New Weapon Arsenal
Tiny Tina’s Wonderlands is a fantasy looter shooter with the Borderlands trademark loot system. While the game builds upon a familiar foundation, Gearbox Software is mixing it up through this new theme. Tiny Tina’s Wonderlands will provide a new arsenal of weapons for you to loot.
- Melee Weapons
- Magic Spells
The character in the reveal trailer we wielding a machine gun. If this was a Borderlands game, I was going to be confused. The weapon looked like a Torgue Assault Rifle if you looked at the design of the body and the big shells. However, the barrel would be something you would find on a Vladof Assault Rifle. I know legendary weapons can mix and match different manufacturer trades in Borderlands 3.
However, Borderlands is nowhere to find in the title. What if Gearbox ditched the weapon manufacturers and designed completely new manufacturers with new unique trades. That would make the game stand out as the gunplay will be fresh again.
Bows and Crossbows
Randy Pitchford responded to the question if they would add Bows & Crossbows into the game. To which Randy replies; “ok”. His response immediately sparked even more hype in the community. This leaves us with the question; are we getting them or the enemy? I expect enemies will have them but it would be cool if we also get to use a crossbow. Gearbox has no problem with different projectiles. In Borderlands 3 you can shoot things like knives, hamburgers, and hot sauce bottles. An arrow shouldn’t be that difficult. Now we only need a Gatling gun version of a crossbow.
The press release mentions ‘slash your way through enemies’ and ‘Broadswords collide’. So for the first time in a Borderlands-like game by Gearbox we are getting melee weapons. I’m not talking about that one buzz-axe or default offhand knockback.
I wonder if the melee weapons will also work with weapon parts. Will we see things like different handles, lengths, charms, etc. on swords for example.
Personally, I wasn’t a fan of melee combat in a first-person game. However, with Battleborn, Gearbox proved to me that it can work and it can be fun. While that game wasn’t successful with the mainstream, Gearbox leveled up because of that game and it already showed in Borderlands 3.
Melee weapons is also a thing a portion of the community has been asking for in a Borderlands game. With Tiny Tina’s Wonderlands, this finally makes sense.
Magic spells are likely going to replace the grenades from Borderlands in Tiny Tina’s Wonderlands. If you look at the reveal trailer it looks amazing and I’m all up for it.
I’m wondering how these magic spells will work. In the ‘Tiny Tina’s Assault on Dragon Keep’ DLC for Borderlands 2, you also had magic spells. These kinda had a cooldown as the game automatically recharged your “grenades” as that was the hack Gearbox used to have magic spells in that game. It wouldn’t surprise me if you have a magic bar in Tiny Tina’s Wonderlands and you can gather mana potions along the way to refill your bar. There will also likely then be a hero that has mana regeneration in its skill tree. That said, it could also be a passive skill on an artifact.