55 – How did the main characters change during development?
- 49:22 – Jak and Zendara encounter Cinematic
- 52:00 – How is it to finally talk about the game and experience the fan reactions?
- 53:52 – Q&A Start
- 54:16 – David what is the most inspiring NFL helmet and Anime? Julia, what’s the most inspiring location on Earth?
- 56:20 – How do Laylines affect the magic usage in each region?
- 57:15 – How did a new studio get started on a single-player game while the industry focus is on recurring consumer purchases?
- 59:20 – How do design a game that lets players customize their playstyle?
- 1:01:00 – Hidden Immortals of Avuem Lore Book
Immortals of Aveum Release
Immortals of Aveum was released worldwide on August 22nd, 2023, and is being developed for PlayStation 5, Xbox Series X|S, and PC on EA App, Steam, and Epic Game Store. I made an overview of the additional perks that you get when you Pre-Order the game or get the Deluxe Edition.