Zane has a variety of powerful class mods at his disposal that enhance his abilities in Borderlands 3. These Operative Class Mods provide additional Skill Points, and their Legendary variants also provide unique special mechanics that allow you to craft amazing builds for Zane.
Zane’s Legendary Class Mods provide an additional 5 Skill Points. These points are randomly spread over the 3 predetermined Class Mod Skills. Not every Skill will always receive points.
Legendary Class Mods have dedicated loot sources and have an increased chance of dropping in the Proving Grounds.
Table of contents
Antifreeze
The Antifreeze is a legendary operative class mod that is all about SPEED = KILLS. Because when you are sliding or airborne, Zane gains 40% weapon damage and 20% damage reduction. Also when you are slowed, Zane gains 25% movement speed.
The Antifreeze is Mayhem Mode 4 or higher Legendary. This means you can get it from any boss in the Maliwan Takedown but it has a 50% chance of dropping from Arbelest of Discipline, who is located on the proving ground, Trial of Discipline.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Supersonic Man | +3 | This skill gives Zane a bonus to movement speed for each of his active Action Skills. |
Violent Speed | +5 | This skill gives Zane a bonus to movement speed for a short time after he kills an enemy. This effect stacks twice. |
Violent Momentum | +5 | This skill gives Zane a gun damage bonus which increases with his movement speed. |
Cold Warrior
The Cold Warrior is an Operative Class Mod that gives you a bit of everything, survivability, additional weapon damage, and elemental damage. Because when an enemy is frozen, a random status effect is applied.
The Cold Warrior has a 50% chance of dropping from Tremendous Rex who is located in the Cistern of Slaughter.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Trick of the Light | +3 | This skill allows Zane’s attacks to deal additional cryo damage to enemies who are not targeting him. The bonus damage is based on the initial damage dealt. |
Ready for Action | +5 | This skill increases the recharge rate and decreases the recharge delay of Zane’s shield. |
Synchronicity | +5 | This skill gives Zane a bonus to gun damage for each of his active Action Skills. |
Conductor
The Conductor is an Operative Class Mod that allows you to extend your action skill duration and deal additional shock damage based on the amount of action skill duration you have left. Zane gains up to 25% Bonus Shock Damage based on his remaining action skill duration. The more duration remaining, the greater the bonus. This effect stacks.
The Conductor can be obtained from any suitable loot source, as a world drop on Xylourgos, in the Guns, Love, and Tentacles DLC. But it has a 15% chance of dropping from Voltborn in Negul Neshai.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Good Misfortune | +3 | Kill Skill. Killing an enemy increases Zane’s Action Skill Duration. This skill has diminishing returns. Up to 5% max duration Duration Return |
Borrowed Time | +5 | Zane gains increased Action Skill Duration for every active Action Skill. 30% Action Skill Duration per active Action Skill |
Adrenaline | +5 | Zane gains an increased Action Skill Cooldown Rate. This bonus is based on the amount of shield he has. The greater the percentage full, the greater the bonus. Up to 4% Action Skill Cooldown Rate. |
Critical Mass
The Critical Mass is an Operative Class Mod that will give your ammo back when you manage to kill an enemy with a critical hit.
The Critical Mass Class Mod is a Director’s Cut exclusive Legendary which you can get as a World drop in the DLC 6 maps. However, you can farm one from The Seer in Scryer’s Crypt this is the final boss in Ava’s Murder Mystery Missions. Zane has a 40.8% chance of getting one, while other Vault Hunters only have a 6.1% chance of getting this legendary class mod.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Déjà Vu | +5 | Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine. Chance to add ammo: 10% |
Domino Effect | +5 | Whenever Zane scores a Critical Hit, he gains increased Fire Rate and Reload Speed for a short time. If he scores a Critical Hit with his Action Skill, he doubles this effect. Reload Speed: +4% Fire Rate: +3% Duration: 8 seconds |
Playing Dirty | +5 | Kill Skill. Killing an enemy gives the next five shots a chance to fire one additional projectile. Extra Shot Chance: +10% / +20% / +30% / +40% / +50% |
Executor
The Executor is an Operative Class Mod that boosts a lot of good skills but only if you manage to get a kill. When an enemy is killed, Zane gains increased accuracy, handling, critical hit damage, status effect damage, and status effect chance.
The Executor has a 15% chance of dropping from Baron Noggin, who is located in the Meridian Metroplex on Promethea. But you can also get it as a “world drop” from any suitable loot source.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Good Misfortune | +3 | This skill increases the duration of Zane’s Action Skills after he kills an enemy. This effect has diminishing returns. |
Playing Dirty | +5 | After Zane kills an enemy, each of his next five shots has a chance to fire one additional projectile. |
Violent Violence | +2 | This skill increases Zane’s fire rate for a short time after he kills an enemy. This effect stacks twice. |
Hustler
The Hustler is an Operative Class Mod that is all about critical hits. It basically gives you a 5% chance to deal up to 125% additional damage.
The Hustler is a Fantastic Fustercluck Legendary and has a 10% chance of dropping from Locomöbius, who is located at Sapphire’s Run in Krieg’s Mind. But it can also randomly drop from any suitable loot source.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Adrenaline | +5 | This skill increases the cooldown rate of Zane’s Action Skills based on his remaining shield point percentage. Action Skill Cooldown Rate: up to +7% per rank |
Brain Freeze | +5 | This skill gives Zane’s critical hits a chance to slow the target. This effect stacks until the target is frozen. Slow Chance: +4% per rank |
Like a Ghost | +3 | This skill gives Zane and his Digi-Clone a chance to ignore bullets. This chance is increased for a short time each time Zane activates an Action Skill. Ignore Bullet Chance: 2% per rank Additional Ignore Bullet Chance: +3% per rank Duration: 8 seconds |
Infiltrator
The Infiltrator is an Operative Class Mod that gives you a lot of speed and weapon damage at the cost of your shield. When an action skill is activated, his shield is depleted. You could run the Infiltrator with a rough rider shield that already has zero shield capacity but gives you a 23% incoming damage reduction and 35% health increase. You can also pick up a Stop-Gap that makes you immune to damage for 5 seconds on shield break. Zane gains increased weapon damage and movement speed. The lower his shield, the greater the bonus.
The Infiltrator has a 15% chance of dropping from the Skrakk, who is located in Ascension Bluff on Pandora.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Like a Ghost | +3 | This skill gives Zane and his Digi-Clone a chance to ignore bullets. This chance is increased for a short time each time Zane activates an Action Skill. |
Supersonic Man | +3 | This skill gives Zane a bonus to movement speed for each of his active Action Skills. |
Violent Momentum | +5 | This skill gives Zane a gun damage bonus which increases with his movement speed. |
Seein’ Dead
The Seein’ Dead is a legendary operative class mod that is all about keeping your action skills active. Whenever Zane damages an enemy with his weapon, he has a chance to automatically activate all of his Kill Skills. This effect can simply be triggered by using multi pellet weapons. By spec-ing into the passive skill ‘Good Misfortune‘, you can keep your action skills active all the time. Until you stop damaging enemies. Additionally, his Kill Skills gain a bonus +25% effect bonus.
The Seein’ Dead class mod can only be obtained in Moxxi’s Heist of the Handsome Jackpot DLC. It’s a world drop, but it has a 33.3% chance of dropping from Jackbot, who is located in the VIP Tower on The Handsome Jackpot.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Donnybrook | +5 | This skill gives Zane and his Digi-Clone health regeneration and increased gun damage for a short time after Zane kills an enemy. This effect stacks twice. |
Playing Dirty | +5 | This skill has a chance to add an additional projectile for the next 5 shots after Zane has killed an enemy. |
Violent Violence | +5 | This skill increases Zane’s fire rate for a short time after he kills an enemy. This effect stacks twice. |
Shockerator
The Shockerator is an Operative Class Mod that grants Zane’s Digi-Clone the Binary System augment. Whenever Zane’s clone receives melee damage, it creates a shock nova around it.
The Shockerator can be obtained during the Trail of Fervor on The Skydrowned Pulpit, it has a 50% chance of dropping from Hag of Fervor.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Best Served Cold | +5 | Whenever Zane kills an enemy, a cryo nova is created at the enemy’s location, dealing damage to all nearby enemies. |
Duct Tape Mod | +5 | This skill gives Zane a chance to also fire a grenade with the first shot fired from his gun. |
Pocket Full of Grenades | +3 | This skill allows Zane to regenerate grenades for a short time after he kills an enemy. This effect stacks twice. |
Spy
The Spy is an Operative Class Mod
The Critical Mass Class Mod is an Arms Race exclusive Legendary. It can randomly drop from any suitable loot source within the Stormblind Complex located on Pandora. However, it has an increased chance to spawn in the red chest located at section B.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Headsman’s Hand | +5 | Kill Skill. Zane gains increased Critical Hit Damage. This effect stacks twice. Critical Hit Damage: +6% Duration: 15 seconds |
Commitment | +5 | Kill Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate. Gun Damage: +6% Cooldown Rate: +6% |
Our Man Flynt | +1 | While aiming down sight, Zane’s weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit. Bonus Damage: 25% of damage dealt. |
Techspert
The Techspert is an Operative Class Mod that adds survivability to your build and has a chance to recharge your drone. With its kill skill, you have a 5% chance to recharge SNTNL cooldown and duration.
The Techspert has a 15% chance of dropping from Rachel, the Anointed, who is located in the Cathedral of the Twin Gods on Pandora.
Bonus Skill | Max Points | Skill Description |
---|---|---|
Rise to the Occasion | +5 | This skill gives Zane constant health regeneration. The lower his shield is, the faster the regeneration. |
Ready for Action | +5 | This skill increases the recharge rate and decreases the recharge delay of Zane’s shield. |
Really Expensive Jacket | +1 | This skill reduces the duration of all elemental status effects applied to Zane |