CO-OP But Not CO-OP
Borderlands 3 has several social features implemented that let you interact with your friends. You can keep track of there progress even while they are offline. Some data will be stored on the SHiFT network. This way you can check your friend’s backpack pack and see which gear they have equipt. You can also see how they spect into their skill tree. But that’s not all you can do. There is also the ability to send to or receive weapons from your friends through the mail system. This way you can kinda have a cooperative experience and you don’t even have to be online when they are.
If you are like me and have “a bit” less time to play games then some of your friends. There is a new level sync feature in Borderlands 3. This way, when you finally have a chance to play together with your friends, you don’t have to worry about them being a higher level than you. The game will balance the game accordingly for each player. So if you are LVL10 and your friend is LVL20, all the enemies and loot will be LVL10 for you and LVL20 for him. This way both of you have a good experience appropriately to your level. With the loot instancing you both get your own loot pool. While the weapons that you will find are the same, the item won’t vanish for you if your friend picks his copy of the weapon. Therefore you don’t have to fight for it or worry about your friends ninja looting your game.
When your friends sell loot in one of the vending machines. That item might just randomly show up in your game. When you stumble on these items, you might want to take a second look at that weapon. There is probably a good reason why your friend carried this weapon before selling it off.
Borderlands Not Build for Solo Play?
I noticed some threads claiming that previous Borderlands games were not optimized for solo play and that some missions were too difficult. Personally, I never had any problems with the difficulty settings in the previous games. If you complete all the side missions you will be getting enough experience points to always be on the right level or even a bit overpowered. There have been a few cases where a few missions in Gearbox games were challenging. But Gearbox was able to quickly roll out a serverside hotfix and make that part of the game easier.