Community Standing is a new reputation bar in Redfall that Arkane Austin added with their final patch; Game Update 4. This new skill tree can be accessed by interacting with the Community Standing Message Board in Safehouses. This new Safehouse Skill Tree lets you purchase new perks with the Support Currency you have gained throughout the game.
Safehouse Skill Tree
The Safehouse Skill Tree contains 39 unique perks that provide permanent buffs for you and your co-op buddies. These perks are divided over 6 Community Standing Ranks and each rank needs to be unlocked by increasing your Community Standing. You can increase your Community Standing Points by rescuing civilians, unlocking safehouses, completing safehouse missions, and unlocking historical markers.
Community Standing Point Value
Here is an overview of the community tasks you can do and their point value to increase your Community Standing reputation.
Community Tasks | Point Value |
---|---|
Rescuing Civilians | +5 Points |
Unlocking Safehouses | +5 Points |
Unlocking Historical Markers | +5 Points |
Completing Safehouse Missions | +10 Points |
Defeating Neighborhood Underboss | +25 Points |
Unlocking all the Safe Houses and Historical Markers and completing all the Safe House Missions in Redfall Commons brings your reputation up to 240 Community Standing Points. This is enough to unlock Rank 4 of the Safe House Skill Tree.
Community Standing Ranks and Perks
You gain access to the Safe House Skill Tree as soon as reverand Eva informs you about setting up Safe Houses. This happens during the Mission “Two Birds One Stone” as you are going to investigate the helicopter crash sites and come close to the Safe House near the Shadetree Heights Supper Club.
You can start collecting Community Standing Points before unlocking your first safe house. C
Here is an overview of the 6 Ranks from the Safe House Skill Tree and their dedicated Perks. They are grouped per rank and the name, description, and costs of every Perk are outlined. All the upgrades from the Community Standing Skill Tree are meant to provide you with a mixture of QoL and gameplay benefits.
Rank 1 – Spirited Newcomer
This tier becomes available as soon as you interact with a Community Standing Board. You will need $15,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
I’m In | Turrets and Tripwires take 50% less time to Hack. | 2,000 |
Here, Take This | Community Supplies in Safehouses include some Flare Guns, UV Beam, and Stake Launcher ammo. | 3,000 |
Light ‘Em Up | Community Supplies in Safehouses include some Assault Rifle, Handgun, Shotgun, and Sniper Rifle ammo. | 3,000 |
Take a Bullet | Rescued Civilians give you ammo or Medical Supplies. | 2,000 |
Heart Healthy | Heal an additional 5% of your Maximum Health when consuming Food or Drinks. | 2,000 |
Treat Yourself | Cosmetics near your location appear on your Map and Compass | 3,000 |
Rank 2 – Concerned Citizen
You need 80 Community Standing Points to unlock Rank 2. You will need $41,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
Last Laugh | When destroyed, Friendly Turrets will electrocute enemies within 20 meters. Does not affect enemies immune to electrocution. | 5,000 |
Supplemental Insurance | Community Supplies in Safehouses include two additional Medical Supplies. | 5,000 |
Castle Doctrine | Unlocked Safehouse defenses include some Friendly Turrets. | 7,000 |
Ammo Dump | Human enemies drop more ammo on death. | 6,000 |
Help Me, Help You | Rescued Civilians gift you a gear bag with vampire-killing supplies. | 6,000 |
Neither Snow Nor Rain | Mailboxes are stocked with Ammo and sometimes other useful items. | 5,000 |
The Rest of the Story | Grave Locks near your location appear on your Map and Compass. | 7,000 |
Rank 3 – Good Neighbor
You need another 80 Community Standing Points to unlock Rank 3 (160 in Total). You will need $66,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
Geocaching | Well-Stocked Ammunition Boxes appear near Historical Markers. | 12,000 |
Junk Drawer | Community Supplies in Safehouses include a Lockpick or Rewire Kit. | 10,000 |
Got Your Back | Community Outposts appear in each Neighborhood. | 12,000 |
One Man’s Trash | Support value of looted supplies is doubled. | 10,000 |
Well Grounded | Take 50% less damage from Rook Storm lightning strikes. | 10,000 |
Homeopathic Remedy | Using a Medical Supply has a 40% chance not to consume it. | 12,000 |
Rank 4 – Community Pillar
You need another 80 Community Standing Points to unlock Rank 4 (240 in Total). You will need $124,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
Kreelman’s Cladding | Friendly Turrets receive 50% less damage from all sources. | 15,000 |
Superuser | Hacking Turrets and Tripwires no longer requires a Rewire Kit. | 15,000 |
Save Your Brass | Ammunition Restock costs are reduced by 50% | 20,000 |
Faint of Heart | Vampires stay vulnerable 30% longer. | 18,000 |
Cuckoo Clock | Nest Destabilization takes 50% longer. | 18,000 |
Eagle Eye | Improved, Superior, and High-End items appear more frequently in loot. | 20,000 |
Family Heirlooms | Anglers, Shrouds, and Siphons drop better rewards on death. | 18,000 |
Rank 5 – Jometown Hero
You need another 80 Community Standing Points to unlock Rank 5 (320 in Total). You will need $147,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
My Little Friend | Friendly Turrets deal 50% more damage to enemies. | 22,000 |
Another Man’s Treasure | Earn 30% more Support when Salvaging items. | 27,000 |
You Can Take It With You | Support is no longer lost on death. | 27,000 |
Not In My Backyard | Nest Influence on enemies is significantly weaker. | 27,000 |
Security Flaw | Using a Rewire Kit has a 60% chance not to consume it. | 22,000 |
Hairpin Stockpile | Using a Lockpick has a 60% chance not to consume it. | 22,000 |
Rank 6 – Local Legend
You need another 80 Community Standing Points to unlock Rank 6 (400 in Total). You will need $231,000 to purchase every perk in this tier.
Perk | Buff Description | Costs |
---|---|---|
Thick Skinned | Enemies deal 10% less damage to players. | 33,000 |
One For All | Using a Medical Supply heals all party members within 50 meters for 10% of their maximum Health. | 35.000 |
Escape Plan | Activate a salvaged Bellwether cloak for 10 seconds upon reaching critical health levels. Attacking will deactivate the cloak. Can only occur once every 10 minutes. | 33,000 |
Unfinished Business | When HEalth reaches 0, Heal for 100% of your Maximum HP. Can only occur once every 20 minutes. | 35,000 |
High Roller | Unrivaled items appear much more frequently in loot. | 33,000 |
Crystal Ball | Each Psychic Residue Orb collected has a 40% chance to give you significantly more Psychic Residue. | 31,000 |
Soft Target | Enemies Health is reduced by 10%. | 31,000 |
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