Table of contents
July 14, 2022
Fixed the Spellshot “Magic Bullets” passive skill from erroneously applying to the Fatemaker’s gun directly instead of being applied as “Gun Damage”, leading to dramatically higher damage increases than intended
June 23, 2022
- Spellshot “Imbued Weapon” skill would fail to stack twice when casting two spells of the same element
We have seen Spellshot being utilized as the premiere damage-dealing class since the launch. We’re looking to keep that strength but found that the additional stacked damage it can do with Spellweaving was contributing to that imbalance, along with the amount of Spell Damage applied to Gun Damage from Magic Bullets.
- Spellweaving:
- Adjusted the Spell Damage per stack from 10% to 8%
- Magic Bullets:
- Adjusted the amount of Spell Damage that is applied to Gun Damage from 15% to 12.5%
May 19, 2022
- Adjusted Double Knot to do 4% bonus Gun Damage on Spell Critical Hits
April 21, 2022
- Spellshot “Double Knot” passive ability would not deal the correct amount of bonus damage
More Changes
These were all the changes to the Spellshot Class. If you want to find out what else has been adjusted, check out the Tiny Tina’s Wonderlands Changelog or one of the other class changelogs.