Tiny Tina’s Wonderlands Weapons Explained

The Weapons of Tiny Tina's Wonderlands
The Weapons of Tiny Tina's Wonderlands

New Weapon Arsenal

Tiny Tina’s Wonderlands is a fantasy looter shooter with the Borderlands trademark loot system. While the game builds upon a familiar foundation, Gearbox Software is mixing it up through this new theme. Tiny Tina’s Wonderlands will provide a new arsenal of weapons for you to loot.

The Gameplay reveal trailer gave us a glimpse of what we can expect from the weapon arsenal as we see Guns, Crossbows, Melee Weapons, and Magic Spells pass by.

Tiny Tina's Wonderlands Screencapture 07
Tiny Tina’s Wonderlands Weapon

New Guns

The character in the reveal trailer is wielding a machine gun. If this was a Borderlands game, I was going to be confused. The weapon looked like a Torgue Assault Rifle if you looked at the design of the body and the big shells. However, the barrel would be something you would find on a Vladof Assault Rifle. I know legendary weapons can mix and match different manufacturer trades in Borderlands 3. But this sets us up for new things to come, which would be awesome as it would make the gunplay feel fresh again.

Weapon Manufacturers

In the first official gameplay trailer, you can spot a bunch of weapons. One of the weapons has the Fediore branding on it. As a Borderlands player, you quickly recognize this as Tediore. The weapons manufacturer that produces weapons that you throw away when instead of reloading.

The Fediore brand is a spin-off of Tediore and has already made an appearance in the Bunkers & Badasses board game. It’s assumable that the other brands will also use their board game spin-off.

  • Tediore = Feriore
  • Hyperion = Hyperius
  • Dahl = Dahlia
  • Vladoff = Stoker
  • Maliwan = Malefactor
  • Bandit = Skuldugger
  • Torgue = Torgue
  • Jakobs = Black Powder

Weapon Attachements

In the Gameplay reveal trailer we see multiple crossbows being used, however, if you look closely you see that there is a gun with a crossbows attached to it. This suggests that crossbows can be weapon attachments that can be used as an alternate firing mode. This opens up a whole new range of (medieval) weapon attachments.

Magical Barrels

In Borderlands 3 we had those alien barrels that altered the way weapons acted. In the gameplay reveal we see a weapon that has a barrel with magical glowing markings on it. This could be the TTWL alien barrel but displayed in the new fantasy theme.

Bows and Crossbows

Randy Pitchford responded to the question if they would add Bows & Crossbows into the game. To which Randy replies; “ok”. His response immediately sparked even more hype in the community. This leaves us with the question; are we getting them or the enemy?

Well, we got our answer in the Gameplay reveal trailer. We will be able to fire bows, some will even be attached onto weapons.

Tiny Tina's Wonderlands Screencapture 01
Tiny Tina’s Wonderlands Forge

Melee Weapons

The press release already mentioned ‘slash your way through enemies’ and ‘Broadswords collide’. It’s no secret any more we will be getting melee weapons in Tiny Tina’s Wonderlands. This is something the Borderlands community has been asking for and we are getting it in Wonderlands.

You will be able to find a wide range of melee weapons in the game. There will be swords, maces, axes, and more.

Like the ranged weapons, melee weapons will also be procedurally generated. This means that they have various weapon parts that determine the weapons performance. This could mean we will be seeing things like different handles, lengths, charms, etc. on swords for example.

Personally, I wasn’t a fan of melee combat in a first-person game. However, with Battleborn, Gearbox proved to me that it can work and it can be fun. While that game wasn’t successful with the mainstream, Gearbox leveled up because of that game and it already showed in Borderlands 3.

It looks like you can use your melee weapon while sliding and perform combos.

In the Gameplay reveal you see your character throwing an hammer and recalling it just like Thor in the Avangers would do. However, if you played Battleborn you know that this is something that Boldur could do.

Tiny Tina's Wonderlands Screencapture 08
Tiny Tina’s Wonderlands Magic Spell

Magic Spells

Magic spells are likely going to replace the grenades from Borderlands in Tiny Tina’s Wonderlands. If you look at the reveal and gameplay trailers they look amazing and I’m all up for it.

Magic Spells also run on the Borderlands™ weapon system so expect a big variety of spells like we saw with grenades in Borderlands 3. The first thing that comes to my mind is that a fireball spell could have multiple fireballs, flight straight or home in on enemies, etc etc.

We see spells being cast through a wand and hand gestures. There is one moment in the trailer where we see the playable character perform 2 spells at once. Dual wield spell?!

Then there is the Polymorph spell that lets you change your enemies into sheep. That’s just crazy. It probably won’t work on badasses or bosses. But non the less, it’s a cool crowd control ability.

In the ‘Tiny Tina’s Assault on Dragon Keep’ DLC for Borderlands 2, you also had magic spells. These kinda had a cooldown as the game automatically recharged your “grenades” as that was the hack Gearbox used to have magic spells in that game. It wouldn’t surprise me if you have a magic bar in Tiny Tina’s Wonderlands and you can gather mana potions along the way to refill your bar. I already spotted some potion bottles in the Gameplay trailer.

Tiny Tina's Wonderlands

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