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How Tiny Tina’s Wonderlands’ Overworld changes the Borderlands Formula

Tiny Tina's Wonderlands Overworld
Tiny Tina's Wonderlands Overworld

Tabletop Overworld

Tiny Tina’s Wonderlands will have a tabletop Overworld. You might have seen a glimpse of this halfway through in the Gameplay reveal where you see 2 chibi characters from the 3rd person view walk through this big map.

In the Overworld is one of the ways that you see your own customized character, although they kinda look like bobbleheads.

Gameplay Elements

The Overworld lets you travel from location to location but it’s more than a level select screen. Tiny Tina’s Wonderlands’ Overworld influenced by J-RPG. You are able to discover new areas, find loot, but also run into dynamic encounters.

New Areas

Tiny Tina’s Wonderlands has a fairly linear main plot and a ton of side missions. But on top of that, you are able to discover 5 optional maps. They are connected to the main story but they also function as their own standalone plots.


In the gameplay trailer, we already saw the chibi characters open up loot chests and collecting some gold. But if you look through the environment, you also see these dice, they look important and like something you want to collect.

Dynamic Encounters

You can initiate or get “sucked in” the Dynamic Encounter. When they occur you are seamlessly dropped into the first-person combat. There you do a small fight, get your loot, and pop back out to further explore the Overworld.

You have the ability to skip these random encounters. Your character walks faster than the enemies on the Overworld map. You can also smash the enemy on the Overworld map dealing with them in that way. However, the Developers want you to get excited to jump into these encounters. Therefore they want them to be meaningful and give you that Christmas or birthday present sensation of ‘Ah, what a nice surprise!’.

Gearbox Doesn’t want to make Random Encounters a forced or a distraction.


Breaking the 4th Wall

Judging by the few glimpses we get from the Overworld, you see a few so to speak “real world” objects. Things that normally wouldn’t appear in this fantasy world. Did Tiny Tina make this board aka the Overworld herself with those pins and bottle caps? But what it that soda can river happened while playing the game. Tina or Valentine drops their soda can onto the board game that they are playing but shows up in the game we are playing. It’s a cool, funny, and maybe unexpected thing that could happen.


In the first developer interview with Matt Cox, he mentioned you can knock over the bottle caps and create shortcuts as you explore the Overworld.

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