The Creative Director of Redfall – Harvey Smith – talked about an offline mode for their upcoming game. In an interview with Eurogamer, Harvey talked about why they went with an always-online approach.
Arkane Studios made Redfall always online so that they could get data on how people played their game and where players ran into problems.
Harvey assured that there is no store in the game filled with microtransactions, they are doing DLC just as they did with previous games. There is the Bite Back version of the game and Customization can be found in the world by simply playing the game.
When Arkane heard the feedback about the always-online feature, the developer listened and they are looking into it. Harvey couldn’t promise anything but they are working actively toward fixing that in the future.
This is great news, yeah on one side you always want to be online to get the latest patch, check up on your friends, etc. However, on the other side, you might not have a stable connection or need to share the bandwidth with other family members.
Redfall will likely ship with “Always-Online” but later down the line that might not be the case anymore.