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Tiny Tina’s Wonderlands Wishlist: 7 Things I Want To See

Things I want in Tiny Tina's Wonderlands
Things I want in Tiny Tina's Wonderlands

What do I want to see in Tiny Tina’s Wonderlands

Gearbox Software is working hard on their newest game, Tiny Tina’s Wonderlands. It’s a high-fantasy looter shooter that builds upon the Borderlands foundation. This news makes me very excited for things to come but while Gearbox Software delivered an awesome gaming experience with Borderlands 3, I still would like to see some things improved or things they could jump into.

New Weapons

I want all new weapons in Tiny Tina’s Wonderlands. Yes, they are adding melee weapons and magic spells but I want new guns with new traits. For this, I’m going to look back at Borderlands the Pre-Sequel. I loved playing through the story, however, the weapons felt a lot like Borderlands 2. This made the hunt for loot less exciting. With Borderlands 3, Gearbox gave weapons new manufacturer-specific abilities. While the overall gunplay in Borderlands 3 improved, the new weapons also made it feel fresh. I don’t want to farm the same weapons as in Borderlands 3, although I’m down for some fanservice and have some classics in there.

Spread out Dedicated Loot Sources

Borderlands 3 initially had a lot of world drops that didn’t have a dedicated loot source. While the idea of having super rare weapons drop out of the blue is cool from a designer’s point of view, the community hated it and requested dedicated farm locations for those weapons. However, due to the mass number of world-drop legendary weapons, the named enemies received multiple legendary weapons in their loot pools. This made farming for specific items a tedious chore. Having these items more spread out would make for a more enjoyable experience.

Dragon Lord
Dragon Lord

Anointments Reworked

I don’t know if the anointments from Borderlands 3 will make their return to Tiny Tina’s Wonderlands. I like the idea of having a more badass version of an item but I want to see more build diversity with this. Making anointments more like mini-skills that provide different interactions rather than just a damage increase. These could stack with things that are already in your character’s skill tree.

  • Chance that your projectiles bypass the enemy’s shields
  • Chance that projectiles ricochet to a nearby target but deal reduced damage
  • Chance that body shots count as a critical hit
  • Chance that killing an enemy causes them to explode dealing damage to nearby enemies
  • Wounds enemies, making them weak against different damage types

Crazy Earls Reroll Machine

Gearbox Software added Crazy Earls reroll machine to Borderlands 3 at the same time that they released The Director’s Cut. This device lets you reroll the anoints on your weapons because sometimes you have a weapon with the correct parts but with the wrong anointment on it. Having the ability to reroll that anointment is something I think should have been in the game from the start, therefore, with Tiny Tina’s Wonderlands, I want it at launch.

Endgame Content

Yes, we all want Tiny Tina’s Wonderlands to have an awesome story campaign but we also want stuff to do once we completed the main storyline. Gearbox should not underestimate end game. Slaughter domes, Raid bosses, and Takedowns in Borderlands have always been well received. Yes, we like a challenge but the loot at the end should feel rewarding (I’m looking at you Guardian Takedown). Give us Arms Race 2.0 that has more random elements, rotating bosses, and challenges.

Make Replayability Enjoyable

In Tiny Tina’s Wonderlands, we can create your own multiclass hero. If we are going to start the game fresh with a new character I want to experience things somewhat differently. Have points where player choice matters. Because you did this or chose that, Tiny Tina will throw another boss at you or open up a secondary route.

Another thing that’s highly requested for Borderlands 3 is a dialogue skip. When playing through the game for a second, third, or fourth time, you know what to do. You don’t want to talk to Lilith again and again.

Chaotic Evil Mode

Borderlands 3 added Mayhem Mode, an option to continue playing the game with difficulty modifiers. This mode also made a second playthrough kind of obsolete. You didn’t need to play True Vault Hunter Mode to get better loot and level up your character. Mayhem Mode didn’t let you replay a mission, so if Chaotic Evil Mode lets you reactive missions, you should be able to enjoy that mission multiple times and farm its mission reward.


This article is getting lengthy but there is much more that I would like to see in Tiny Tina’s Wonderlands but I’ll save that for the next article. That said, what do you want to see in the game?

Written by
I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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