Table of contents
What type of Mods can you get in Space Punks
Your Ranged Weapons, Melee Weapons, Medbelts, and Shields all can get Mods on them. The higher the rarity of the item the more Mod slots it will have. Items can roll with more Mods, however, you can only activate 1 Mod per row.
- Common: 0 Mods
- Rare: 1 Mod
- Epic: 2 Mods
- Legendary: 3 Mods
Item Mods Overview
Ranged Weapon Mods
Bullets
+25% Bullets
Critical Chance
+15% Critical Chance
Critical Multiplier
+15% Critical Multiplier
Damage
+15% Damage
Fire Rate
+15% Fire Rate
Magazine Size
+15% Magazine Size
Piecer
Makes your bullets go straight through your enemies.
Reload Time
-25% Reload Time
Ricocheting Ammo
Bullets will injure and bounce off enemies.
Spread
-50% Spread
Stunning
You are absolutely stunning!
Melee Weapon Mods
Catalyzer
Reduces the cooldown of skills
Critical Chance
+15% Critical Chance
Critical Multiplier
+15% Critical Multiplier
Damage
+15% Damage
Goring
Makes your enemies explode
Heavy Damage
+20% Heavy Damage
Lifesteal
Transform the enemy’s health energy into your own.
Medbelt Mods
Dash Regen Speed
+20% Dash Regen Speed
Fortitude
Your Health takes less of a hit
Health From Medkits
+50% Health from Medkits
HP Bonus
+15% HP Bonus
Reflective Field
Some of the damage dealt to you is reflected back to your opponent.
Reviver
After being defeated, rise immediately with half of your health.
Shield Mods
Bullet Bouncer
Bullets will bounce off the environment.
Capacity
+15% Capacity
Expeditious Retreat
Allows you to run faster
Pushback
Push opponents away from you.
Recharge Delay
-15% Recharge Delay
Recharge Rate
+15% Recharge Rate