Amulets are made by the manufacturer Vatu and come in a ridiculously wide variety of forms and functions.
Amulets are more likely to grant special effects, like a chance to instantly reload your equipped gun’s ammo after a melee hit. They can also increase things like Class Power and damage, whether that’s all your damage across the board or more specific avenues like gun or status effect damage.
If you are coming from Borderlands 3, Amulets can act like Artifacts.
Table of contents
Amulets can come in various rarity tiers, the higher the rarity tier your Amulet is the higher the chance is that you will find more components on the item.
- Common: 1 Secondary Stat
- Uncommon: 1/2 Primary, 0/1 Secondary Stats
- Rare: 2 Primary, 1 Secondary Stats
- Epic: 2 Primary, 1/2 Secondary Stats
- Legendary: 2 Primary, 1/2 Secondary Stats, Unique Legendary Effect
The Amulet prefix will also reflect on the Class Power the item boosts.
- Blackguard’s – Stabbomancer
- Dragon’s – Clawbringer
- Eagle Eyed – Spore Warden
- Infused – Spellshot
- Raging – Brr-Zerker
- Undying – Graveborn
Components are split into primary and secondary components. Primary components boost major stats of your character, while secondary components boost minor stats. That said, there are special components that you can find as a secondary section, so don’t quickly dismiss Amulets as you browse through them.
|Primary Stats||LVL 40||Chaotic||Volatile||Primordial||Ascended|
These are additional passive stats that can randomly roll on an item.
|Secondary Stats||LVL 40||Chaotic||Volatile||Primordial||Ascended|
|Status Effect Damage||25.00%||29.42%||34.67%||40.91%||48.3%|
|Action Skill Cooldown Rate||20.00%||23.16%||26.91%||31.37%||36.7%|
|Dark Magic Efficiency||20.00%||23.43%||27.51%||32.36%||38.1%|
|Unique Item||Unique Effect|
|Rivote’s Amulet||+36% Bravery against larger enemies|
|Vorcanar’s Cog||On Ground Slam, Launch a homing Fireball forwards|
|Legendary Item||Legendary Effect|
|Barboload||Attacks have a 22% chance to fire attached Crossbolts to nearby enemies and refund a portion of ammo.|
|Blaze Of Glory||Upon entering Save Your Soul, the Fatemaker’s Guns are reloaded and deal 30% Bonus Fire Damage.|
Save Your Soul duration depletes 50% faster.
|Bradluck||You gain Bradluck which applies a random(bad) effect to you every 8 seconds.|
|Frenzied Wrath||When a Fatemaker or a Companion kills an enemy, Companion’s Damage is increased by 20% for 15 seconds. This effect stacks up to 5 times.|
|Harbinger||Activating an Action Skill instantly restores 50% of your Ward over 2 seconds.|
|Joint Training||Fatemaker’s Critical Hits increase Companion’s Critical Hit Chance by 80% for 6 seconds.|
Companion’s Critical Hits increase Fatemaker’s Critical Hit Damage by 30% for 6 seconds.
|Overflow Bloodbag||While Health is full, Healing from Dark Magic increases Maximum Health.|
|Sacrificial Skeep||When Health is below 50%, summons a Scarificial Skeep. Cannot occur more than once every 30 seconds.|
|Slip ‘n’ Stun||Slide Speed is increased by 76% and sliding leaves behind a Lightning Trail.|
After Sliding, the next Melee Attack deals 45% bonus Lightning damage.
|The Protagonizer||Increases Ability Critical Hit Chance and Ability Critical Damage by a fixed percentage per number of points in Attunement. The value is based on the item’s level and is listed in the table below.|
|Theurge||Whenever you cast a Spell, reduce your remaining Action Skill Cooldown by 20%.|
While your Action Skill is on Cooldown, Spell Damage is increased by 30%.
|Universal Soldier||Whenever you deal Melee Damage you have a 30% chance to instantly reload 100% of your currently equipped Guns Ammo.|
Bonus Gun Damage