Stabbomancer Skill Tree

Tiny Tina's Wonderlands Stabbomancer Skill Tree

This is an overview of the Stabbomancer’s Skill Tree in Tiny Tina’s Wonderlands. It contains a Class Feat, two Actions Skills, and a talent tree that easily lets you specialize in dealing critical hit damage and create interesting combat loops by combining Gun & Spell Damage with Melee Attacks. You can also have fun with stacking elemental damage types.

Class Feat: Dirty Fighting

The Fatemaker’s Critical Hit Chance is increased.
Increased Critical Hit Chance: 30%

Unlock: You will gain access to your Class Feat once you interact with the Queen’s Waystone in Queen’s Gate you are likely around LVL5 at this point in the game.

Action Skill 1: Ghost Blade

The Fatemaker throws out a Ghost Blade which spins in place, dealing Melee Damage periodically to nearby enemies based on the Fatemaker’s equipped Melee Weapon.

Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.

  • Reposition Penalty: -5% of Max Duration
  • Melee Damage: 75% Melee Weapon
  • Melee Damage Frequencey: same as Melee Weapon
  • Duration: 16 seconds
  • Cooldown: 37 seconds

Unlock: You will gain access to your first action skill at level 2.

Action Skill 2: From the Shadow

The Fatemaker enters Stealth, turning Invisible, while in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hit deal reduced damage.

  • Critical Hit Damage: -25%
  • Duration: 8 seconds
  • Cooldown: 36 seconds

Unlock: You will gain access to your second action skill at level 7.

Stabbomancer Skill Tree Overview

The Stabbomancer’s Skill Tree contains 5 Tiers and 1 Capstone Skill. You will unlock a new skill tier every time you spend 5 Skill Points in the Skill Tree. You can choose to spend your skill points on the next set of skills or on the previously obtained skills but once you spend another 5 Skill Points you can move on to the next Tier.

Tier 1

Arsenal (5)

  • Melee Damage is increased by 3% per skill
  • Spell Damage is increased by 3% per skill
  • Gun Damage is increased by 3% per skill

Haste (3)

  • Melee Attack Speed is increased +4% per skill
  • Movement Speed is increased +4% per skill
  • Duration: 12 seconds

When the Fatemaker casts a Spell, this bonus is doubled for a duration

Potent Poisons (5)

  • Status Effect Damage is increased by 4% per skill
  • Status Effect Duration is increased by 8% per skill

Tier 2

Follow Up (3)

Whenever the Fatemaker deals Gun Damage to an enemy, the Fatemaker’s next Melee Attack deals increased damage by 2% per skill point.

  • This effect can stack 10 times
  • Melee Attacks consume all stacks

Swift Death (5)

While moving, the Fatemaker gains increased Damage dealt. +2% per skill at default walk speed.

  • The faster they move, the greater these bonuses.

Exploit their Weakness (3)

Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased Damage from all sources for its duration. +2% per skill point.

  • This effect can stack per unique Status Effect.

Tier 3

Nimble Fingers (3)

Whenever the Fatemaker deals Melee Damage, their Fire Rate and Spell Damage are increased for a duration.

  • Fire Rate: +6% per skill point
  • Spell Damage: +8% per skill point
  • Duration: 8 seconds

Shadow Step (1)

Kill Skill: The Fatemaker’s next Melee Attack is a guaranteed Critical Hit for a short duration.

  • Duration: 6 seconds

Tier 4

Sneak Attack (5)

Critical Hit Damage is increased by 3% per skill point

Elusive (1)

The Fatemaker can now shoot and Sprint at the same time.

The Fatemaker gains a chance to Evade incoming damage while moving.

  • The faster they move, the greater the bonus. Evasion: +10% at default walk speed

Contagion (3)

Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, apply a different random Status Effect to the initial enemy instead.

  • Spread Chance: +8% per skill point
  • New Status Effect Damage: 50% of applied Status Effect damage

Tier 5

A Thousand Cuts (5)

Critical Hits grant increased Damage Dealt for a duration.

This effect can stack.

Melee Critical Hits grant additional stacks.

  • Damage Dealt: +0.2% per stack per skill point
  • Duration: 12 seconds
  • Max Stacks: 25

Alchemical Agent (1)

Melee Critical Hits apply a random Status Effect

  • Status Effect Damage: 10% of Melee Damage dealt

Capstone Skill

Executuiner’s Blade (1)

Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay.

Ethereal Blades deal Melee Damage based on the Fatemaker’s equipped Melee Weapon.

  • Chance: 20%
  • Damage: 100% of Melee Weapon

Stabbomancer Builds

More Skill Trees

Use the Skill Tree Builder to create your own build or check out the Skill Trees of the other classes in Tiny Tina’s Wonderlands.

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