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Tiny Tina’s Wonderlands Magic Spells

Everything you need to know about Tiny Tina's Wonderlands Magic Spells. Spell Types, Delivery Mechanics, and more
Tiny Tina's Wonderlands Everything You Want To Know About Magic Spells

Magic Spells

Magic spells is one of the types of loot you can obtain in Tiny Tina’s Wonderlands. They come in the form of a book. Spells are not simply a cosmetic change compared to the grenades from Borderlands. Instead, magic spells are like mini-skills.

Magic Spells run on the Borderlands™ weapon system. This means you can expect a big variety of spells just like we saw a lot of different grenades in Borderlands 3. The first thing that comes to my mind is that a fireball spell could have multiple fireballs, flight straight or home in on enemies, etc etc.

Magic Spells have a cooldown before you can use them again. These cooldowns are shorter than your action skill cooldown. Some spells can reset their cooldown when they score a critical hit. There are Magic Spells that have multiple charges before they go into cooldown.

Spells are being cast through a wand or hand gestures. Dual-wielding Spells and performing the Polymorph spell are both skills of the Spellshot Class.

Magic Types

Spells come in a variety of different types:

  • Fireballs
  • Tornados
  • Hawks
  • Hydras
  • Meteors
  • Circles of Protection

Delivery Systems

Spells have a lot of different delivery systems:

  • Fire & Forget Spells
  • Repeating Spells
  • Channeling Spells
  • Self-casting Spells

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