The Clawbringer’s Skill Tree lets you specialize in Fire and Lightning Damage while utilizing their their trusty Wyvern Companion
Class Feat: Wyvern Companion
The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath.
Any increases to the Fatemaker’s Damage also apply to their Companions.
Action Skill 1: Cleansing Flames
The Fatemaker summons their Hammer and slams it into the ground, dealing Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.
Action Skill 2: Storm Dragon’s Judgement
The Fatemaker summons their Hammer and hurls it, dealing Lightning Ability Damage to all enemies it touches. It sticks wherever it lands and deals Lightning Melee Damage every second to all nearby enemies.
The Fatemaker can recall the Hammer, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.
Oath of Fire (5)
The Fatemaker deals Bonus Fire Damage with their guns and their Wyvern Companion deal Bonus Fire Damage.
The Fatemaker gains increased Maximum Ward Capacity.
Oath of Thunder (5)
The Fatemaker deals Bonus Lightning Damage with their melee attacks and their Wyvern Companion deals Bonus Lightning Damage.
Dragon Aura (5)
The Fatemaker is surrounded by a Dragon Aura that grants themselves and all allies inside it increased Elemental Damage.
The Fatemaker gains increased Action Skill Cooldown Rate. The higher their Ward, the greater the bonus.
The Fatemaker gains Damage Reduction from all attacks. Additionally, all allies near the Fatemaker gain a chance to reflect damage back to their attackers as Lightning Damage.
Blasthamut’s Favor (1)
Kill Skill: Killing an enemy with a gun summons a Fire Orb that seeks out a new enemy dealing Fire Ability Damage. Killing an enemy with melee damage summons a Lightning Orb that seeks out an enemy, dealing Lightning Ability Damage.
Fire Bolt (1)
The Wyvern Companion will occasionally shoot Fire Bolts at enemies, causing damage in an area and leaving a splat. Additionally, the Fatemaker gains increased Gun Damage.
Friend to Flame (5)
The Fatemaker’s Wyvern Companion gains Increased Damage.
Storm Breath (1)
The Wyvern Companion will occasionally use its Lightning Breath on enemies, causing Lightning Damage that can arc from enemy to enemy.
Additionally, the Fatemaker gains increased Damage Reduction.
After dealing Fire Damage, the Fatemaker gains increased Critical Hit Damage.
After dealing Lightning Damage, the Fatemaker gains increased Critical Hit Chance.
If the Fatemaker would enter Save Your Soul, instead they refill their Ward and deal Bonus Lightning Damage for a short time. This skill has a long cooldown.
Storm Smite (1)
Whenever the Fatemaker activates an Action Skill, they call down Elemental Bolts that deals Fire Ability Damage or Lightning Ability Damage to all nearby enemies.