The Stabbomancer’s Skill Tree lets you specialize in dealing critical hit damage and create interesting combat loops by combining Gun & Spell Damage with Melee Attacks. You can also have fun with stacking elemental damage types.
Class Feat: Dirty Fighting
The Fatemaker’s Critical Hit Chance is increased.
Increased Critical Hit Chance: 30%
Action Skill 1: Ghost Blade
The Fatemaker throws out a Ghost Blade which spins in place, dealing Melee Damage periodically to nearby enemies based on the Fatemaker’s equipped Melee Weapon.
Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.
- Reposition Penalty: -5% of Max Duration
- Melee Damage: 75% Melee Weapon
- Melee Damage Frequencey: same as Melee Weapon
- Duration: 16 seconds
- Cooldown: 37 seconds
Action Skill 2: From the Shadow
The Fatemaker enters Stealth, turning Invisible, while in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hit deal reduced damage.
- Critical Hit Damage: -25%
- Duration: 8 seconds
- Cooldown: 36 seconds
Tier 1
Arsenal (5)
- Melee Damage is increased by 3% per skill
- Spell Damage is increased by 3% per skill
- Gun Damage is increased by 3% per skill
Haste (3)
- Melee Attack Speed is increased +4% per skill
- Movement Speed is increased +4% per skill
- Duration: 12 seconds
When the Fatemaker casts a Spell, this bonus is doubled for a duration
Potent Poisons (5)
- Status Effect Damage is increased by 4% per skill
- Status Effect Duration is increased by 8% per skill
Tier 2
Follow Up (3)
Whenever the Fatemaker deals Gun Damage to an enemy, the Fatemaker’s next Melee Attack deals increased damage by 2% per skill point.
- This effect can stack 10 times
- Melee Attacks consume all stacks
Swift Death (5)
While moving, the Fatemaker gains increased Damage dealt. +2% per skill at default walk speed.
- The faster they move, the greater these bonuses.
Exploit their Weakness (3)
Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased Damage from all sources for its duration. +2% per skill point.
- This effect can stack per unique Status Effect.
Tier 3
Nimble Fingers (3)
Whenever the Fatemaker deals Melee Damage, their Fire Rate and Spell Damage are increased for a duration.
- Fire Rate: +6% per skill point
- Spell Damage: +8% per skill point
- Duration: 8 seconds
Shadow Step (1)
Kill Skill: The Fatemaker’s next Melee Attack is a guaranteed Critical Hit for a short duration.
- Duration: 6 seconds
Tier 4
Sneak Attack (5)
Critical Hit Damage is increased by 3% per skill point
Elusive (1)
The Fatemaker can now shoot and Sprint at the same time.
The Fatemaker gains a chance to Evade incoming damage while moving.
- The faster they move, the greater the bonus. Evasion: +10% at default walk speed
Contagion (3)
Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, apply a different random Status Effect to the initial enemy instead.
- Spread Chance: +8% per skill point
- New Status Effect Damage: 50% of applied Status Effect damage
Tier 5
A Thousand Cuts (5)
Critical Hits grant increased Damage Dealt for a duration.
This effect can stack.
Melee Critical Hits grant additional stacks.
- Damage Dealt: +0.2% per stack per skill point
- Duration: 12 seconds
- Max Stacks: 25
Alchemical Agent (1)
Melee Critical Hits apply a random Status Effect
- Status Effect Damage: 10% of Melee Damage dealt
Capstone Skill
Executuiner’s Blade (1)
Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay.
Ethereal Blades deal Melee Damage based on the Fatemaker’s equipped Melee Weapon.
- Chance: 20%
- Damage: 100% of Melee Weapon
Stabbomancer Builds
More Skill Trees
Use the Skill Tree Builder to create your own build or check out the Skill Trees of the other classes in Tiny Tina’s Wonderlands.