Wards are your shield in Tiny Tina’s Wonderlands. They protect your health bar from incoming damage. If your Shield Capacity is drained, your Ward will break and will need to recharge again. Wards are crucial to your survivability thanks to their shielding magic. They also come with a wide assortment of bonus effects.
There are 3 Ward Manufacturers in Tiny Tina’s Wonderlands that offer you protection. Each of these manufacturers has its own spin on shielding you from incoming damage.
Ashen Wards are quick to recharge when broken, this allows you to also quickly duck in and out of combat. However, the tradeoff for this rapid recharging is a lower max capacity. So don’t become overconfident as Ashen Wards can drain as fast as they recharge.
+ Quicky Recharge
– Low Capacity
The tinkerers at Pangoblin like to make Wards with boosted shield capacity, so you can laugh in your enemy’s faces as they fruitlessly try to stab you to death. But you may want to run and hide if and when your Ward breaks, as it’ll take longer to recharge.
+ High Capacity
– Slow Recharge
Hyperius’ Wards offer bonuses when you’ve kept your shield in pristine condition. For example, they might deliver a crackling electric shock to the first enemy who strikes you, or empower the first shot from your gun with increased damage at the cost of some of your Ward’s energy.
+ Added Effects
– Shield needs to be charged
There are five different kinds of design themes to wards. Some of them are more hard-surface-y, some of them are more organic. They all have a general theme, accentuated by stat boosts that go with that theme.
- Necronomicon: a creepy mix of skin and bone.
- Steampunk vibe: gears, copper, and springs.
- Poisonous plant type vibe: mushrooms, vines, and gross toxic stuff.
- Knight Armor: royal armor plating, chainmail, and fur.