The Graveborn’s Skill Tree lets you specialize in dealing Dark Magic, stacking companions and utilizing them to your advantage.
Class Feat: Demi-Lich Companion
The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deal Dark Magic Damage.
Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell’s elemental type, dealing damage to nearby enemies on impact.
Any increases to the Fatemaker’s Damage also applied to their Companions.
- Dark Magic Damage: 9
- Hellish Blast Damage: 28
- Respawn Cooldown: 30 seconds
Action Skill 1: Dire Sacrifice
The Fatemaker sacrifices a portion of their Health to deal Dark Magic Ability Damage and apply Dark Magic Status Effects to all nearby enemies.
Dire Sacrifice deals Bonus Damage based on the amount of sacrificed Health.
- Dark Magic Ability Damage: 127
- Health Sacrificed: 40% of Current Health
- Bonus Damage: 150% of Sacrificed Health
- Cooldown: 25 seconds
Action Skill 2: Reaper of Bones
The Fatemaker is fully Healed, gains increased Leech Efficiency, and deals Bonus Dark Magic Damage, but their Health takes an ever-increasing amount of damage per second.
When the Fatemaker would die, they instead become Invulnerable for a short duration and restores a portion of their Health. When they is no longer Invulnerable, Reaper of Bones ends.
Action Skill Duration is based on the current Health percentage and cannot be modified by other sources.
- Bonus Dark Magic Damage: 20.0%
- Leech Efficiency: 25.0%
- Invulnerablity: 3 seconds
- Health Restoration: 20% of Maximum Health
- Cooldown: 50 seconds
Mortal Vessel (5)
- Maximum Health is increased by 3% per skill point
- Dark Magic Efficiency is increased by 3% per skill point
Essence Drain (5)
Kill Skill: Spell Cooldown Rate is increased for a duration.
- 5% per Skill Points
- 12 seconds duration
Faithful Thralls (3)
The Fatemakers increased Damage Dealt for every Companion they have by 3% per Skill Point.
- Companion Respawn Rate is increased by 15% per skill point.
Sanguine Sacrament (3)
Whenever the Fatemaker casts a Spell, they regenerate Health over a brief duration.
- Health Regeneration: 5% per second per skill point
- Duration: 2 seconds
Dark Pact (5)
Dark Magic Damage is increased by 4% per skill point.
Kill Skill: Companions deal Bonus Dark Magic Damage for a duration.
This effect can stack
- Bonus Dark Magic Damage: +3% per stack per Skill Point
- Duration: 12 seconds
- Max Stacks: 2
Dread Covenant (1)
A portion of the damage taken by the Fatemaker is redirected to their Demi-Lich.
When the Fatemaker reaches 1 Health, they immediately restore Health, sacrificing the Demi-Lich.
This skill has a long cooldown.
- Damage Redirected: 35%
- Maximum Health Restored: 75%
- Cooldown: 120 seconds
Stain of the Soul (5)
The Fatemaker’s Spell deal Bonus Dark Magic Damage. +4% per Skill Point
Dark Hydra (3)
Kill Skill: Chance to summon a Dark Hydra Companion, dealing Dark Magic Ability Damage to nearby enemies for duration.
- Chance: +20% per Skill Point
- Dark Magic Ability Damage: 9 per Skill Point
- Max Dark Hydras: 1 per Skill Point
- Duration: 10 seconds
Kill Skill: Maximum Health and Spell Damage is increased for a long duration. This effect can stack.
- Maximum Health +2% per stack
- Spell Damage: +2% per stack
- Duration 30 seconds
- Max Stacks: 10
When the Demi-Lich casts Hellish Blast, there is a 20% chance it will be cast again after a brief delay.
Lord of Edges (1)
The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.
- Damage Dealt: +25%
- Damage Reduction: +25%
Blast Gasp (5)
Whenever the Fatemaker deals Spell Damage, there is a chance they will create an Elemental Explosion, dealing Ability Damage of the Spells elemental type to nearby enemies.
Elemental Explosion cannot Critical Hit
- Chance: 20%
- Ability Damage: 10% of Spell Damage Dealt
Morhaim’s Blessing (1)
Casting a Spell automatically activetes all of the Fatemaker’s Kill Skills