Gearbox Software and 2K Games recently released Glutton’s Gamble. This is the second DLC in a series of four post-launch content drops for Tiny Tina’s Wonderlands Season Pass.
Tiny Tina’s Wonderlands Glutton’s Gamble plays out in the same veins as Coiled Captors. You have 5 areas that you go through in a linear fashion. In each area, you need to collect a few items in order to progress. Basically, you are shopping for a recipe before you can take on the Sand Witch who is the final boss of Glutton’s Gamble.
The maps themself look great, they have an atmosphere. Each map has a totally different theme. You got your medieval castle village, your magical forest with oversized mushrooms, semi-inside a castle and cave, a rainy pirate ghost town near the shores, and finally, the Boss arena could act as a Halloween-themed template.
The first area feels more like an actual mission as it has to navigate through the map instead of dropping you in an open area. There are some small branches that trigger you to explore what’s there but the payoff isn’t there unless you are looking for those soul chests.
I like the themed skeleton as it makes the PLC feel more unique but they are a reskin and not a new enemy type. New enemies types would be great but having different-looking enemies is better than encountering the same old same old.
The first half of the map, has you going in this loop but on following playthroughs you will find skips to quickly bypass this section. In the second half of the map, you need to defeat 3 enemies to spawn the enemy that has the objective. Once you picked that up you can move on to the next area.
In the second map, you need to pick up 5 mushrooms that are scattered around the map. This objective feels a bit like a chore as you can basically run past the mobs, snatch the mushrooms and enter the portal. This quest doesn’t feel like you have a hurdle to overcome where you need to fight your way through the map.
The third map definitely feels like another Chaos Chamber room. It doesn’t have a lot going for it. In this area, you need to spawn 3 badass enemies but there isn’t a clear indication of what triggers them. As the mob density isn’t really high, you could aimlessly walk around on this map wondering where and when those badasses will show up.
The Pirate Shore map has a lot going on as it has all these different routes you can take. Enemies seem to come from all over the place.
Your objective is to find 3 crabs and grab their claws. You do this by going to the 3 locations marked on the mini-map and triggering the steering wheel. A crate with crabs will be unloaded from the ship. As you wait for the crate to move into position and open up, skeletons will continue to attack you. While the unloading process is kinda stalling for time so that the mobs can keep up with you it didn’t feel like that to me.
This graveyard has you raise skeletons from the dead. This map is a fun challenge, as each time you raise the dead, multiple skeletons including 1 badass will rise from the ground. There are giant trolls and wyvern wandering between each of the objectives giving you two strong and very different enemies to defeat.
Map 6 – Boss Fight
When I first entered this map, I immediately thought of the Blood Harvest event in Borderlands as it has all the vibes. I would like to see such an event in Tiny Tina’s Wonderlands.
The Boss Fight is interesting and not a simple pushover as the boss in Coiled Captors. The fight with the Sand Witch consists of 2 stages. One where she will be hiding behind barrels and jumping from platform to platform and the second one where she will evolve and jump into the kettle.
Don’t bring your melee build to this boss fight as there isn’t really a way to hit the boss during the first phase and the second one isn’t an ideal eighter.