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Why Gearbox Should not underestimate End-Game content for Tiny Tina’s Wonderlands

Tiny Tina's Wonderlands Needs End Game
Tiny Tina's Wonderlands Needs End Game

No Pre-Sequel

Gearbox Software and 2K Games are working hard to release a new Borderlands spin-off game called Tiny Tina’s Wonderlands (TTWL). However, we don’t want another Borderlands the Pre-Sequel. Upon release, that game suffered massively from not having End Game content. While GBX always jumps in and takes care of their games, I believe the game still received a bad stigma for it.

The Flipside of the Coin

I know that for developers it’s a constant juggle on what do you prioritize when making games. Not everyone finishes a game. It’s then better to devote your resources at the beginning of your game. However, previous Borderlands games always had a high completion rate and folks are still playing Borderlands 2 these days.

For the Longevity

Borderlands has a large and devoted community. End game is a very important aspect of looter shooters, it is what keeps us coming back to play and stream the game. Having your game high up on the Twitch most viewed chart is still a good thing. Repeatable end-game content is king.

Hats off to the GBX live team for threatening Borderlands 3 as a ‘live service’ game while it isn’t actually one. You have kept us entertained for all these years.

What Gearbox & 2K are doing

Gearbox Software and 2K Games released a press release alongside the announcement of Tiny Tina’s Wonderlands. This states that the game will feature end-game content.

This is the first time that a Borderlands game is announced with end-game content. With Borderlands 3 this aspect of the game got spotlighted a bit later in the marketing.

I heard that Gearbox Software and 2K Games want to keep supporting TTWL and be its own franchise next to Borderlands.

Tiny Tina's Wonderlands Skeletons Screenshot
Tiny Tina’s Wonderlands Skeletons Screenshot

More End Game Content

With Borderlands 3 the community wants more Takedowns, Raid Bosses, and Slaughterdomes. That said, the content has to be rewarding. The Guardian Takedown isn’t really popular because it’s brutal and the loot has been underwhelming. So they have to get that right!

We don’t might difficult things but there has to be a balance in our pursuit of loot.

Endless End Game Conent

Personally, I hope Gearbox finally makes randomly generated maps a thing in Borderlands. This is something they mentioned with the very first Borderlands, however, this feature never made it into the games. They clearly went for a tailored experience which is something I really enjoy. But if they want to create an endless end game a randomizing arena would be cool. Getting to explore each section of the map looking for exciting stuff.

Another game that has an interesting mechanic is Minecraft Dungeons. That game creates semi-randomized maps. Those levels always have 1 main fixed path for the main story, however, the side paths are randomly generated. So each time you replay a level you have the option to explore areas that may or may not have hidden treasures.

It’s a really interesting concept to explore. Although I don’t want to know what the devs would have to go through to make such a thing possible.

What type of end game do you want to see on Tiny Tina’s Wonderlands?

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I'm a Content Creator by day and a BattleBread Baker at night. I'll provide you with your recommended slice of entertainment! I'm a Gearbox Community Badass and a proud member of the official Borderlands & Tiny Tina's Wonderlands Creator Team (2K Games / NextMakers).

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