Brr-Zerker Changelog

These are all the changes that Gearbox Software made to the Brr-Zerker Class in Tiny Tina's Wonderlands.

June 23, 2022

  • Brr-Zerker “Blast Chill” and Graveborn “Blast Gasp” would not scale as intended

May 19, 2022

Blast Chill and Blast Gasp (for Graveborn) could overlap and scale damage out of the anticipated range in the end game when combined with other damage scaling. The changes below here are focused on making Melee Attacks a bit more powerful during the mid-game and in Chaos Chamber.

  • Blast Chill has been adjusted to award a chance to release a Nova on Melee Attacks, instead of on all Melee Damage sources.
  • Savagery has been increased to doing 6% per point of Melee Damage
  • Damage received from attacks when close to enemies while using The Old Ways had been reduced to 40%
  • Iron Squall Melee Attack speed has been increased to 4% per point in the skill

April 21, 2022

  • Increased Dreadwind’s damage as it scales with higher levels by 28%
  • Addressed a UI concern with the Dreadwind Melee Frequency appearing incorrectly on the HUD

More Changes

These were all the changes to the Brr-Zerker Class. If you want to find out what else has been adjusted, check out the Tiny Tina’s Wonderlands Changelog or one of the other class changelogs.

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