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Unlocking the Power of Anointed Weapons in Borderlands 3

Everything you need to know about the Borderlands 3 Anointed Gear. These items are blessed by the gods as they contain special abilities that you won't find on regular items.
Anointed Weapons in Borderlands 3
Anointed Weapons in Borderlands 3

What is Anointed Gear?

Borderlands 3 introduced Anointed Gear, these items are blessed with a special mutator. Anoints are not a new rarity level. You still have your common, uncommon, unique, rare, and legendary items. However, all these rarities can be Anointed. If they are there will be a description of the mutator up on the title card.

You can also differentiate anointed items by their light beam. While their beam has the same color as the item’s rarity, you can see additional sparkles surrounding the beam. If you are familiar with the Luneshine items in Borderlands the Pre-Sequel then you know these items have specific boosts.

With Anointed gear, these boosts can do more than just a damage boost. However, these mutators do need to be triggered in some way.

How do I Get Anointed Items?

There are 2 main ways to get anointed items. You can purchase them with Eridium at the Veteran Rewards Vending Machine or you can obtain them during the end-game content. Anointed Gear is pretty rare and has a higher chance of dropping if you are playing True Vault Hunter Mode or/and have Mayhem Mode activated.

Increasing the Mayhem difficulty will increase the chance of getting loot with anointments. With a 100% chance of anointed gear on the highest difficulty tiers.

What Perks do Anointed items provide?

Anointed items can provide various boosts or augment how certain things work. Here down below you will find a list of all the general Anointed buffs as well as Vault Hunter-specific buffs.

General Anointments

These are the general bonus mutators that every Vault Hunter can benefit from.

Enforcer (DPS)

  • On Action Skill End, The next 2 magazines will have a 50% additional bonus >Element< damage.
  • On Action Skill End, Weapon Status Effect Damage & Chance are increased by 75% for a short time.
  • On Action Skill End, Splash Damage is increased by 125% for a short time.
  • On Action Skill End, Weapon Damage is increased by 100% for a short time.
  • On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time.
  • On Action Skill End, Melee Damage is increased by 100% for a short time.
  • On Action Skill End, Critical Damage is increased by 25% for a short time.
  • On Grenade Thrown, Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.
  • Killing an enemy grants 5% Weapon Damage and Reload Speed for 25 seconds, this effect stacks.
  • Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses.
  • While enemies are below 25% Health, gain 50% increased Weapon Damage.
  • While Airborne, Critical Damage is increased by 25%
  • While Airborne, Damage is increased by 30%
  • While Airborne, Fire Rate is increased by 20%
  • While Sliding, Damage is increased by 40%
  • Gain 300% increased Weapon Damage against enemies above 90% Health.
  • While under 50% health, deal 150% bonus radiation damage.
  • While an Action Skill is Active, constantly trigger novas that deal 13678 damage (lvl 57+)
  • While an Action Skill is Active, Weapon Damage is increased by 200%
  • While an Action Skill is Active, Grenade Damage is increased by 150%
  • While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.
  • While an Action Skill is Active, Deal 75% more Weapon Damage to Badass, Named, and Boss enemies.
  • On Action Skill Start, activate any effects that trigger on shield break or fill
  • On Action Skill End, create a cyber spike that damages nearby enemies.
  • On Shield break, the next shot deals 100% shield capacity as bonus Amp Damage.
  • Element crit hits can cause status effects of that element to explode, creating a nova that deals 500% of the Status effect’s damage.

Survivor

  • On Action Skill End, Gain 15% Life Steal for a short time.
  • On Action Skill End, Regenerate 5% max health per second for a short time.
  • On Action Skill End, Damage taken is reduced by 13% for a short time.
  • While an Action Skill is Active, reduce all incoming damage by a small amount.
  • On Action Skill End, spawn a healing pool for several seconds.

Hunter

  • On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time.
  • On Action Skill End, Projectile Speed is increased by 100% for a short time.
  • On Action Skill End, Movement speed is increased by 5% for a short time.
  • On Action Skill End, Fire rate is increased by 11%, and reload speed by 26% for a short time.
  • On Action Skill End, Action skill cooldown rate is increased by 20% for a short time.
  • On Action Skill Start, Regenerate 1 grenade.
  • While Airborne, Accuracy and Handling are increased by 75%
  • While Sliding, Accuracy and Handling are increased by 50%

Character-Specific Anointments

Each Vault Hunter has their own specific anoints that hook into their unique abilities. Therefore, they don’t work on other characters.

Amara the Siren - Borderlands 3 Character Profile
Amara the Siren – Borderlands 3

Anointments For Amara The Siren

These are bonus mutators that only apply to Amara “the Siren”.

Enforcer (DPS)

  • On Action Skill End, deal 40% bonus radiation damage for a short time.
  • Astral Projection damage is increased by 100% for Phasecast and related action skills
  • After using Phasecast, Status Effect Chance is increased by 50% for a short time
  • After using Phasecast, Weapon Damage is increased by 250% for a short time
  • After using Phaseslam, Weapon Damage is increased by 300% for a short time
  • After using Phaseslam, Melee Damage is increased by 200% for a short time
  • Orb damage is increased by 100% for Phaseflare and related action skills
  • Slam damage is increased by 100% for Phaseslam and related action skills
  • While Grasp is active, Weapon Damage is increased by 100%
  • While Phasegrasp is active, Amara constantly triggers novas that deal [###] damage
  • While Phasegrasp is active, Weapon charge time is decreased by 71%, and Fire Rate is increased by 12%
FL4K the Beastmaster - Borderlands 3 Character Profile
FL4K the Beastmaster – Borderlands 3

Anointments For FL4K The Beastmaster

These are bonus mutators that only apply to FL4K “the Beastmaster”.

Enforcer (DPS)

  • After using Rakk Attack!, gain 50% critical hit damage for a short time
  • Enemies damaged by Rakk Attack! take 100% increased damage for a short time
  • Grants an extra charge of Rakk Attack!
  • When exiting Fade Away, create a nova that deals [###] damage
  • While Fade Away is active, Weapon Damage is increased by 100%
  • While Gamma Burst is active, gain 115% bonus radiation damage
  • While Gravity Snare is active, Weapon Damage is increased by 100%

Survivor

  • After using Attack Command, gain 30% lifesteal for a short time

Hunter

  • After issuing an Attack Command, gain 8% Movement Speed for a short time
  • While Fade Away is active, gain greatly increased Accuracy and Handling
Moze the Gunner - Borderlands 3 Character Profile
Moze the Gunner – Borderlands 3

Anointments For Moze The Gunner

These are bonus mutators that only apply to Moze “the Gunner”.

Enforcer (DPS)

  • When entering and exiting Iron Bear, create a nova that deals [###] damage
  • After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 20% critical damage
  • After exiting Iron Bear, the next 2 magazines will have 125% bonus incendiary damage
  • After exiting Iron Bear, gain 160% increased Splash damage for 18 seconds
  • While Auto Bear is active, deals 130% bonus incendiary damage
  • While Iron Bear is active, Minigun damage is increased by 100%
  • While Iron Bear is active, Rail Gun damage is increased by 100%
  • While Iron Bear is active, Salamander damage is increased by 100%
  • While Iron Bear is active, taking damage has a 20% chance to spawn a grenade
  • While Iron Bear is active, Vanquisher Rocket Pod damage is increased by 100%

Survivor

  • After exiting Iron Bear, gain 75% increased shields and health for 25 seconds.

Hunter

  • After exiting Iron Bear, the next 3 magazines will have 33% increased reload speed and 67% increased handling
  • After exiting Iron Bear, kills increase Iron Bear’s cooldown rate by 30%.
  • While Auto Bear is active, constantly regenerates 8% of magazine size per second
Zane the Operative - Borderlands 3 Character Profile
Zane the Operative – Borderlands 3

Anointments For Zane The Operative

These are bonus mutators that only apply to Zane “the Operative”.

Enforcer

  • After swapping places with your Digi-Clone, Weapon Damage is increased by 130% for a short time.
  • While Barrier is active, Status Effect Chance is increased by 50%
  • While Barrier is active, Accuracy is increased by 60, and Critical Hit damage is increased by 30%
  • While SNTNL is active, Gain 100% of damage as bonus Cryo damage.
  • MNTIS Shoulder Cannon damage is increased by 100%

Survivor

  • When Barrier is Deployed, instantly start recharging your shields.
  • While Digi-Clone is active, regenerates 3% max health per second.

Hunter

  • While SNTNL is active, Fire Rate is increased by 9% and Reload Speed by 23%.
  • While SNTNL is active, Movespeed is increased by 15%.
  • After swapping places with your Digi-Clone, your weapon is reloaded.
  • While Digi-Clone is active, regenerate 12% of magazine ammo per second.

Terror Anointments

Terror anointments can be obtained through the Bloody Harvest Event.

  • While Terrified, gain increased crit damage. The more Terror you have, the higher the bonus.
  • While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.
  • While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.
  • While Terrified, gain health regeneration. The more Terror you have, the higher the bonus.
  • While Terrified, deal 50% bonus cryo damage.
  • While Terrified, you have a chance to fire an extra projectile per shot. The more Terror you have, the higher the bonus.
  • While Terrified, enemy bullets have a chance to reflect off of you. The more Terror you have, the higher the bonus.
  • While Terrified, reduce all incoming damage by a small amount. The more Terror you have, the higher the bonus.
  • On Action Skill End, heal 25% max health, effect is increased by 15% per terror stack. Consumes all Terror.
  • On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.
  • Melee Attacks have a 25% chance to apply Terror to yourself.

Character-Specific Terror Anointments

  • Amara: After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage. (lvl 50)
  • FL4K: After Using Attack Command, consume all Terror and Fl4K’s Pet gains 50% bonus fire damage for a short time.
  • Moze: After Reloading, consume all Terror and create a nova that deals cryo damage.
  • Zane: While SNTNL is active, SNTNL gains 100% life steal while you are affected by Terror.

Anointment Acronyms

The wording on these anoints can be pretty lengthy therefore the community started using their own terms to describe each of the modifiers. Here is a list of all the Acronyms.

  • 150/90 – Gain 150% increased weapon damage against enemies above 90% health.
  • URAD – While under 50% health, deal 100% bonus radiation damage.
  • ASE – Action Skill End
  • ASA – Action Skill Active
  • ASS – Action Skill Start (often used in combination with shields for the break/fill anoint).
  • OGT 25 – One Grenade Thrown, weapon, grenade, and action skill damage are increased by 25% for 6 seconds.
  • N2M – On action skill end, the next 2 magazines will have 100% additional bonus > element < damage.
  • CDR – Cooldown Rate
  • CONSEC – Consecutive hits increase weapon damage by 1% per hit, stacks to 100.

Best Anointed Weapons

Anointed weapons can make your character build very powerful. However, do remember that the anointments should play into your play style. Look at the skills and weapons you are using and try and double up specific abilities. This way you can stack the bonuses and be a destructive force. Don’t use Anoints that trigger “On Action skill End” if you are using a build that constantly keeps your action skill active.

Check out my guide about which anoints are the best.

Notes

  • Some streamers mention that the perks from the Anointed gear are also active while they are in your off-hand.  Anointed perks are only gained while using them.
  • Having gear with the anointments ‘On Action Skill Start’ and ‘On Action Skill Active’ only work when having that item equipped while triggering your action skill. You cannot swap weapons because you will lose the perk.
  • With events like ‘Bloody Harvest’, new Anointemend perks will be added as they tie into the events ‘Terror’ effect.
  • The Revenge of the Cartel’s Event added new Anointments to the game.
  • Gearbox Software adjusted some of the anoints after the Cartels Event.
Borderlands: Debt or Alive - A Novel by Borderlands 2 writer Anthony Burch
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