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Threads of Fate

Tiny Tina's Wonderlands - Legendary Magic Spell - Threads of Fate
Tiny Tina's Wonderlands - Legendary Magic Spell - Threads of Fate

The Threads of Fate is one of the Legendary Magic Spells in Tiny Tina’s Wonderlands. This Charge to Cast Magic Spell is manufactured by Arken and is part of the base game.

After a short charge-up, you will summon a dark magic orb that will send out these beams of dark magic. It’s kinda like they are tentacles reaching out for an enemy to consume.

If you get the positioning down this spell is actually very good. You want to fully charge up the spell before casting it to maximize your damage. The dark magic beams will seek out a target and move towards it. The beams won’t go through walls or anything, therefore, be mindful of that when casting this spell.

Elements

Always Dark Magic

Special Legendary Effect

Watch me unravel.

The Threads of Fate Spell will summon a slow-moving orb that will send out beams of dark magic towards a target.

The longer you charge up the magic spell the greater damage it will deal against your opponents.

How to get the Threads of Fate?

Changelog

  • Hotfix 1.0.4.0b
    • Fixed an issue with Thread of Fate bringing the weapon of the player up at the end of use, sometimes causing issues with action skills.
  • Hotfix 1.0.4.0a
    • Damage increased by +50%
  • Hotfix 1.0.3.0a
    • Thread of Fate spell would not properly heal Fatemakers while doing Dark Magic damage.

Resources

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