The Blightcaller’s Skill Tree lets recharge your ward and specialize in poison and elemental damage.
Class Feat: Whisper of Rot
Applying a Status Effect increases Elemental Damage for a duration. This effect can stack.
Action Skill 1: Plaguestorm
The Fatemaker summons a Plaguestorm at target location, dealing Poison Status Effect Damage over time in an area.
Whenever the Fatemaker deals Non-Ability Damage a percentage of it is stored. The Plaguestorm periodically creates Elemental Bolts targeting a random number of enemies underneath it, dealing Ability Damage of a random Elemental Damage Type equal to the damage stored split among all targets, and clearing all stored damage.
Action Skill 2: Bog Totem
Summon a Bog Totem Companion at target location, which periodically creates Elemental Spirits that seek out nearby enemies dealing Ability Damage and exploding on impact. Elemental Damage type is based on the Fatemaker’s currently equipped Gun when activated.
Whenever the Fatemaker kills an enemy while Bog Totem is active, its Duration is partially restored. Bog Totem has multiple charges, and Pinging an enemy will cause your Bog Totem to target them.
Status Effect Application Chance is increased.
Status Effect Duration is increased.
Geist in the Shell (5)
Gun Critical Hits have a chance to create a homing Poison Bog Spirit that seeks out nearby enemies dealing Poison Ability Damage and exploding on impact.
Kill Skill: Restore a percentage of your Ward.
Hex Machina (3)
Fire Rate is increased. When the Fatemaker swaps their current Gun, double this bonus for a duration.
Active Decay (5)
Increased Poison Damage.
Flawless Edge (5)
Gain increased Damage Dealt based on how full your Ward is. The fuller your Ward the greater the bonus.
Worse Curse (3)
Applying a Dark Magic Status Effect increases your Spell Damage and Ability Damage for a duration.
This effect can stack.
Bog Down (1)
Dealing Non-Status Effect Poison Damage has a chance to create a Water Nova, Soaking all nearby enemies. Soaked enemies take more damage from Lightning and Frost, but less damage from Fire.
This ability has a short cooldown.
Amped Up (3)
Applying a Lightning Status Effect increases your Movement Speed and causes the Fatemaker to regenerate a percentage of their Ward per second for a duration. This effect can stack.
Frost Bite (3)
Applying a Frost Status Effect increases your Melee Damage and Critical Hit Chance for a duration. This effect can stack.
Burnt Offering (3)
Applying a Fire Status Effect increases your Gun Damage and Spell Cooldown Rate for a duration. This effect can stack.
Applying a Poison Status Effect increases your Critical Hit Damage, Companion Damage, and Action Skill Cooldown Rate for a duration.
This effect can stack.
Restore the Veil (1)
Life Leech from Dark Magic now restores Ward instead.
Maximum Ward is increased. Maximum Health is decreased.
Spirit Swarm (1)
Applying a Status Effect has a chance to create a Spirit Swarm Companion that will seek out nearby enemies dealing Damage over time.
Damage dealt and Damage type is based on applied Status Effect. Triggering Spirit Swarm again will refresh its duration and will use the new Status Effect Damage, if higher.
You may redirect the Spirit Swarm by pinging an enemy.