This is an overview of the Brr-Zerker’s Skill Tree in Tiny Tina’s Wonderlands. It contains a Class Feat, two Actions Skills, and a talent tree that easily lets you specialize in Melee and Frost damage, while also utilizing their Enraged Class Feat.
Table of contents
Class Feat: Rage of the Ancients
The Brr-Zerker’s Class Power is called, Rage of the Ancients. Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks. Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Unlock: You will gain access to your Class Feat once you interact with the Queen’s Waystone in Queen’s Gate you are likely around LVL5 at this point in the game.
Action Skill 1: Dreadwind
The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased Movement Speed and Slow Immunity for a duration.
- Duration: 6 Seconds
- Cooldown: 24 Seconds
- Movement Speed: +20%
- Attack Frequency: 0.35 Seconds
- Damage: 35% of Melee Weapon
Unlock: You will gain access to your first action skill at level 2.
Action Skill 2: Feral Surge
The Fatemaker leaps toward their target, dealing Frost Damage to all nearby enemies.
Any non-Boss enemies that are damaged will be killed instantly if their Total HP is below 20%. If Feral Surge kills an enemy, its cooldown is reset.
Cooldown: 32 Seconds
Unlock: You will gain access to your second action skill at level 7.
Brr-Zerker Skill Tree Overview
The Brr-Zerker’s Skill Tree contains 5 Tiers and 1 Capstone Skill. You will unlock a new skill tier every time you spend 5 Skill Points in the Skill Tree. You can choose to spend your skill points on the next set of skills or on the previously obtained skills but once you spend another 5 Skill Points you can move on to the next Tier.
Tier 1
Ancestral Frost (5)
Frost Damage is increased by 4% per Skill Point.
Savagery (5)
Melee Damage is increased by 6% per Skill Point. Enrage duration is increased by 1 Second per Skill Point.
Unyielding (3)
A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled. +0.5% Health Regeneration per Skill Point per second.
Tier 2
Ice Breaker (3)
The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased. Up to +10% Damage per Skill Point.
The Old Ways (5)
The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy.
The closer the enemy is, the greater the bonus.
- up to +6% Damage per Skill Point
- up to +11.8% Damage Reduction per Skill Point
Instinct (3)
Reload Speed is increased. Weapon Swap Speed is increased.
While Enraged, this effect is doubled.
- Reload Speed +4% per Skill Point
- Swap Speed: +10% per Skill Point
Tier 3
Cold Snap (3)
Movement Speed is increased. Frost Efficiency is increased.
While Enraged, this effect is doubled.
- Move Speed: +3% per Skill Point
- Frost Efficiency: +8% per Skill Point
Unarmored Defense (1)
A portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be reserved and your Ward is now considered to be full at 50%.
- Ward Capacity: -50%
- Max-Health: +75% of Max-Ward
Blood Frenzy (3)
Kill Skill: Restore a percentage of your Enrage timer and a percentage of your Maximum Health.
- Health Restored: +3% per Skill Point
- Duration: +1 Second per Skill Point
Tier 4
Ancient Fury (5)
- Maximum Health is increased by 4% per Skill Point.
- Splash Damage is increased by 5% per Skill Point.
Relentless Rage (1)
If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time.
Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.
Tier 5
Blast Chill (1)
Whenever the Fatemaker deals Melee Damage to an enemy, there is a 20% chance to release a Frost Nova, dealing 25% of the hit’s damage as Frost Ability Damage to nearby enemies. The Frost Nova cannot deal Critical Hit Damage.
Iron Squall (5)
- Fire Rate is increased by 3% per Skill Point.
- Melee Attack Speed is increased by 4% per Skill Point.
- While Enraged, these effects are doubled.
Capstone Skill
Blood of the Fallen (1)
Kill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If an Action Skill is currently active, its duration is extended instead.
- Skill Cooldown: -20%
- Action Skill Duration: +20%
Brr-Zerker Builds
More Skill Trees
Use the Skill Tree Builder to create your own build or check out the Skill Trees of the other classes in Tiny Tina’s Wonderlands.