Spellshot Skill Tree

Spellshot - Tiny Tina's Wonderlands Character Class

This is an overview of the Spellshot’s Skill Tree in Tiny Tina’s Wonderlands. It contains a Class Feat, two Actions Skills, and a talent tree that easily lets you specialize in Spells and Ranged Weapons.

Class Feat: Spellweaving

The Spellshot’s Class Power is called; Spellweaving. Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage.

Spellweaving stacks automatically decay after a few seconds.

Casting a Repeating Spell has a 25% chance to award additional Spellweaving stacks with each Repeating Cast.

Unlock: You will gain access to your Class Feat once you interact with the Queen’s Waystone in Queen’s Gate you are likely around LVL5 at this point in the game.

Action Skill 1: Polymorph

The Spellshot turns an enemy into a Skeep for a few seconds. If the enemy is immune, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving.

While Polymorph is active, any player that damages the Skeep has a chance to cast a free spell. This effect is guaranteed the first time the Fatemaker deals Gun Damage. If the Spellshot casts a free spell this way, they gain a stack of Spellweaving.

  • Duration: 16 Seconds
  • Cooldown: 28 Seconds

Unlock: You will gain access to your first action skill at level 2.

Action Skill 2: Ambi-Hextrous

Ambi-Hextrous allows the Spellshot to equip an additional Magic Spell as an extra slot will appear in their loadout. Now you will cast the second spell whenever you press the Action Skill Button.

The Ambi-Hextrous Spell acts as a normal spell and doesn’t benefit from Ability Damage increases. Use regular Magic Buffs to increase its effectiveness.

Unlock: You will gain access to your second action skill at level 7.


Spellshot Skill Tree Overview

The Spellshot’s Skill Tree contains 5 Tiers and 1 Capstone Skill. You will unlock a new skill tier every time you spend 5 Skill Points in the Skill Tree. You can choose to spend your skill points on the next set of skills or on the previously obtained skills but once you spend another 5 Skill Points you can move on to the next Tier.

Tier 1

Spell Sniper (5)

Spell Critical Hit Chance increases by 12% per Skill Point.

Magic Bullets (3)

A portion of all bonuses the Fatemaker receives to Spell Damage is applied to their guns.

Gun Damage increases by 12.5% of the Spell Damage per Skill Point.

Prestidigitation (5)

Reload Speed increases by 8% per Skill Point


Tier 2

Font of Mana (5)

  • Spell Cooldown Rate increases by 3% per Skill Point.
  • Action Skill Cooldown Rate increases by 4% per Skill Point.

Mage Armor (1)

Whenever the Fatemaker gains a stack of Spellweaving they restore 10% of their Ward.

Reminder: Casting a Spell or reloading a weapon grants a stack of Spellweaving.

Just Warming Up (5)

Fire Rate is increased by 0.8% per Skill Point for every Spellweaving Stack.


Tier 3

Glass Cannon (1)

The Fatemaker’s Ward no longer automatically recharges, but they gain 30% increased Spell Damage.


Tier 4

Imbued Weapon (5)

Whenever the Fatemaker casts a Spell, their Guns deal Bonus Damage of that spell’s element for 8 seconds.

  • This effect stacks once per spell.
  • Bonus Elemental Damage is increased by 2% per Skill Point.

High Thread Count (1)

Max Spellweaving Stacks is increased by 3 per Skill Point.

Note: High Thread Count is a very powerful skill in the Spellshot’s Damage Formula and some Armor roll with 1 extra point for this skill.

War Caster (5)

Kill Skill: Whenever the Fatemaker kills an enemy, there’s a chance their weapon is instantly reloaded. This chance is increased per Spellweaving Stack.

  • Base Reload Chance is 12% per Skill Point.
  • Each Spellweaving Stack adds a 2% Reload Chance.
  • Cooldown: 1 Second

Tier 5

Double Knot (3)

Deal 4% bonus elemental damage per Skill Point whenever you score a Critical Hit with a Spell. The elemental damage is based on your current gun.

One Slot, One Kill (1)

Gain 4% increased Gun Damage per Spellweaving Stack.


Capstone Skill

Sever the Thread (1)

Gun Critical Hits have a 15% chance to instantly reset all Spell Cooldowns. This skill has a 5-second cooldown.

Spellshot Builds

More Skill Trees

Use the Skill Tree Builder to create your own build or check out the Skill Trees of the other classes in Tiny Tina’s Wonderlands.

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